Agreed.
Each bounty should be simple and tied to our mechanics, elemental burns and enemies.
Kill 10 Fallen with Void.
Kill 15 Vex with Grenades.
Do 3-4 Patrols.
Defeat 3 Champions.
Defeat 2 Nightmare enemies
Complete a Lost Sector on EDZ or Nessus and defeat the final boss.
Normal bounties should feel rewarding to do them.
Repeatable bounties should feel like side quests for better loot.
The loot incentive for bounties is trash as well.
Each bounty should grant one or more of the following:
XP
Spoils
Strange Coins
Consumables
Materials
Legendary Gear
Bright Dust
Remove the expiration timers too.
Could have easily brought them over and revamp them for some more rewarding additions.
Proof they want you to grind relentlessly with no real agenda or goal.
Power Leveling isn’t a goal nor a difficulty. It is an entry number.
The Battle Pass is more of a goal factor than power leveling because it sets your mind on the next rewards or end rewards so you grind more.
Difficulty determines the outcome of what players can handle and what makes the content enjoyable or stressful.