There's no set rulebook. Some dungeons are hard, some are easier. Some raids are hard, some are easier. You're complaining about soloing a dungeon that can be easily 2 phased with a 3 man.
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작성자: ICEMAN038-NL 6/3/2023 1:25:38 AM[quote]There's no set rulebook. Some dungeons are hard, some are easier. Some raids are hard, some are easier. You're complaining about soloing a dungeon that can be easily 2 phased with a 3 man.[/quote] Maybe it’s just me, but Duality flawless solo was quite easy (if you didn’t get killed by a bell 😂), Spire was harder but still doable solo flawless but those bosses had ridiculous health, this one…. That first boss is pretty doable, but that wizard… This is getting out of hand! She fires as if she is on crack, the adds throw nades and shoot as if they had the same crack, and then getting that health down… well…. As someone who knows how to solo dungeons and flawless, that final boss is simply not okay! Make the adds less aggresive, and FFS let that boss (also those other wizards btw in the dungeon) please TONE DOWN a little! I never have been more frustrated on a boss than this one. Getting to a DPS phase is already annoying enough, but getting shot at (and almost hit a 100% by all the mobs while moving so i wonder what cheats they use 😜) wherever you go and the amount of aggro by the mobs makes this encounter such a pain in the -blam!-. Example: spire boss fight is dps phase you and him, you can stun him and he stops shooting and staggers. Duality you know where the ads are including the snipers, take them out (or not) and done. You get a bit of calmness during a DPS phase on those bulletsponges. This boss DPS phase she just keeps moving (even after a 1 shot arby for shield that should stop teleports) but she just keeps on going like a Duracell bunny… and in the meantime mobs spawn, so having to deal with the RIDICULOUS amount of health and getting shot by the boss because she hardly staggers, acolytes and thrall come in to spoil those damage phases even more, making it even more demotivating when you see the boss healthbar after a dps phase. I wonder why i even try to do it anymore because if this is the way Bungie makes “harder” content by adding stupid amounts of health to a boss while you can’t get some “normal” DPS phase in because everything apparently hits like a train and you with the biggest best guns and mods and -blam!- can’t fire a dent in a pack of butter…. No then the fun is far gone for me… A fireteam lvl scaler would be much better. This health with 3 man is fine, but solo should be scaled down.. It’s just as annoying as the Vexcalibur mission on master which was once and never again too. Where we should be space magic monsters with awesome guns, these activities make me feel like a midget with a nerf gun I wish I could have all the movement speed with M+K on console, because if i see vids of how fast and easy the pc players turn around and can react to everything much fast, I simply am annoyed that apparently you have to move faster and faster but on console there are limits.
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작성자: Obi-Juan 6/2/2023 12:25:05 PMDungeons shouldn't be designed with solo in mind. They should be designed to be engaging for 3 people. In my opinion of course. We already have exotic missions "multiplicity" to cater to solo play. Just ask Bungie for multiplicity and take all the challenge out of getting a solo flawless dungeon completion on an activity designed for 3 people.
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3 man, all max buffs, debuffs, meta ad whatnot. i did ever dungeon solo. compared to ALL dungeons, the boss health is ridiculous, even SPIRE bosses, which health was buffed so much was done by me around 1 hour and 30 minutes. this took me 4hours. 15 min entrance, 1 hour on second, maybe 1 and half, and third encounter was over 2 hours long. not to mention spire had big boss health but simple and quick mechanics. this is the opposite, dragged out mechanics and big boss health. verdict is, it's way worse than spire.
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작성자: Merx 6/2/2023 12:34:18 PMThat's why people are asking for level scaling. Other dungeons in the past have been a challenge at the start * spire of the watcher* until you learn what to do. Other dungeons have been a challenge for solo and even stacked groups. With this current dungeon it's basically just a bullet sponge for the solo player but it's so drawn out it's annoying, this is what the people are having. How about you go and try and you'll understand how bad it feels
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작성자: Merx 6/2/2023 12:38:32 PMSee you still don't understand. Once you actually experience it you'll understand. Atm you currently sound like you have a good complex. Or a massive ego thinking you're just as good of the top players *which is also complaining about these dungeons* I'm done with this conversation
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작성자: Merx 6/2/2023 12:55:59 PMIt's still challenging just the bosses health needs to drop a bit since your doing it solo. The adds and everything else should stay the same it still promotes the difficulty. You also state the solo flawless veterans would be annoyed. 2 of them already want it to be fixed