And bungie knows that if they start penalizing people there will be nobody besides sweats left in pvp
ans the only way sweats can flex on youtube is if they play against noobs
because they dont like playing against people of their own level
English
-
This! Saw a clip someone posted on Twitter of a streamer -blam!- about being killed by people of his caliber and I went into his stream and got banned instantly for simply asking "So it's fun when you do the stomping, but a problem when you get stomped? Welcome to the normal player boat!" XD
-
Wow thats sad...yet not surprising at all. If bungie had trials matchmaking consider finding players with kd's within a certain range of each other, the sweaty streamers and ytubers would have a heart attack and we'd see crying like we've never seen before lmao.
-
We have seen it before... when they tried the win based matchmaking for about a day before rolling it back. Don' get me wrong, I think that system was flawed, but it was a little amusing to see all of them complain and say they were never going to play trials again if it wasn't changed.
-
So an answer that can alleviate that, is to implement some form of Skill-based matchmaking. Ok, put that pitchfork down for a bit and consider: SBMM doesn't have to be strict either, like it was before. It's an algorithm that can be adjusted based on what info of "Skill" it has to work with so you can start opening the brackets more and more as people climb up that ladder. Think like an inverted Pyramid. Bottom is narrow, people are matched skill to skill. Top is pretty open so sweats aren't purely restricted to just themselves and match with a larger range of people, while also letting the lower-skilled players stop becoming cannon-fodder and gives them time to improve to compete.