I can fix the titans with one simple fix. They need an identity! The warrior (arc), the sentinel (void), the smith(Solar), the knight(stasis), and the soldier(Strand.
Ok... Arc titan should change - Let's make it based on a legendary warrior - A Spartan sounds fitting. Spartans were front-of-line bloodthirsty fighters. Let's give them a spear. Spears jab, thrust, and lastly charge. Let's design the super to roam until the player decides to input a charge. The intimations should cause the player to feel strong and purposeful. Not agile like a hunter, but trusting with the conviction of a true warrior. The charge is your one-and-done - like the new charge melee like arc 3.0 - You take a stand, expending the rest of your super energy into a crit-able spear jab which scales in damage based on how much super energy was left.
Void titan should remain mostly the same, but I like this idea of roaming until you want to quit. The Sentinel should be able to pop a bubble at any point while in its super. Fighting to obtain a defensive position and then fortifying said position with confidence to protect and staking a claim. Cool... Easy enough.
You taste that. That's flavor. Flavor in design and gameplay. Moving on to solar! This one is getting ripped to shreds. Let's build it up together.
Solar aka the Smith! I get it. You like hammers, okay, keep your hammers. But I want to change the focus away from (burn the world) to building armaments for you and your team. You're a smith, fight to obtain victory, and support by supplying your team.
The Knight is cool, pun intended. 😎 You have made it clear that you no longer want to just punch with ice on your hand. How about a suit of armor, forged from ice? YOU GROW THREE TIMES YOUR PHYSICAL SIZE AND WIELD A GIANT FROZEN SWORD! Okay, this sounds crazy and it is, but it's not boring, and it's not just "Punch, ha! Ice pillar!"
Strand... The controversial punch, slash, heavy, suspend! It was shown in test footage that the stand titan was supposed to have a Gatlin gun, and the rolls of ammunition all over the armor point to this as being a last-minute change. Bungie must have felt like it didn’t fit, and to this, I ask... why? What about the Titan didn’t fit? Was it not punchy enough? Did they have too many green crayons left over?
Let me know what you think, give me feedback, and rip my suggestions to shreds if you must. I probably spent an hour putting this all together, so if you decide to comment, say something constructive and worthwhile.
I know none of these are ever going to make it in the game, and the titan will always remain the punch class now (Blue, orange, purple, ice blue, and stringy green) But I hope this continues the uproar for Bungie to give titans their identity. I'm a hunter main, I hardly play my titan because I find it boring. And if I can take an hour of my time to come up with five separate ideas, each creatively different from the other. Ask yourself, why can't a whole team of developers do the same?
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IMO, they already have an identity. Titans are the front-liners who draw the enemy's attention with flashy and destructive close- and mid-range attacks to take the heat off of Warlocks and Hunters. It's the closest D2 gets to the kind of tanks found in MMOs like World of Warcraft and Final Fantasy 14, but with its own added twist. Each one has its own way to bring the heat when combat happens, as their brand of CQC is bombastic and lets the Warlocks weave their space magic to strike at mid-range or from above and the Hunters can pick off key targets with a well-placed shot. It's probably why the Destiny franchise has (or had, at one point or another) a need to put a shotgun in a Titan's hands. With the addition of the Berserker (or, as I lovingly call them, the love-children of Hulk and Wolverine) that becomes even more apparent. Of course, there's a special place in my heart for Controlled Demolition and Magnetic Grenades. "Hey, greaseball! Hold this!" [i]chain of purple explosions lights up the room like a fireworks display[/i]
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Titan fits into the tank, soldier, and funnily enough the berserker. Those are the three archetypes that define how each titan subclass will play. The scrapped minigun super is a bummer but it definitely doesn't fit with strand. I hope it fits with final shapes subclass.
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Only the Darkness subclasses need to be reworked. The Light subclasses on Titan are amazing. Darkness though? Both are copies of striker. At least the berserker’s melee likely won’t be complete garbage like Behemoth’s.
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Bungie will never completely overhaul all the abilities for one class. Not to mention the amount of retconning this would take. The Titan identity is a steadfast wall and unrivalled physical strength. Warlocks is a thirst of knowledge and a greater understanding of how to use the light and dark compared to other classes. Hunters are the general operatives of the last city and have unrivalled stealth and tracking abilities. All serve their purposes. It’s not that they don’t have an identity, it’s just that bungie ran out of ideas for strand titan
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13 답변Taken from a post I made last week… [quote]Bungie has not done a good job creating archetypal fantasies for Titans in the same way they have for Hunters and Warlocks. They’ve done this most clearly on Hunters which I think contributes to their enduring popularity. They are clearly archetypical Rogues or agility based characters… Solar- Outlaw Void -Assassin Arc - Monk Stasis - Ninja Strand - Acrobat? They’ve done a decent job with Warlocks being classical mage/knowledge based archetype. Solar - White/Red Mage Void - Black Mage/Necromancer Arc - Green/Red Mage Stasis - Blue/Time Mage Strand - Summoner? They’ve done a poor job with Titans being classical Warrior/fighter archetypes. It’s really hard to come up with after Void. Void - Knight/Paladin Arc - Brawler? Solar - ??? Stasis - ??? Strand - Barbarian?[/quote] “Punch” is not an identity… it’s an action that any character can do. The lack of archetypical theme is why creativity around Titans is subpar.
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2 답변You have an identity! Now take this pack of Crayons, go sit in the corner and shut up and eat! [spoiler]This is a joke![/spoiler]
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4 답변Is it just me or does it feel like bungie hates titans and just phoned it in with every darkness titan super? All while warlocks only get more creative with every single super being entirely different. Hunters too with their very unique and stylish supers that feel like the devs put in actual effort and love into the design. But Titans get nothing its just fist supers like a gorilla rushing their opponent. Titans even got a cooler design this time but some random bungie dev said no thats not "titan" enough it needs to be more brain dead. Why? Who asked for that? Who though oh this very original super design for titans is just not good enough there's not enough fist so let scrap that and turn it into another melee super, -blam!- the gun design titans super are melee only. God I really hate the bungies devs sometimes.
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작성자: llSpAxXll 2/20/2023 11:50:43 AMTitans have an identity. They punch things. Aka they are supposed to be good at CQB situations and excel in being a rampaging tank and crowd control which I think they are already holding true in regards to their current supers. But that’s not the real issue. The real issue being the super is ‘unimaginative and boring’ by being relatively the same as a titan striker coupled with a suspension heavy attack, in essence like stasis freezes enemies. It’s more of the same where as the hunter and warlocks super are something far different. What would have been a good alternative? Well we’ve seen titans already send out lashes to bind enemies in to suspension for example.. what if the super would take it to the next level… massive lashes that you can ‘catch’ enemies in and toss them around like a lasso? Throw em out of bounds or in to walls or even other enemies! At least that would have been something completely different from what titans have now. Kinda like what the tormentors are able to do to us guardians from what we’ve seen in the trailers.
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1 답변Hmm If anything Titans and warlocks have more of a identity then the hunter class in which was a jack of all trades class that showed that bungie didnt know what they wanted the class to be Titan-tank, Frontline, support Warlock- support,dps Hunter - dps, support,tank The main problem Bungie have with Titans is class creativity as a tank Stasis- behemoth super is ok but the only thing I change Is that i think would have been better with giving him a better melee similar to seismic strike that shatters all stasis crystals with 1 punch while wearing stasis crystals as armor Strand- I think it should have been the minigun super titans that was cancelled but they need a range super so they can stop having equip ward mandatory 😑 Not event a titan main and I think not using that was a waste
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1 답변Your ideas lack coherence with the elements. Solar is explosions, burning, and healing. There is no forging.
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I think our current fantasy of being the strategic frontline destroyers fits. We’re just a bit tired of roaming and supers being visually tied to our fists, that’s all. I almost wish Fists of Havoc was never made into a roaming super, because it looked way cooler as a one-off even if it would’ve been useless in today’s sandbox.