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작성자: Bradly 8/25/2022 3:43:13 PM
35

How's the SBMM treating everyone? Is it the savior of crucible?

I haven't had a chance to really dive into Crucible yet - I played one game on Tuesday but apparently SBMM wasn't active then so I have no experience with the new matching. Is it the savior of the crucible as everyone was cheering for? From the people I have spoken with, people with High and Low k/ds - the lobbies have been really bad. Things I've heard but I cannot confirm personally - Extremely laggy lobbies and playing cross continent players - With first point - hit detection is miserable - People backing out left and right now - Que times, especially for the higher tier player, are running from 5-10 mins - Still massively unbalanced lobbies - Higher tier players can't solo que has it's mainly 6 stacks - Lower tier players can't play with their higher tier friends because the lobbies are nuclear violent for them in the higher tier lobby's. I know it's basically day 3 of the new Season and that's a lot of stress on the engine with all the downloading and spike in player base but a lot of what I'm hearing is what I was afraid of when SBMM was announced. These are the exact same problems we've seen 3-4 in the past when SBMM has been entered and it doesnt' really get corrected - resulting in PvP population dropping significantly. Which in turn, causes Bungie to put CBMM back in. Thoughts?

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  • 작성자: AppleSoda 8/26/2022 1:20:50 PM
    Casual Mode should = casual. It should prioritize excellent connections and fast queue times (it used to be called QUICKplay for a reason) over skill. Crazy concept. If you want SBMM, play a skill based mode. Skill based matchmaking in a 6v6 mode shouldn’t even be a consideration with peer-to-peer servers. Let New Lights get a grace period of like 25 games where they play lower skill lobbies or like 10 games with some bots (like actual bots not people who have no thumbs lol). After that, they get thrown in with everyone else or have to play a dedicated Practice Mode playlist (vs AI) that drops greatly reduced rewards and does not progress the pinnacle or bounties or quests. I know this is a lot of work for Bungie, but this is how you make Crucible more friendly—by giving players a way to practice in a safe environment that does not destroy match quality for other players. Of course, these kinds of things will only make you so good, but the hope is that with enough practice you can come out at least an average player. Ultimately, catering to the bottom level players to the detriment of above average players doesn’t save Crucible. Most will never want to play more than the pinnacle, no matter how good it is—many of these players have made up their mind and have no interest in becoming consistent participants or becoming better. The top 50% of Crucible players are the ones that put the most time into it and always have throughout all of Destiny: whether SBMM or CBMM (almost like the people who put time into getting better are better 🤯). They should not be making it so bad that none of the most active players want to play, because very few of the players who aren’t as active intend to ever become anywhere near as active as them.

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    10 답변
    • How can you judge sbmm in the first week of a season Kings fall is the priority this week Judge it when iron banner is in when thenpvp pool is bigger

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      3 답변
      • 작성자: Tis-but-a-scratch 8/30/2022 1:16:11 AM
        Quick load times. My KD. Is better per game My kills are up per game Surprisingly there are still massive blowouts. 150 to 50?????? Team balancing is still a major, MAJOR issue. Remember the score above? Most of the few games I’ve played have been blowouts with me (shockingly) being the best player on the team and I’m on the losing team more than not. Just how loose is the SBMM? How is it I’m doing good but my teammates are complete garbage? I prefer this over CBMM any second, of any minute, of any day, of any week, of any month, and lastly of any year.

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        9 답변
        • 작성자: hate n payne 8/29/2022 6:32:01 PM
          Its only been about a week versus 2-3 years worth of CBMM. Players need to lighten up because the experience with CBMM was not exactly sunshine and rainbows. Just as players are suffering with SBMM, players were hating CBMM.

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          6 답변
          • 작성자: Cal O'Mari 8/29/2022 6:48:30 PM
            It hasn't been bad for me. Much better than it used to be, but I'd say the final team score gaps can still use help. I'm close to legend, I'm really testing it out, but the end of each match is mostly pretty even K.D. for the whole lobby varying only by 1-1.5 in difference on average, which isn't bad at all. I'm not focused on stats though, they are irrelevant minus utilizing to see how close everyone is. Queue times are a non issue for me, haven't had any problems there, though I expected queues to be longer, as we all should have, and they are, but not unreasonably long at all. People are leaving alot and I think that will have to be addressed and kind of enforced, so to speak, eventually. People leave for multiple reasons I'm sure, but suddenly we get SBMM and people leave all the time. Either the lag is that bad or they are upset they have to work for it. I haven't been seeing lag in my matches, but in this game that's hard to really judge for me. I've seen a couple obvious in the years but mostly it seems like there is no noticeable lag. Bungie did say its a hybrid, meaning its not 100% SBMM, so I am guessing some sort of CBMM algorithm is assisting to try and keep connections as decent as they can be, because that can be a real issue for SBMM, not going to deny that, but I'm not seeing anything of concern yet. Still only a week in, I'm not using it as a judging point but its been nice to compete like I know I'm able. Never got that with CBMM. I actually find it less "sweaty" is there a better term? I hate the term "super sweat"😂 but its less so, though still intense because it is people competing. I feel the post was really created to kind of mock everybody, which is completely unnecessary, but it wasn't horribly bad; I mean, at least there was explanation to it, so that's fine, but mocking people really doesn't get us anywhere. Society doesn't seem to understand that as of late. The SBMM is off to a decent start, minus people doing what they do and ruining things by leaving matches. If that can be dealt with, it would be better, but who knows if or when it will be. We had years of CBMM so its only fair to give this an equal amount of years in play before effectively judging. Its just the first iteration. Understand that it will be changing as we go. This first week is by no means the judge for the future.

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          • My experience has been good so far. Haven't had games of one sided. Those who hate it in my opinion are the ones who been used to dominating the weaker players and are now facing equal enemies. I dont see any players that are under the 0.7 or players that are 2.0 or higher. I'll give it another 2 weeks before completely judging it

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            5 답변
            • I haven't had more lag than usual, but the lobby balancing feels somehow worse. It's like, my team is more likely to know how to shoot, but blowouts are still common. Matching against teams of 4+ people is also probably out if I'm solo, since while I'm probably not in a bracket that'll be reverse boosted to, it's still a situation of not being worth playing. I'm also REALLY feeling the disadvantage of playing off-meta against meta, to the point where I feel I just simply can't use off meta stuff I like pretty much at all anymore, so Regime just sits in my invintory. It sucks, but that's the consequence of SBMM, meta vs off meta with a closer match of skill will always suck for the off-meta player. IMHO, they should loosen things a tad more, have skill be a factor, but farther from the end-all.

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              1 답변
              • I honestly feel and see a high difference with my match composition, aka laggy match longer que times etc currently somewhere in the top 500 prbly won’t stay there because that’s not where I belong. But I honestly don’t mind sbmm as long as it’s for the better of the majority of ppl. But that has het to be seen. So only time will tell

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              • [quote]I haven't had a chance to really dive into Crucible yet - I played one game on Tuesday but apparently SBMM wasn't active then so I have no experience with the new matching. Is it the savior of the crucible as everyone was cheering for? From the people I have spoken with, people with High and Low k/ds - the lobbies have been really bad. Things I've heard but I cannot confirm personally - Extremely laggy lobbies and playing cross continent players - With first point - hit detection is miserable - People backing out left and right now - Que times, especially for the higher tier player, are running from 5-10 mins - Still massively unbalanced lobbies - Higher tier players can't solo que has it's mainly 6 stacks - Lower tier players can't play with their higher tier friends because the lobbies are nuclear violent for them in the higher tier lobby's. I know it's basically day 3 of the new Season and that's a lot of stress on the engine with all the downloading and spike in player base but a lot of what I'm hearing is what I was afraid of when SBMM was announced. These are the exact same problems we've seen 3-4 in the past when SBMM has been entered and it doesnt' really get corrected - resulting in PvP population dropping significantly. Which in turn, causes Bungie to put CBMM back in. Thoughts?[/quote] Thought it would save it, boy was I wrong. I’ll take CBMM in a heartbeat and that was atrocious over what is currently going on.

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                2 답변
                • 1
                  This is a copy-and-paste of what I wrote in another post about this topic: [quote]My experience: [spoiler]Statistically speaking, I am a very above average player, though I personally view myself to be on the lower end of the "high skill" spectrum. Also, not having upgraded to a current-generation console yet isn't exactly helping my case. I typically just play Rumble because I've always enjoyed FFA. But I hopped into Control for a few bounties that required it. (I needed some synthweave for ornaments, and bounties to hand in on the next reset.) I think it was okay for the first 2 or 3 matches. There was the same old lobby balancing usually not working in my favor, but I don't mind it as much because I hate short matches from mercies. (I even stick to Freelance when IB comes around, because stacking up is honestly boring, and short matches meant pinnacle bounties took far longer to finish.) However, the rest of the matches were just filled with awful hit registration, or teammates leaving, getting replaced, and leaving again, putting me and 2 other matchmade teammates to effectively 3v6 for 2 or 3 matches, one of which was against a 6-stack (an [b]actual[/b] stack, not just a full fireteam) running some very [b]unfun[/b] things to fight against, to say the least. It was probably the worst solo experience I've had in recent memory. It may just be a bad anecdote from one play session, but it just gives me even less reason to play 6v6 than what little I had before. I'm not trying to come off as simply complaining, but I think 2 or 3 more sessions like that, or worse, will just turn me off completely from Control. That's because despite there being a loose SBMM implemented, I still get "ratio'd" by lobby balancing, but now have to deal with far worse connections on top of that. And I can't blame my opponent(s) for probably living on the other side of the continent, or across an ocean, nor can they me, if that's the case. [/spoiler] If you read all of that, thank you. [spoiler]Also, though I may be misunderstanding, it seems that the SBMM wasn't on at the start of the season, but I do believe it was already fixed at the time I was playing yesterday.[/spoiler][/quote]

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                  2 답변
                  • The truth is that we honestly are trying to make an opinion on something that is not working at the moment. I do not want it because the lag is now ten times worse but if the system actually worked for the player and not against them I could have a different opinion. If you do not rely on gun skill then sbmm is great but if gun skill is your thing then sbmm works against you.

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                    5 답변
                    • Aside from players leaving, it’s fine I guess.

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                    • So I’m going to get this out of the way. I’m not amazing at the game, but I’m in the upper 50 to 25% and absolutely benefitted from the old CBMM system that was in play before. It absolutely had its problems with team balancing but we’re not going to get into that. Here’s the thing. I have no problems with losing if it’s a close game. If I can see my team is trying and we just get outplayed I don’t have a problem with that. I might get frustrated if I get a kiss stream going but it’s just a game and I can live with that. I have zero problem with playing with or against players who are better than I am and if anything I actually prefer it since it pushes me to grow and improve, to hone my skills, builds and pick up/craft new ones. But the new system is objectively worse but not for the reasons people seem to be complaining about. It’s not the SBMM that’s the problem but rather the community’s reaction to it. Playing Crucible has been an exercise in patience and suffering the last several days, and not because I’ve been losing games but rather because I’ve yet to get a match where half the team hasn’t quit well before it ended. Hell, I’ve had games where we’d been winning only to lose teammates and be punished with a loss for it. I don’t know why it’s happening. I don’t know if players are doing it to protect their KD, I don’t know if they’re doing it because they’re not having fun and I don’t know if they’re doing it for some other reason than one I couldn’t think of - but this is rapidly becoming a problem. Quitters have always been a thing in Crucible but one so small that I often didn’t even notice when people left in the past - but ever since the SBMM change it’s all but defined my experience in the Crucible as a solo player. And no, “finding a six stack” isn’t a valid response. Bungie outright stated that the new system was supposed to make Crucible less punishing for solo players but it’s done the exact opposite, and I don’t always have the energy to deal with strangers and my friends aren’t on 24/7. The game should remain accessible to solo players, at least in the more casual modes like Control.

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                      2 답변
                      • Don’t know really just play for the pinnacle and that’s all. I think majority do the same lol

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                      • People are angry but it feels awesome. I love it.

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                        5 답변
                        • Hate it. Literally everything you stated, is why I'm in Rumble. While it has CBMM.

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                          1 답변
                          • Crucible is casual, why all the complaining

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                            1 답변
                            • Reverse boost

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                              • 작성자: The Hermit IX 8/29/2022 4:53:10 AM
                                Overall it’s great on my end.

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                                17 답변
                                • Figures say yes, 1.2m yesterday, biggest number in many years

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                                  • Nope now it’s unplayable with the lag

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                                    1 답변
                                    • Bungie have too change SBMM asap.

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                                      1 답변
                                      • People are going to read this and completely ignore what you’ve said and just say “mad you can’t stomp bad players and too scared to play your own skill” I’ve been dealing with it all week. Legitimate complaints about que times And unplayable lag

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                                        2 답변
                                        • People with 1+kds that wanted sbmm aren't having a fun time. 0.7-0.9s are all here happy farming 0.0-0.5kds all day. And 0.0-0.5kds are still getting farmed. 2kd+ you get hard lobby balenced every other game to be forced to lose. The lags not bad yet but after IB next week it will actually be unplayable. But the 0.7s-0.9s will ignore the lag because they are farming 0.3s all day and say theirs no lag because they are stomping instead of getting stomped every game.

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                                          8 답변
                                          • 1
                                            Giant dumpster fire.

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                                            1 답변
                                            • I would love it if people wouldn't keep leaving!

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                                              7 답변
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