일반탄이 무한탄으로 바뀌면서 마지막 퍽인 월급날 특성이 간접너프 먹었습니다.
탄 습득시, 자동장전이 이전보다 발동하기 힘든데 언제 바꿔주는건가요?
솔직히 이놈의 용사개조부품 떄문에,
무기 강제되고, 그걸 하다보면 무기가 일반,일반,중탄인데
이거 때문에 특성 활성화가 이전보다 거이 확 줄어서 체감이 심각합니다.
이거 흰탄이 무한으로 되자마자 바로 적용됬는데,
바꿔주지를 않네요?
이거 멋진모습의 마지막 퍽 개편되거나,상향을 받아야 합니다.
그리고 무기개조부품 매번 창고에 꺼내서 쓰기 귀찮은데,
예전처럼 용사개조부품 무기에 장착하게 다시 바꿔주는게 좋을거 같습니다.
소식보니 빛의보주 생성개조부품 머리에 박으면, 생성된다는데
그러면 지금있는 걸작무기들 많이 아깝습니다.
걸작무기들에 용사개조부품 장착하게 개선해주면 좋겠습니다.
[English]
As regular bullets turned into infinite bullets, the last puck, the payday characteristic, ate indirect nuffs.
When do you change the automatic loading when it is harder to activate than before when you acquire a bullet?
To be honest, because of these warrior remodeling parts,
Weapons are forced. If you do that, your weapons are normal, normal, and heavy.
Because of this, the activation of characteristics has decreased significantly than before, so the feeling is serious.
I applied this as soon as the carbon limit became infinite.
They don't change it.
This needs to be reorganized or raised at the end of the cool look.
And it's annoying to take out and use the parts in the warehouse every time.
I think it would be better to change it back so that it can be mounted on the weapon of the warrior renovation part as before.
According to the news, it's created when you put a light pearl on your head.
Then, it's a waste of masterpieces that I have now.
It would be nice to improve the masterpiece weapons to be equipped with thermal spray modification parts.