Meta been -blam!- for months idk who’s in charge but they doing a sorry job. Literally the same weapons every single match arbalist, drank, forerunner. Overturned sidearms and linears running rampant
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26 답변작성자: Wes 10/24/2022 5:08:32 PMBungie has taken an...interesting approach. First, they see that burst damage + movement is by far the most effective strategy. Which, makes sense in a shooter like Destiny. If everyone moves fast, burst damage trumps sustained if everything else is balanced. So they say "Okay. But the gap between #1 (HC + shotty sniper) and everything else is too great." So far I'm with them. I'm all for narrowing the gap between #1 and #2. But instead of [i]just tuning HC range to a specific engagement space and then buffing the underperformers[/i] (Ya know, slight nerfs and buffs), they do the following: 1. Nerf pellet shotguns to the point there's hardly any reason to use them, let alone push your opponent. 2. Nerf sliding. 3. Nerf jumping. 4. Rework the intellect stat so regen is based on [i]time dealing damage[/i] rather than damage dealt, meaning burst damage primaries [i]generate less super than everything else[/i]. Sidearms, pulses, SMGs, and autos generate a lot more energy. 5. Nerf snipers several times while leaving LFRs virtually untouched. 6. Buff pulse rifles to the point they are low risk high reward weapons, also creating a vacuum for Forerunner to fill. 7. Buff sidearms, which [i]absolutely did not need a buff[/i], which pair incredibly well with a certain invis + LFR strategy. 8. Added spammable abilities that harass and do a ton of damage (looking at you, storm nades). Teamshot with a pulse or Forerunner for more super, more forgiving kills, and more relative safety. Yep. Why would you NOT do that. Oh and if you wait till zone in Trials? Yep. Drang and those spammy abilities got you covered. Bungie nerfed all our ways to push and [i]buffed every single passive strategy[/i]. The best way to be aggressive right now is with help. Oh and would you look at that? Invis and striker are used quite a lot in Trials. Almost like those classes get help from their kit if they push... [i][b][i][u]Nobody else is pushing because all the benefits of the fight come from passive teamshotting. [/u][/i][/b][/i] And if your opponent pushes with a pellet shotty, that Drang with drop them 100% of the time. Don't get me wrong. Passive strategies should exist and be effective. But should they define the meta? Absolutely not.
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3 답변Sorry but if you use arb or Lorentz every game your actually crutching. Cringe af, so many invis hunter using the new chest piece for a 30% damage boost using Lorentz playing trials right now I have to laugh.
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4 답변The game is beyond broken. They can't fix it at this point. The sad part is that they won't listen, they'll buff and nerf guns and keep the matchmaking the same. They have no interest in keeping the community alive they only care to get new ppl into the game. I will be quitting sooner rather than later.
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작성자: greendevi 10/25/2022 8:59:13 PMThere’s ways around sidearms but linear fusions just need to be heavy . It’s just too easy to get kills and requires little effort . As of right now sidearms can be countered by slugs with high mobile combos . Fusions still work , glaives etc it’s not the end all beat all just people who need to play what everyone else is really is the issue . Skill beats meta
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2 답변You realize since 2014 this tetter totter of "balancing" weapons nonstop has not ended or resolved. It started with vanilla Destiny 1. When Suros was overpowered and they did the first "balance". Now Suros was over powered but Hand Cannons were really good too. Hand cannons were a close alternative. So Bungie, nerfed autorifles. However, here's where the stupidity started. Remember how I just said Handcannons were really good? But nerfed autorifles while BUFFING hand cannons by 10% when they didn't need it. If they nerfed autorifles and called it a day, Crucible would have been fine. But Bungie took autorifles, made them weak like the rest of the weapons, then took handcannons and made them even further more powerful. Thus, Last Word and Thorn for Vanilla Destiny 1 was born. Fast forward 8 years and they are still constantly changing weapons non-stop forever changing what is meta, not balancing the sandbox. If you are complaining 8 years later as if in the last 2 years we have left something will magically change you need to put that crack pipe down. Everyone and their dogs could see we would end up with a sidearm meta and OH LOOK AT THAT, Forerunner and Drang are the number 1 and 2 most used weapons even though just before the changes Aztecross said in a video sidearms were gonna be broken, as if 850 Bungie employees couldn't see what would be the result of what they were doing but me, some random streamer, and probably you, could easily.
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2 답변I did just fine going flawless with Gridskipper & Wastelander. Very satisfying keeping range, pick angles and teamshot to shut down sidearm users.
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6 답변omg, complaining because you can't run handcannon & shotty anymore? A good pvp player should be able to use any archetype with good results. Are you a good pvp player? Please dont tell me your k/d. That number is pointless.
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2 답변작성자: longevity 10/25/2022 12:14:53 AMForerunner is utterly broken with a cheat adapter to solve its recoil Just utterly completely broken OP at ridiculous range
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3 답변Everything you’re complaining about is getting adjusted next season (1 month away) except Forerunner and Drang. Forerunner needs some flinch changes and Drang needs it’s zoom reduced by 1. Next season: - The 2 dominant pulse archetypes are getting hefty nerfs. High impacts are getting a substantial cut to their handling stats and rapid fires are getting both handling and range nerfs. Piece of Mind is also specifically getting a zoom nerf. - Rangefinder is getting nerfed, the main thing contributing to Sidearms being broken. - Arbalest and Lorentz are likely going to be receiving similar flinch changes to the one snipers got this season. Stuff they could work on to make crucible better: - Reduce the slide nerfs by 50% - Reduce pellet shotgun nerfs by 50% - Add Aerial armor mods that give +30 AE to a specific weapon type (on boots) with moderate to high energy costs. (3 energy: Sidearms, Handcannons, Auto Rifles, SMGs, Bows. 4 energy: Pulses, Scouts, Trace Rifles, and Machine Guns. 5 energy: Snipers, fusions, shotguns, Linears) Just my thoughts. I’d wait and see, honestly I’m kind of enjoying the meta change-up for the time being.
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5 답변Omfg get gud and stop trying to get things nerfed I'm sure you had no problem adapting to the old meta for 6 years time to start using other gun types for once yeesh
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작성자: max 10/25/2022 5:54:23 AMTrials is unplayable and the auto/hc/smg/gl/pulse/scout/sniper/shotty/fusion meta ruined pvp 2022 autumn edition I remember at some point there was a post joking about one day someone is going to complain about sidearm being op everyone laughed didn't age well
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1 답변작성자: TheShadow 10/25/2022 1:19:15 AMI don't get posts like this. Hear me out... If anyone has been playing Destiny "PvP" for a while it's a well-known fact that players will always use what's trending. I don't care how many times Bungie changes things up, players will always use what's trending, not all but most. Bungie can nerf the crap out of everything you listed and guess what? [spoiler]Players will go to the next go-to. It has literally been this way since D1 was released. The question stands, why do any of you expect anything different???[/spoiler] The sad thing about all this, PvE has suffered for 8 years now because of this. Most want everything in this game to be nerfed to the ground until there is nothing left but player taking a feather duster and trying to kill each other with it 🤦♂️ Oh, just in case someone wants to be funny. Changing the meta means nerf, and we all know how Bungie enjoys that word.
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1 답변작성자: Azur_Fenix 10/24/2022 6:51:41 PMIf it wasnt those. It'd just be the same old tired -blam!- HC plus shotty/sniper. If you wanted different stuff. The bungie has to restricted and ban certain things from use. Lol whats funny is any real comp game has a ban list; list of weapons or characters you can't use because their too op and dictate the game too much over other things.
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Today in my playing of freelance trials I had several things happen. Most notably of which I played against a player who was listed as the top 0.1% of players on trials report. He has (this week) won 99 times, and lost once. He has not been flawless this week. He is staying in the non-flawless pool just to bully people. The most aggravating thing I saw however was on my 6th win… so close. I had a teammate leave the game before round 1 had even finished. Games like this (especially in freelance) need to have a failsafe that causes one jerk not to ruin your card. It took me 3 hours to get to 6 wins, and one guy I don’t even know managed to ruin it in about 35 seconds.. how is that ok?? Trials is supposed to be a pinnacle activity and yet there are so many game breaking things wrong with it. Make it so flawless cards can’t be reset, make it so leaving a pinnacle game mode gets you banned. This isn’t casual or competitive. It’s pinnacle and needs to be treated as such.