Whenever I see a Crucible bounty that says to get 10 kills with a Void debuff, I don't even bother picking it up most of the time because of how inconsistent the tracking of those bounties are.
I'm on my Hunter, and trying to get "Weakened enemy" kills. I've gotten 4 out of the 10 required kills so far, and nothing I do has been able to get it further. Direct smoke impact kills don't count, weapon kills on enemies standing directly in my smoke glowing with weaken effect don't count, ENEMIES THAT ARE TEATHERED AND KILLED VIA A SMOKE BOMB DONT COUNT.
I DON'T KNOW WHAT I AM SUPPOSED TO DO HERE. I don't even know how those 4 out of the 10 got on there, I am just spamming smoke as much as I can and getting almost nothing to show for it.
If this -blam-ing bounty is so -blam-ing inconsistent that nothing that I try can get a consistent results, it should just be taken out of the game. Same is true for volatile and suppressor kills.
Agreed.
Each bounty should be simple and tied to our mechanics, elemental burns and enemies.
Kill 10 Fallen with Void.
Kill 15 Vex with Grenades.
Do 3-4 Patrols.
Defeat 3 Champions.
Defeat 2 Nightmare enemies
Complete a Lost Sector on EDZ or Nessus and defeat the final boss.
Normal bounties should feel rewarding to do them.
Repeatable bounties should feel like side quests for better loot.
The loot incentive for bounties is trash as well.
Each bounty should grant one or more of the following:
XP
Spoils
Strange Coins
Consumables
Materials
Legendary Gear
Bright Dust
Remove the expiration timers too.