How much longer do we as a community have to "give feedback" about how atrocious Overload Champions and Overload Mods are, until you actually do something about it? Countless videos of buggy Overload procs, countless videos from even players like Esoterrick showcasing how absurd these Champions are. [b][u]For two and a half years now, we have put up with the silence. And STILL you say nothing. "We are listening" has become the biggest lie you have ever told![/u][/b]
Plain and simple: Overload Champions need to be toned down. You gave them for too much with far too little to work against them. The only reason I didn't mind them last season was because of Thermoclastic Strike, and the endless shuriken spam on Hunter to stunlock them. Now however, we have absolute garbage-tier Overload mods.
But now, there is no way to reliably keep Overload Champions stunned. So they'll just keep hammering you with an endless Barrage of gunfire as soon as the 2 second stun is over... and you can't even re-stun them for another 5-10 seconds after that! What kind of BS is this?
And therein lies the issue: there is no way to reliably control them, unlike Unstoppable and Anti-Barrier Champions. And the second that you leave them be.... they regenerate to full HP in 2-3 seconds. This might not sound that bad when fighting them as a fireteam, but it makes things like solo Master Lost Sectors and GM Nightfalls genuinely agonizing.
[b][u]My proposal: reduce both the health regen and the stun immunity timer by 50%.[/u][/b] You want them to feel strong that's fine; but don't make them feel like a god. As it is now, Overload Champions are not fun or challenging at all to go up against. They're just B.S.
[i]Edit: a little context for this whole thing. I was running today's Lost Sector (Bay of Drowned Wishes) on Master difficulty (1580 as a 1569). Cleared it 16 times using Divinity, Threaded Needle, and Messenger. So I have no issue with actually killing the Champions. That isn't the point of this post. The point is that Overloads in particular are supremely obnoxious. If I had a choice between Overload Champions and dealing with 2x as many of the other Champions, I'd take the latter deal in a heartbeat.[/i]
Divinity is the only way to really lock down and crush Gm level overloads consistently
Having test driven the new warlock boots I will say overload witherhoard/rockets does let you easily team nuke them in under 3s even in gms, if you are on comms and tell your fire team to stand in the rift