Most people don’t have time to get dedicated raid teams together. They have work families or school.
I think you should consider making a match making version of the raid.
Think of it like a six player massive strike. Something like the menagerie. Easier mechanics. Same locations and bosses. Constant revivals.
Reward the players with one chest at the end of the raid, so team players don’t cry.
This would get more people exposed to the very best Bungie creates. And I think more people would begin to jump into the normal raid.
You already have harder versions of raids and other things for the diehard players. How about the players who don’t have that kind of time? I would say those types of players are the majority of the players, since only 5% do a raid.
I’m not sure anyone at Bungie will read this but if they do they should definitely do it. Why let all that work reach only 5%?
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3 답변작성자: XxSkull FistxX 2/14/2022 4:44:03 AMMore players do t raid because no one will help out anyone who hasn’t done the raid. I haven’t done a raid in like 3-4 years because I can never find a team and posting for help will definitely not get you a team on lfg.
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4 답변[quote]Most people don’t have time to get dedicated raid teams together. They have work families or school. I think you should consider making a match making version of the raid. Think of it like a six player massive strike. Something like the menagerie. Easier mechanics. Same locations and bosses. Constant revivals. Reward the players with one chest at the end of the raid, so team players don’t cry. This would get more people exposed to the very best Bungie creates. And I think more people would begin to jump into the normal raid. You already have harder versions of raids and other things for the diehard players. How about the players who don’t have that kind of time? I would say those types of players are the majority of the players, since only 5% do a raid. I’m not sure anyone at Bungie will read this but if they do they should definitely do it. Why let all that work reach only 5%?[/quote] They specifically said in a recent interview that they won’t do easy stripped down version of raids. They wouldn’t be raids at that point and would have no point in existing. Normal mode raids are as easy as you can get without being a completely different activity. The new campaign is designed to introduce players to raid inspired mechanics, easing the transition into raiding. A much better approach than dumbing something down to the point of it being something completely different. Also, much more than 5% of the active player base does raids.
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작성자: hate n payne 2/14/2022 2:55:27 AMMatchmaking should at the very least for the raids be at the lower end of difficulty of each raid. This could allow players to complete content at their pace even if it means doing 1-2 encounters per day and it would be a great tutorial element for all players after the World’s first race is completed. Same can be said for dungeons as well. At the end of the day, all players want to complete content and players shouldn’t be forced to use a third party app to complete in game content. As far as NFs, players should have matchmaking up to at least Legend or Master. I did Master NF yesterday with another buddy and I never do them and we were able complete it. Let players play the game at their own discretion and stop creating this plague of elitism and toxicity against all players because you want to control how they play. If Trials is allowed matchmaking for each type of player then end game PVE should follow the same suit. Make RNG more rewarding either by granting players the rewards regardless but with a lower chance of getting a god roll. The higher the difficulty, the more rewards you receive and the more the rewards change in term of perks and adeptness of the weapon. Being stingy in a video game is an all time low for any developer because players should play your game in enjoyment and not as a chore where they can’t leave due to FOMO.
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3 답변Look guys, the 9-5 dad who plays once a week wants to preach to us about how raids should be OMEGALUL 🤡🤡🤡
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2 답변No... That won't make peoples learn the raid and it will give false confidence Trial by fire!
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1 답변They should have in game instructions so players understand what they need to do to complete a given task in a raid. I played portions of the Leviathan raid multiple times and frankly found it convoluted and confusing. All they have to do is explain what the players need to do as there is no in game guidance and there needs to be. But yes I agree with you.
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Division 2 has a matchmaking version of the raids, and it’s honestly the worst « raiding » experience I’ve ever had. No comms, everyone just do what they want. So no, absolutely disagree with you, nothing that needs fixing on that front imo. As the others said, get a team on LFG, there are tons of students and people with family that find time to raid
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