I know that the Gardener and the Winnower are metaphors for the Light and Darkness given personalities, but doesn’t it seem strange that we’re being gifted powers of The Darkness like Stasis, Deepsight, and the Relic on Mars to fight The Witness in their implied goal to cause total entropy (Ending everything) in the universe.
In the Unveiling, “The Winnower” likely absolutely despises The Witness.
“Beings who deserve no thought:
those who pedal the tired gotcha that all life hastens entropy. (“You promised them life but deliver only death. Enough. Enough death, enough life.”) They are fatuous little nihilists who pretend to prefer no existence to a flawed one. They bore me.
Those who seek to delay the challenge that all things desiring existence must overcome. (Ending all life at once cancels out this opportunity)
Those who describe false moral equivalence...”
- “The Winnower”, Unveiling: The Cambrian Explosion
With these lines in mind, if the Witness is nearing their goal with no escape for The Traveler, why would they give their greatest adversary powers of The Darkness? Unless it wasn’t The Witness giving us these powers.
“The Winnower” (if it truly is an omnipotent entity like “The Gardener” is) is probably aiding us; giving us Stasis, Deepsight, the Relic on Mars and so on so that the flower game they likes to play with the Gardener never ends; preventing “The Flower Game” of life from ever ending. After all, you can’t have Darkness without Light and even though their fight created the universe, their existences are tied to each other. End the universe, both the Gardener and the Winnower end.
The Goal of the Flower Game is to Win. The Winnower wants to Prove it's Logic(Sword Logic), so does the Gardener, which wants to Prove all Life Should Exist.
This is the back and forth conflict in which the Flower Game was pushed into our Universe.
If the Winnower Wins.....the Game Ends.
If the Gardener Wins......the Game Ends.
When the Game Ends, so Does the Universe. So both the Representatives of the Darkness/Winnower and the Light/Gardener, which would be the Witness and the Traveler, both Need to be Destroyed by Us, to throw the Game into Stale Mate.
Both Logics live within us. Proof. In the EDZ, there is a Scannable of a Shard of the Traveler where both Logics, Light and Dark are in Harmony with each other.
"You have no Pieces left to Place" - the Witness
That Qote is very strong and meaningful as it's like a Game of Chess.....the Witness is declaring Checkmate on the Traveler. Because the Traveler Lost it's Queen, but, it still has a Pawn near the other side, it's just how the Traveler plays it's next move, will determine the outcome.
So to your Statement, the only Reason the Winnower would be helping us.....would be so it can Win.