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8/1/2022 3:06:57 PM
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Can I ask about...

the abysmally slow, sluggish menus? the gargantuan overabundance of blue drops? how [Insert Newest Content Here] is consistently buggy and rarely fixed on time if at all? how the RNG often feels weighted against the player? why FOMO is still being used to drive players? why there's only been 1 new Crucible map in how many years? why there's still only a handful of strikes and a good chunk of them are just bad? why Gambit has been in the state it's in for so long? how Guided Games has been in "beta testing" for 5 years now? why it costs about $200+ just to get into the game and then $100+ a year just to keep up with this "F2P" game, yet Eververse is still so heavily pushed and supported? the lack of shader sorting? why the game pushes so much hollow grind as filler/fluff to make the game take longer? why each season is painfully formulaic? why do Champions and other modifiers still drastically limit a player's build options? why the game often still feels unrewarding in proportion to the time investment? why there's no in-game loadout options? why resource caps feel so low? why resource caps even exist since there isn't any player to player trading? why we have to land into whatever destination every time we want to pick up bounties or check the postmaster/vault? why has PvP never updated to dedicated servers? why there feels like such a massive disconnect between the players and development team?

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  • [quote]the abysmally slow, sluggish menus?[/quote]They don't feel nearly as slow, if slow at all, ever since I upgraded to a series x. You on old gen or an old PC? [quote]the gargantuan overabundance of blue drops?[/quote]Just rename blues from "Rare" to "Common" and call it a day. [quote]how [Insert Newest Content Here] is consistently buggy and rarely fixed on time if at all?[/quote]To play Rahool's advocate here, bug testing isn't as simple as some people think, [u]especially[/u] when it comes to brand new code on an old -blam!- engine. Bugs could occur from functions overlapping, a simple syntax error, logic errors, etc. Hell, Telesto was forged from eldritch Bungievision coding that, due to the game having expanded and code getting buried under itself, allows it to perform various voodoo on newer systems/mechanics. It probably gets weekly checkups at this point because of how messy its code is. [quote]how the RNG often feels weighted against the player?[/quote]Because it (probably) is. Bungie has admitted to weighing drop chances [i]in[/i] our favor (Ex: drop protection), so it's not implausible for them to do the opposite behind the scenes. [quote]why FOMO is still being used to drive players?[/quote]There's multiple answers, good and bad, that I could give this that are probably worth their own thread, but to just save time, I'm just gonna say: Bungie. [quote]why there's only been 1 new Crucible map in how many years?[/quote]Bungie. [quote]why there's still only a handful of strikes and a good chunk of them are just bad?[/quote]Bungie. [quote]why Gambit has been in the state it's in for so long?[/quote] To be fair, current Gambit's like 80-85% of what Gambit Prime was (obvious differences being no broken Prime sets and heavy ammo is now stupid easy to obtain), which is what much of the community has continuously tried to gear it towards. While there's definitely still some BS that the current Gambit has, this is also arguably the most balanced it's ever been. Content wise of course, it still sucks. We should at least get another map or two every so often, even if it was just per expansion. [quote]how Guided Games has been in "beta testing" for 5 years now?[/quote]At this point I'm willing to bet Bungie just keeps it in there as a way to shut people up who want endgame PvE matchmaking. [quote]why it costs about $200+ just to get into the game and then $100+ a year just to keep up with this "F2P" game, yet Eververse is still so heavily pushed and supported?[/quote] While I don't entirely agree with how Bungie has been recently handling their content costs, I'd take it over a monthly subscription tbh. WoW, for example, is like $15 a month, which is $180 a year and that's just to play the game; that doesn't even include their DLC. Another example, Final Fantasy XIV, is $13 a month which is $156. Compare that to Bungie's most expensive bundle which is $100 (Witch Queen Deluxe + 30th anniversary) for a full year of content and you have no monthly subscription at all. It doesn't excuse some of Bungie's business practices of course, but damn, that's a bargain if nothing else. [quote]the lack of shader sorting?[/quote]Bungie. [quote]why the game pushes so much hollow grind as filler/fluff to make the game take longer?[/quote]Part of it is due to a lack of creativity/incentive to grind certain content (especially older content), and another part is that some people will simply burn themselves out quickly when new content does drop. Just this Solstice alone quite a few people managed to get at least one character to full armor glows and gild their title within just a day, and some or those people still had the audacity to complain about a lack of content while more reasonable players spread their grind out over more days (if not weeks) so they didn't burn themselves out. [quote]why each season is painfully formulaic?[/quote]That's the gameplay result of the business model Bungie chose. I can't say whether it [seasonal model] was the right call to make, but it's an effective one to say the least. [quote]why do Champions and other modifiers still drastically limit a player's build options?[/quote]Must've been Opposite Day when they said they wanted to expand player variety. There's quite a lot I could personally rant about the champion system, but this damn system is worth its own separate discussion. [quote]why the game often still feels unrewarding in proportion to the time investment?[/quote]This is arguably one of the biggest issues with the game, possibly moreso than PvP itself. However, I'm not sure if I have any singular good answer to this problem, and it's likely that Bungie probably doesn't either. [quote]why there's no in-game loadout options?[/quote]Idk, but it'd be neat. [quote]why resource caps feel so low?[/quote]It's less of the resource caps being the problem and more of the fact that the in-game economy is continually inflating, which has become very problematic for newer players as a result. [quote]why resource caps even exist since there isn't any player to player trading?[/quote]It's likely to prevent farming vast amounts of those resources for so long that any form of "cost" in the game becomes negligible. [quote]why we have to land into whatever destination every time we want to pick up bounties or check the postmaster/vault?[/quote]Technically these are solved via third party apps, but I get what you mean. My only rationale on this would be that the Tower would be nigh pointless to visit if you could just get everything from orbit. [quote]why has PvP never updated to dedicated servers?[/quote]I'm not going to answer this one simply because I have no idea, nor am I going to take the time to research it just for this specific question. Frankly, this question is worth its own thread. [quote]why there feels like such a massive disconnect between the players and development team?[/quote]This may be a hot take, but I think the community is just as much, if not more, to blame for the disconnect than Bungie. On one end, the community is very divided on many different problems with the game, and so many opinions get thrown around that it becomes harder to sort the nonsensical whining from the genuine criticism. I've repeatedly seen this issue on many game platforms and forums so it very clearly isn't specific to just Bungie. That said, it doesn't mean Bungie's innocent on their end of course. There's still quite a lot of problems with the game that should have been addressed long ago, didn't need changed, or some changes were shipped underwhelming/overwhelming. There's quite a lot I could rant about on this particular question, but for time and forum space sake, I'll just leave it at this: both parties share the blame, but I personally believe the community holds a bit more of it.

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    2 답변
    • Because they're giving up on the game. I truly think the passion is gone from bungie. They keep shooting themselves in the foot with bad idea after bad idea and then seem confused when we're pissed off. When you look back to a DLC like forsaken, with 2 entire patrol areas added (1 for campaign and a whole other one for endgame). The amount of secrets, missions, quests, exotics all added during forsaken. One of their best raids ever made, which was linked to the seasonal story and actually changed the physical world - why didn't Deep Stone Crypt change the world in beyond light? Why wasn't the space station thrown into the sky box and littered across the Europan horizon. Why didn't it have debris fallen down into the patrol zone, or open a new patrol area, or become an exotic/secret quest area? The passion and drive seems to be missing. Prices are up ten fold but content is down by a substantial margin. Seems like an odd move unless they're milking us for every dime until the game fails

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      1 답변
      • Easy Bro, not that the employees get annoyed by the truth. You must word it like „Dearest perfect Bungie, your perfect game is soooo awesome. Can you please add … pretty please with sugarcoat and cherry on top?“ - Bungie: „No“

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      • Yes.

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      • Bungie doesn't care about their game.

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      • It’s funny that your complaining about bungie wasting your time and began with asking if you can ask a question. I swear some people are convinced they will annoy bungie into doing what they want.

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        4 답변
        • Management issues and lack of resources dedicated to making the experience better

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        • They are striving for mundanity.

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        • Because they put the game design on autopilot and lean on the art team to come up with new smoke and new mirrors each season. Think of it more like a money machine than a game, it’ll make a lot more sense.

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          3 답변
          • Good questions all I suppose, but unless you have Bungie sworn in and being deposed....you wont get any answers from them and ultimatly, they are the only ones that can honestly answer your questions, our questions.....good luck

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          • Guardian: can I ask you about Me: sure Guardian: do you think that this community is toxic? Me: yes Guardian: why Me: course it is Guardian: thanks Me: you’re welcome

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          • 작성자: TIME_4_A_WIN 8/3/2022 6:51:13 PM
            There is one solution if you have passed season rank 100 take a break until next season. If you have any PvP ideas I’m sure Bungie would love to hear them. https://www.bungie.net/en/Forum/Post/261488458/0/0

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          • love how they respond to compliments and "ohhh you guys are amazing" while neglecting these. Some problems maybe new yes, they're hard to fix. But the fundamental problem like strike, server, resource cap? bruh. They can just say "it's hard, we will try but not likely it will work" but instead they'll shut their mouth hard and idk why. It's never gonna help them in that way.

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            1 답변
            • Why? Because with everything that you posted about... [url=https://www.bungie.net/en/Profile/GameHistory/1/4611686018445630483/GetSpaghett?character=2305843009278671461]This [/url]is why.

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            • Lots of questions...one answer covers them all. D2 is little more than a greed driven lazy dress sim.

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            • You forgot: Why paid for content gets removed?

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            • [quote]the gargantuan overabundance of blue drops?[/quote] "We have reduced the number of blue engram drops so we won't have to implement auto dismantle, the blue drops are still basically the same but who cares" [quote]how [Insert Newest Content Here] is consistently buggy and rarely fixed on time if at all?[/quote] "We put no effort into things that don't boost our sales. Look at Solstice, the reason why the "Upgraded Event Card" is so prominent on the screen, taking up nearly half of it because we want to sell you as much as we can. We don't really care about the activity, only the [i]monies[/i]" [quote]how the RNG often feels weighted against the player?[/quote] "we want you to spend as much time in activities as it's humanly possible, it's simple as that. That's exactly why we made one of the solstice challenges 25 matches of crucible instead of just 10" [quote]why there's only been 1 new Crucible map in how many years? why has PvP never updated to dedicated servers?[/quote] "We stopped giving a sh*t about PvP after Shadowkeep. We're actively trying to kill it pretty much. We want to put as little effort into it as possible while it's dying so we don't waste time that otherwise could be spent on making new ornaments for EV. We also change it to how we see fit even though non of us are actually PvP mains so the changes we do don't really benefit top5% players, or anyone really. We want to lower the skill ceiling because we caved in for the casuals on r/DTG" [quote]why there's no in-game loadout options?[/quote] "But we did share our API so other equally skillful third party developers like the devs of DIM can do our job for us, how is this a problem?"

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            • Nope. Those questions are all considered death threats now.

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              1 답변
              • One simple answer: 1 Mln players paying over 6 months in advance for a whole year of content they have no clue what will be.

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                2 답변
                • Do you like Destiny? It’s an honest question.

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                  20 답변
                  • Because.... Development is "hard" Bungie "cares" about the community We keep playing

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                  • [quote]why we have to land into whatever destination every time we want to pick up bounties or check the postmaster/vault?[/quote] I'd change this one to be more specific since you can get bounties with the destiny app and there are third party apps that let you move stuff around between the vault and postmaster. Maybe specify that there should be an ingame way to do that.

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                  • Lazy development?

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                  • [quote]the abysmally slow, sluggish menus? the gargantuan overabundance of blue drops? how [Insert Newest Content Here] is consistently buggy and rarely fixed on time if at all? how the RNG often feels weighted against the player? why FOMO is still being used to drive players? why there's only been 1 new Crucible map in how many years? why there's still only a handful of strikes and a good chunk of them are just bad? why Gambit has been in the state it's in for so long? how Guided Games has been in "beta testing" for 5 years now? why it costs about $200+ just to get into the game and then $100+ a year just to keep up with this "F2P" game, yet Eververse is still so heavily pushed and supported? the lack of shader sorting? why the game pushes so much hollow grind as filler/fluff to make the game take longer? why each season is painfully formulaic? why do Champions and other modifiers still drastically limit a player's build options? why the game often still feels unrewarding in proportion to the time investment? why there's no in-game loadout options? why resource caps feel so low? why resource caps even exist since there isn't any player to player trading? why we have to land into whatever destination every time we want to pick up bounties or check the postmaster/vault? why has PvP never updated to dedicated servers? why there feels like such a massive disconnect between the players and development team?[/quote] Why you ask so many good questions?

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                    2 답변
                    • 작성자: Mark, Scholar of Stars 8/2/2022 9:48:42 AM
                      Greed, that's the answer. - All of what you indirectly requested would demand development resources. That's cost-intensive and will be obvious excluded - even with the generous support from NetEase and Sony. Instead of up to date optimization there's monetization, recycling and content vault. All for a few free emblems, time limited, in return...

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                    • Bump

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