Ok the system, as it has been introduced is poor, [b]BUT[/b] I think tweaks can get Bungie’s (IMO) purpose across but not hurting the players at the same time.
1. Instead of having mods based of damage archetypes, make it based of ammo archetypes, and not locked to a specific alignment of armor, this idea will carry over to #2. Yes I’m aware that if you had to matching damage type weapons. The previous system is better, but for endgame content with match game, this will rarely happen.
2. Maybe putting the mods on a ghost? I don’t think this would hurt any endgame players either. Maybe at most someone should be able to have two on if they really want, with no other bonuses.
3. Buff mastery works to be either +15 or +20 and adept weapons are now either +15 (+8 to other stays) or +20 (+10 to other stats)
4. Since it seems Bungie IMO is targeting Charged with Light builds (CwL), make it to where the mod “Taking Charge” only works with orbs generated by the super. If they plan on reverting the Orb Generator Mod change, but still want to nerf CwL builds slightly, putting Well of Light (WL) builds into the spot light.
5. If you plan on adding more mods to armor, I’d increase the number of slots on a piece of armor from 10 to 15. But every upgrade after 10 is more and more materials. Armor could maybe get +2 to all stats at ten, maybe another +2 (+4 total) at 15.
In my opinion, doing all these changes except for #4 would fix the whole problem outright.
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#destiny2
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2 답변Just do what I do: use elemental charge (picking up a well gives you cwl. Picking up a well that matches your subclass gives you cwl x2). It’s like everybody forgot about elemental well mods.
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6 답변I don’t see why they couldn’t make all elemental orb pickup work for CWL and just combine those mod systems.
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3 답변