Why are we still being forced into a certain subclass by those god awful artifact mods?
Why are we not allowed to play what ever subclass we like and have mods to go with that?
It's just taking the fun out of it these days.
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Guardian,Archon Of Light
Blade Of The Traveler - 오래됨
Warlocks are forced into a subclass regardless of the Artifact I want to run Strand, but because people don't know how to stay alive without the safety circle ,it's either well or kick -
The game encourages you to pick certain subclasses but the end choice is yours to make. The right build makes subclasses not supported by the artifact mods or activity modifiers still viable. The artifact mods this year have completely ignored Stasis but I'll still run my Stasis Osmiomancy Warlock in most activities without issue.
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작성자: everwilling 5/28/2023 12:57:33 AMForced …..don’t be daft ! I’m playing solar most of the time . Do want ever you want it’s just a game .
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Because, people would just keep sticking to one type of build and keep complaining that there is no build diversity. You can still play your subclass of your choice and it won’t feel any less good. The artifact mods are only there to enhance other featured subclasses to give players abit of an incentive to play them.
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All the Artifact does is supplement or create new builds. All the other builds are still viable I just wish Stasis was part of the Artifact
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They don't FORCE you into it to be fair. It just makes the subclass more utilized. BUT. The act of doing this is basically, imo, beta testing new perks and exotic ideas that will come into the game season(s) later. Or even to balance out what should be done to the subclass to bring it up to other subclasses' use and lethality/support power
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I disagree? I’m shocked of all the things to complain about being “forced” you’re saying it’s the artifact? That acts more as an extension of subclasses and utility rather than a restriction.
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Because Bungies formula requires micromanaging how you experience the game. It's the only way to marginally create some hype surrounding whatever live of gear/classes they want to highlight for the season. It's an extremely manipulating and lazy tactic that happens to work wonders.
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I wouldn’t bother to comment on anything other than game bugs but even then you’re not safe as you’ll just get a load of moronic sentences as you can see from the wave of toxicity below. You’ll see these comments in just about every thread there is always a get good,stop crying or any other caustic insert here comment.
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작성자: Cooper 5/28/2023 5:10:56 AMI just feel like this artifact mods are wasted being temporary and should be permanent additions to subclasses via aspects/fragments inactive during pvp not let's the playerbase embrace the chaos of pve. Heck half of them feel like they were intended to be apart of reworks but omitted anyways.
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I believe they explained when LF dropped. They want increased play and on only a couple subclasses at a time because it allows for them to effectively "balance" things without being overloaded trying to "test" 5 subclasses at once. Long story longer, it is mostly for ease of maintenance. As everyone else said tho, it isn't really locking us out of anything.