In fact, it makes it boring.
The goal is to increase complexities, not longevity
Edit: I’m not here to argue-
[b]Don’t mind the difficulty change conceptually, but that terminology created a differing expectation for all of us[/b]
[i]Smarter AI would resolve this scenario: if they had more abilities other than what is generic, it would be more interactive[/i]
English
#destiny2
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11 답변you do not want to make complexities. this game doesnt need it. most of tbis community cant even handle simple raid mechanics.
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11 답변People need to make their minds up Originally raids and dungeons where more mechanically complex, people complain saying they didnt want to solve puzzles but to kill things Now they are giving you more ads to kill and you want more complexity... make up your minds people
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2 답변Not all content had their difficulty increased. If you want to play easy content, play the new raid on Contest mode.
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Bungie: We’ve heard your feedback regarding disappointment that enemies needing to be shot 5 - 10 times isn’t fun. We’ll be testing an adjustment where this will be increased to 15 -20 times. We’re sure this will fully address your concerns but please let us know if there’s anything else you want us to make worse.
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작성자: Asylum 3/14/2023 1:42:43 PMYoure asking for complecity from a company who, since 2014, has made every boss in their game 3 stories tall with crit spots the size of billboards... Bungie cant make complex, and the player base wouldnt know what to do if they did. Could you imagine a boss that actually fights back or knows how to defend itself instead of just standing there for 15-20 because you did some stupid, time wasting mechanic thats only there to inflate playtime and not gameplay? Virtually nobody would raid and all streamers/content creators would leave. Bungie and the player group they cater to wont allow real boss fights, itd would be REAL difficulty, only OP bullet sponges and braindead rinse, wash, repeat strats
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5 답변the corrupted strike has been out for years, and people still don't know about charging the ball on elevator section. this is about as much complexity this community can handle, thus, why bungie should not listen to the difficulty complaints.
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5 답변It's pretty funny how nearly every OP topic is about players disliking the difficulty change as it relates to the already ridiculous hamster wheel grind and some are still trying to deny it. Stockholm syndrome much? lmao
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15 답변작성자: Corpse-D'licioso 3/13/2023 1:07:05 AMJudging by your equipped gear on quick glance,your absolutley not using all the avail. tools to your advantage. No synergies. No buff/debuff rotation capabilities beyond basic subclass . No wonder that add wouldn't die. You could have rain of fire on and really put that Cartesian to use for a start
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7 답변No, when you make a post here you are, in fact, here to argue or debate. At least own it instead of going back on your own words. I also like how you're saying that you dont mind the difficulty changes yet you still made a post trying to be professionally offended and angry about the difficulty changes.
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I've noticed, with this week's Nightfall, they: - Have perpetually spawning enemies. - Enemies are bullet sponges. - You cap at 1765. - Removed Adept. - You have to run it 3 times, and there is no point in running a strike for a little bit of a break because of the way the pinnacles work. I have a feeling I will not step foot in one regular strike the entire season because of this. They basically gave us no break whatsoever, and it is a disaster no matter how you slice it. Having said that, I agree with you. I'd much rather mechanics than anything else. And, I hate my light level getting capped like that. I'm all for the option of higher difficulties. But, for the love of all that is Light, why take away the Adept? I'd rather run 6 of those than 3 Heroes - At least for this Nightfall. I don't recall having this much of a problem last week.
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6 답변Maybe instead of shooting, they want you to use Strand. You know, make like a tree and swing like Spiderman. Hahahahahahaha! Or they want you to watch. They said game is Action MMO, so you just watch the Action in a massive scale. You don’t need to shoot, you can now watch. Watchable! BWAHAHAHAHAHAHA!!! The message there is they can’t make a much better game anymore, so they’ll just invent some name for it so y’all can just watch it. Hahahahahahaha! Welcome to hollowness!
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1 답변Notice how the raid went from “ima quit” challenging to baby steps easy in a matter of hours