If they're going to have a timer, make it like the encroaching darkness in legend/master lost sectors. Instead of auto-failing, just make it so you don't rez anymore after a time limit passes.
Solos and players who prefer to play slower and safer or who want to explore can finish the quest at their own pace, but there's still pressure to not die after a certain amount of time. Why does Bungie care if you want to spend all day dodging cursed thrall to gawk at the architecture?
[quote]If they're going to have a timer, make it like the encroaching darkness in legend/master lost sectors. Instead of auto-failing, just make it so you don't rez anymore after a time limit passes.
Solos and players who prefer to play slower and safer or who want to explore can finish the quest at their own pace, but there's still pressure to not die after a certain amount of time. Why does Bungie care if you want to spend all day dodging cursed thrall to gawk at the architecture?[/quote]
You do know there is a reason why there are 2 timed sections in the mission?