My problem are mostly with how often they teleports
the way anti overload mods work usually requires constant shooting till the stun round hit, the teleportation is more like a design flaw than just annoying unless you use a bow or a hc with explosive rounds, not really a fan of either in pve
plus the entire existence of auto rifle champ mod is a joke, random round to stun a teleporter in my 62 rounds mag? what genius mind came up with that
Which is the primary pain point of Overloads: lack of consistent control over them. Anti-barrier is on ALL rounds fired, and Unstoppable is on all rounds fired after you ADS for a second. But with the exception of Overload Bow, Secant Filament, and Divinity, you cannot guarantee an Overload round.
And as it stands, Secant is Warlock-only and Divnity is an Exotic so it limits the rest of your build.
[quote]Which is the primary pain point of Overloads: lack of consistent control over them. Anti-barrier is on ALL rounds fired, and Unstoppable is on all rounds fired after you ADS for a second. But with the exception of Overload Bow, Secant Filament, and Divinity, you cannot guarantee an Overload round.
And as it stands, Secant is Warlock-only and Divnity is an Exotic so it limits the rest of your build.[/quote]
The only other mod that seems to work well is overload grenades but you have to have one at the time and hope they don’t teleport as you throw.