JavaScript is required to use Bungie.net

토론장

작성자: hate n payne 4/12/2022 2:02:02 PM
2
Agreed. Each bounty should be simple and tied to our mechanics, elemental burns and enemies. Kill 10 Fallen with Void. Kill 15 Vex with Grenades. Do 3-4 Patrols. Defeat 3 Champions. Defeat 2 Nightmare enemies Complete a Lost Sector on EDZ or Nessus and defeat the final boss. Normal bounties should feel rewarding to do them. Repeatable bounties should feel like side quests for better loot. The loot incentive for bounties is trash as well. Each bounty should grant one or more of the following: XP Spoils Strange Coins Consumables Materials Legendary Gear Bright Dust Remove the expiration timers too.
English

게시물 작성 언어:

 

다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • Should've kept the Spider bounties. Probably my favourite and most rewarding side quests. I miss the Tangled Shore. 😥

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • Could have easily brought them over and revamp them for some more rewarding additions. Proof they want you to grind relentlessly with no real agenda or goal. Power Leveling isn’t a goal nor a difficulty. It is an entry number. The Battle Pass is more of a goal factor than power leveling because it sets your mind on the next rewards or end rewards so you grind more. Difficulty determines the outcome of what players can handle and what makes the content enjoyable or stressful.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

회원님은 해당 콘텐츠를 볼 수 없습니다.
;
preload icon
preload icon
preload icon