The Light (The Gardener) is a paracausal force that is associated with gifting, life, and resurrection. It is the power that helped birth the guardians with the ghosts from the traveler. This power expands and grows the universe to become more complex and nuanced.
The Darkness (The Winnower) is a paracausal force that is associated with taking, death, and finality. It is the power that Oryx and the Hive followed from The Witness and the sword logic; the more you kill, the more powerful you become. This power shrinks the universe down to the most simple common denominator of kill or be killed, and creating The Final Shape of the Universe.
WE (the Player(s)) are a paracausal force and entity that creates choice, fate, and Destiny. We’re the force that prevents our character from turning evil or genocidal when wielding the Darkness (Stasis for example).
Our characters in particular are directly influenced by our actions like the Traveler and the Witness are by the Light and the Dark. Both are neutral forces that have agents with agendas, but we are a force with an agenda ourselves that control our relatively neutral agent, ensuring its victory.
What if everything we do is akin to a paracausal act. When our character dies in a darkness zone of a raid encounter, they die in that timeline for good. Whenever we restart, a new timeline is created where different things occur (a new raid strategy, killing a certain ad, popping a super, reviving a teammate, etc.) that result in different outcomes. Completing the raid encounter for example.
Defeating Oryx resulted in many death timelines until a timeline is created where our guardians succeed. Defeating Riven, Rhulk, overcoming Vex simulations, saving Saint, defeating Savathûn, and later defeating The Witness will all be due to OUR influence.
The Light gives, the Darkness takes, We (Symmetry) choose. We choose who wins and loses in the cosmic war of light vs darkness. WE are the only paracausal power that can GIVE the Guardians a victory and TAKE the Witness’ victory away.
We’re a Guardian ourselves, and Guardians Make Their Own Fate!
Edit: The prophecy on the wall of the pyramid will ultimately fail. The final goal of the Witness is to end the universe (“enough death, enough life”). It may be successful in everything else, but The Witness won’t be killing everybody, WE will be killing IT!
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2 답변We are the Needle. We pierce through the veil, we stitch back together the cuts, and we patch things in from alternate realities. Ahamkara have something similar, where they patch wishes into reality. We as the Guardian possess all 3.
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7 답변The Gardener is a Entity The Winnower is a Entity The Traveler is Paracasual in Nature. The Black Fleet is Paracasual in Nature. Oryx/Xivu/Savathun are Paracasual beings. Guardians are Paracasual beings. Cause---------?????----------Effect 👆👆 Paracasual Meaning we are the In-between. The Gardener and the Winnower....They are not.
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Kinda speaks to some of Ikora's theories on the hierarchy of potential universes. The ascendant realms, the throne worlds, the key lines all exist as subordinate (nested) universes to the one we spend most of our time in. Our universe irl would be one superordinate to the universe of the game "Destiny 2."
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1 답변Light and Dark are just a form of power. The Gardner and Winnower made them to reflect their philosophies and goals. Light doesn’t give. Warlords proved that. Darkness doesn’t take. We proved that by harnessing it for good. Symmetry isn’t about choice. Ulan-Tans idea was that Dark and Light can’t exist without one another. Back when this was written, both powers came from the Traveler. There was no Winnower. So to truly stop the forces of the Darkness, we would have to sacrifice our Light. Base D2 carried Symmetry over with a slight hint in the form of Ulan-Tan having a lost sector named after him and the base ending cutscene hinting both powers The end of the Dark and Light saga will follow the original idea. Both powers are going away, likely by force.
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2 답변[quote]WE (the Player(s)) are a paracausal force and entity that creates choice, fate, and Destiny. We’re the force that prevents our character from turning evil or genocidal when wielding the Darkness (Stasis for example).[/quote] I mean, in a game that implies we have a choice, but then the game doesn't give us, the players, any choices to actually make. We're just expected to sit back and watch everything unfold. We have zero influence on how this story ends and how it will affect the world of Destiny. If you want to play a game like that, go play Fallout New Vegas.
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1 답변[quote]We’re the force that prevents our character from turning evil or genocidal when wielding the Darkness[/quote] Nope, that would be Bungie. Because im down af to start clapping cheeks in the open world.
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작성자: cedar 3/15/2022 9:22:26 PM[quote]The Light (The Gardener) is a paracausal force that is associated with gifting, life, and resurrection. It is the power that helped birth the guardians with the ghosts from the traveler. This power expands and grows the universe to become more complex and nuanced. The Darkness (The Winnower) is a paracausal force that is associated with taking, death, and finality. It is the power that Oryx and the Hive followed from The Witness and the sword logic; the more you kill, the more powerful you become. This power shrinks the universe down to the most simple common denominator of kill or be killed, and creating The Final Shape of the Universe. WE (the Player(s)) are a paracausal force and entity that creates choice, fate, and Destiny. We’re the force that prevents our character from turning evil or genocidal when wielding the Darkness (Stasis for example). Our characters in particular are directly influenced by our actions like the Traveler and the Witness are by the Light and the Dark. Both are neutral forces that have agents with agendas, but we are a force with an agenda ourselves that control our relatively neutral agent, ensuring its victory. What if everything we do is akin to a paracausal act. When our character dies in a darkness zone of a raid encounter, they die in that timeline for good. Whenever we restart, a new timeline is created where different things occur (a new raid strategy, killing a certain ad, popping a super, reviving a teammate, etc.) that result in different outcomes. Completing the raid encounter for example. Defeating Oryx resulted in many death timelines until a timeline is created where our guardians succeed. Defeating Riven, Rhulk, overcoming Vex simulations, saving Saint, defeating Savathûn, and later defeating The Witness will all be due to OUR influence. The Light gives, the Darkness takes, We (Symmetry) choose. We choose who wins and loses in the cosmic war of light vs darkness. WE are the only paracausal power that can GIVE the Guardians a victory and TAKE the Witness’ victory away from it. We’re a Guardian ourselves, and Guardians Make Their Own Fate![/quote] rezyl azzir turned dredgen yor when he commited the 7th deadly sin: schism. him and his thorn wreaked havoc in the crucible because he stopped playing objectives and killed guardians for fun, permanently since thorn was infused with darkness. he is a perfect example of how the power of intention is the ultimate paracausal force in the destiny paraverse: "when you change the way you look at things, the things you look at change" (dr. wayne dyer). im curious to know what the hive did to him that changed his perspective. what happened to his ghost when the two split? he kept the shell (tossed or lost it at phogoth encounter) but where did the entity go? great post op, but i do believe that the gardener, the winnower and the witness are one. the one is the farmer... change the nouns into verbs and you might see my point of view. thanks for the gas!
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A possibility but there are definitely more then 3 paracausal forces we nust harp on light and dark but we still don't know who the 9 are and their aim or goal in all this. The hawk from the hawkmoon quest is paracausal. You are correct though we are becoming immensely powerful its hard to believe we came this far.
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작성자: LikwiD_SmOkE22 3/16/2022 2:45:43 AMJust listen to the lore from season of the drifter when we communicate with Orin/the emissary & the nine. Also it's not a prophecy wall inside the pyramid. I'll have to read more of your post shortly currently about to kick the 💩 of rhulk again. Happy hunting guardian.
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5 답변작성자: Retrofuturehero 3/16/2022 8:18:34 AMI hope not. I dislike this 4th wall breaking "meta" aspect, both in the lore and in theories. But at this point I expect the ending of "Final Shape" to show a tall ,regal woman, in a bone white pants suite, to walk into bungie's office to start her first day as a new member of the narrative team. Her name tags read... Savina.
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작성자: cedar 3/15/2022 11:13:32 PM[quote]Edit: The prophecy on the wall of the pyramid will ultimately fail. The final goal of the Witness is to end the universe (“enough death, enough life”). It may be successful in everything else, but The Witness won’t be killing everybody, WE will be killing IT![/quote] i disagree with most of what you said before but this is just blatantly wrong. the witness in the game is neutral. the gardener and the winnower are the gamers. what followed after your quote was "the game is over". if that is not telling then this might be: contingency plan. in a game of kill or be killed, intervention is often needed to let the killers BE killed in order to free doom. the final shape is a period in which homeostasis has been achieved (victory) OR the final shape is a pyramid (defeat). from the witnesses pov, our sol system is a failure as it's tilted too far into chaos for too long; iow it's pronounced doomed, homeostasis will not be achieved here ~ too many thorns not enough roses, etc. the witnesses objective is similar to a farmers objective in that they both want a healthy crop. the difference is that a farmer wants something to eat whereas a witness wants food for thought, perhaps. they both garden and they both winnow... their intentions is what separtes them. this is why i believe the witness is not like some cruel farmer who raises animals/plants for slaughter; although it could very well be established depending on how the tale unfolds. one could argue that the witness we saw has the power to replace a doomed sol with a new one, offering us a second chance. as guardians who are neither dead nor alive, killing the witness might make us extinct... just thought i'd point that out. in shadowkeep, we were gifted with a vision mirroring ourselves claiming to be neither friend nor foe; rather, the entity represented our salvation. i assume the entity was a fractal of the witness. if correct, why would we want to destroy an opportunity for a second chance at life? it's fun being a guardian but we are like zombies in this game lol. the possibility of being gifted a second chance at life might be depend on whether or not the witness successfully resets the game. similarly to killing the messenger, creating a schism between the witness might be our demise. edit: just to clarify, the witness' role depends on what stage the game is at: generative, operative or degenerative. winnowing means to separate life from death and is performed during the degenerative stage (eg: seed of life > plant of life > flower of life). the flowering stage occurs during the degenerative cycle in which the organism is in reproductive mode. if left undisturbed, then it will have a chance to be reborn from seed: grow new roots and shoots, make buds, make seeds, rinse and repeat, etc.
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1 답변I like the timeline theory although I have a question. If we die and resurrect in an alternate timeline then Vex have this time manipulation power too. Won't this make them our fiercest competition and also a threat to both Gardner and winnower?