Why is the end game pvp, trials of Osiris, less competitive than normal crucible games? Level advantages are on, how is that more competitive? That would just give an advantage to higher light players right at the beginning, making the “competitive” nature mute. It’s not competitive to start out with an in game boost over an opponent.
And why does the amount of damage needed for kills fluctuate so much? Tempest strike from an opponent kills me in one hit but my strike won’t kill them. My shotgun blasts don’t one shot opponents but I get taken out in one shot by opponents. So how is it competitive to have things fluctuate so much between different levels?
Why are exotics enabled? The unique items that have special bonuses to them, how is it competitive to have them enabled? What’s competitive about somebody bringing in a Jötunn that they got from somewhere else in the game? It gives an enormous advantage to the user. But it’s supposed to be a competitive mode. What’s competitive about fighting against players that have exotics that other players might not have access to? How is it competitive if it starts out giving advantages unless your maxed power? And if it’s meant to be played at maxed power, then what’s the point in the level advantages? Artifact power is turned off so it’s not like that changes it.
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157 답변1. Skill creep. Control has had CBMM for the better part of 2 years now...and better players have used it as their stomping ground. Many use it for outright stat-farming. So weaker players have been driven out of the play list...or stopped playing all together. So matches are super-sweaty and nasty, Player numbers are low, and the talent/skill pool has been distilled to 150 proof rotgut. 2. Trials has a form of SBMM...to the point where it will move you into a lower skill pool if you get shut out in like four or five matches in a row. Then when you start to win, it will trying to match you to teams that have similar number of wins. So even with this, if you continue to try to play on a 7 win card, the matches get REALLY tough. 3. The Freelance list levels the playing field. So you are going up against individual skill...and not seasoned teams. In short, you're seeing why SBMM is becoming the industry standard, and why players are less and less willing to put up with the conditions that CBMM creates. Bungie made the changes to Trials with the EXPRESS intent to create a version that is more accessible.....gives more players a reason to play....and is better at retaining players over time than the winner-take-everything version of the past.
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I find rumble way more competitive and intense than comp and trials. Granted I care about winning in rumble more than anyone should and if I took it less seriously this probably wouldn't be the case. But still. I've gotten to the point where I go to comp to test out new guns instead of risking a rumble loss
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10 답변Because the sweats know that quickplay is CBMM, so they'll get every mid and low tier player and rarely get players of their own skill level. Teabag and run on low tier players and act like it makes them good. If this game has real SBMM, all those people would quit cuz they'd never be able to maintain their stats when they don't have literally free wins handed to them. But hey, after reading those IGN articles, it makes sense. Toxic workplace makes a toxic game makes a toxic community 🤷
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6 답변I’m not sure about that… Stacks have run nearly the entirety of the solo players out of trials. If anything, trials is going through a severe uptick of skill creep as the population continues to rapidly decline.
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10 답변D2 doesn’t have competitive PvP. Just because they name it competitive, doesn’t mean it is. The majority of the best weapons are behind pay walls and with random rolls and drops, performance and advantages in PvP are massively dependent on the guns and gear you have.
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1 답변If the light level feature was not a thing then bungie would be forced to admit that light level is pointless in this game.
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1 답변I believe that many of the "sweats" go into Quickplay to warm up. In doing this, the casual players tend to get stomped or the sweats have to face even sweatier people and it becomes an all-out warfare of who can produce more sweat on their input device. Normally, Quickplay is a mode where anybody can go into and just relax but I agree, as of lately, every match has felt like a tournament.
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4 답변You can't run a 6-stack of laggers in Trials, deliberately taking in console players to make lag absolutely unbearable. This crap can only be seen in QP.
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2 답변[quote]And why does the amount of damage needed for kills fluctuate so much? Tempest strike from an opponent kills me in one hit but my strike won’t kill them. My shotgun blasts don’t one shot opponents but I get taken out in one shot by opponents. So how is it competitive to have things fluctuate so much between different levels?[/quote] You sure you're not talking about control? The answer to your question is that "competitive" means whatever. Everyone has a different definition of what it means so I guess its not supposed to matter if it doesn't really mean anything. Unfortunately what this also means is that your shot registration, aim assist, and movement can just become whatever whenever for whatever reason.
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1 답변Control is there for Build Testing, Bounty Grind, and if you only have time for 2 games in 30 min. I understand the, "I can't 1 shot kill with shotgun, but they can?" That goes into Build Crafting, which people use Mods to increase output, Range, Stability ect. It's also Because the Players who dug in and stayed with D2 keep honing their Skill. Like if there's 1 game you know you are bada## at, walk away from it for 3-6 months or more,.......you then are Underperforming.
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7 답변Hunch I have with only anecdotal support: 6v6 has weighted SBMM, Trials is truly random by card. I definitely agree with this. I cannot play 6’s without nearly every player being Unbroken/Flawless. Unless these are the only people playing Crucible [i]ever[/i], I guess. I posit this for the above reason of every player being very high caliber, but also the fact I’ll face the same 100 or so people all night in a session of PvP. Unless CBMM, low player count, and lobby balancing hit the perfect storm of making it like it is, I think it’s intentional. DestinyTracker says there were more PvP players yesterday than PvE (883K>879K), so what are the odds I face the same 100 people for 3 hours straight? Something doesn’t add up.
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5 답변If trials didn't have light level advantage it would not be "end game. " Comp/ survival are not end game activities because there is no pretext for participating, anyone can jump in at any time. Trials on the other hand requires you to actually play the game to have a chance. Also when discussing how competitive trials you have to remember how skewed average player skill is. The numerical average player actually sucks at the game.