Wow, honestly in my top 3 Dungeons to date, and it isn’t 3 I’ll tell you that.
Ghosts of the Deep has the best Dungeon armor sets for each class in the game, period. The weapons seem decent, and the exotic will most likely be more viable in the future.
The entire atmosphere and mechanics of the raid were very refreshing, using Hive Guardians as a Boss or mini-bosses felt like an actual challenge.
Even after the first encounter and the long journey to the second one, I enjoyed that also. Loved going all the way down into the Deep.
That final encounter, can’t ruin it if you haven’t seen or done it yet. I was amazed, and honestly props to the team that came together to make this Dungeon.
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2 답변
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way more health than spire and the encounters are way more complex. boss healths need a heavy nerf, this is just a slugfest with 3, nightmare trying to solo flawless the whole thing, specially the immune shield, that also has a million hp. the mechanic/health ratio needs to be looked at.
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4 답변I adored the aesthetic and encounter design. Idk if it's better than Spire for me, but I really do love it and it has the best lore out of any dungeon.
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1 답변The mechanic is boring and combined with constantly going underwater just makes the whole thing take way longer than it should.
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I had the exact opposite experience. The weapons are good the origin trait is really the thing that set them out. The encounters mechanics were actually incredible. The fights were dogwater. And the mechanics played no part in actually dealing damage. And to me the armor looks like hot garbage was melted onto some plastic and called armor, i actually hate it.
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1 답변When I reached the end boss with my friend I couldn’t believe the stupid bullsh!t they expected us to do for a dps phase. There’s a difference between challenging and obnoxious. But there were no Taken, so I give it a 10/10. I like it.
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2 답변My favorite first time Dungeon experience is still Grasp. But this is a neat Dungeon. Probably up there with Prophecy for me. Maybe more for the lore, though prophecy felt more unique. Still, I liked this Dungeon more than the ones last year.
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10 답변
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It's okay though it definitely needs some tweeking. First of for the underwater parts they need to either let us move at normal speed or at the least cut the oxygen consumption rate by half, hard to enjoy that part when your being rushed. Secondly the final boss during damage phase they need to make it so we don't have shoot at her to get rid of her barrier just to do damage, should've made after going through hoops and ladders to start damage phase the barrier is already down. Finally I'd say they need to reduce the enemy spawn rate.
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5 답변Worst dungeon in the game so far. Looks cool, I cleared it first try...won't go back.
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14 답변
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2 답변They need to fix the underwater movement before I call the Dungeon any sort of decent. At minimum they need to allow mantle underwater
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1 답변Me and my team from encounter 1 to encounter 2. " How much deeper are we going?" "Are we there yet?" "We're taking the hobbits to eisengard"
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I haven't beaten it yet. Tried last night, but me and my friends went in blind, and were totally caught off guard by the close quarters DPS and shield for the first boss. And it was getting really late. But I loved what I saw up to that point. No question, aesthetically it is my favorite dungeon, and it's not even close(I've always loved water levels.)
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Set piece and lore are amazing, bosses are hectic and actually a lot of fun. Loads of room for optimization too. Actually would say it’s my Favorite dungeon, armour is exactly what the game needed too. Glad the general dungeon quality has risen with the last few with the exception of duality’s armour getting swapped with season passes armour….. no shot in hell they made that set for the pass and hakke armour for that