Why is the normal crucible playlist more competitive than trials?
Why is the end game pvp, trials of Osiris, less competitive than normal crucible games? Level advantages are on, how is that more competitive? That would just give an advantage to higher light players right at the beginning, making the “competitive” nature mute. It’s not competitive to start out with an in game boost over an opponent.
And why does the amount of damage needed for kills fluctuate so much? Tempest strike from an opponent kills me in one hit but my strike won’t kill them. My shotgun blasts don’t one shot opponents but I get taken out in one shot by opponents. So how is it competitive to have things fluctuate so much between different levels?
Why are exotics enabled? The unique items that have special bonuses to them, how is it competitive to have them enabled? What’s competitive about somebody bringing in a Jötunn that they got from somewhere else in the game? It gives an enormous advantage to the user. But it’s supposed to be a competitive mode. What’s competitive about fighting against players that have exotics that other players might not have access to? How is it competitive if it starts out giving advantages unless your maxed power? And if it’s meant to be played at maxed power, then what’s the point in the level advantages? Artifact power is turned off so it’s not like that changes it.
I find rumble way more competitive and intense than comp and trials. Granted I care about winning in rumble more than anyone should and if I took it less seriously this probably wouldn't be the case. But still. I've gotten to the point where I go to comp to test out new guns instead of risking a rumble loss