After the changes to its damage, it’s kinda been put in a super weird spot with no real merit for its existence.
1. Does less damage than just throwing any of the grenades
2. Has a painfully slow cast time
3. 14m range but doesn’t push back unless @12m (this is slug shotgun territory)
4. Push back is negligible
5. Does self damage(THIS IS DUMB)
These are fatal issues. The one utility it was supposed to have(push back) is irrelevant. The charge time makes it useless in most scenarios. Any scenario where you would use it preemptively would be better served with most special weapons or a melee(which also does more damage)
Although Void 2.0 is coming out soon. I can’t imagine a single situation where this ability serves any purpose that isn’t better served by a regular grenade. Even if there was some aspect or fragment that directly benefited handheld, that’s a similar situation to the blink/astrocyte issue. If an ability is so weak that it needs an exotic or aspect just to make it usable then there’s something fundamentally wrong with the ability.
I’m not saying it needs to be a one shot ability but there’s no reason for its existence right now. There are only two ways I could see this issue being solved. Make it a one shot, but give it a separate and longer cooldown. Or keep the damage, have a shorter cooldown, and make the pushback significantly stronger while functioning at max range.
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작성자: WormChi 12/20/2021 11:12:55 AM100% agree. Self damage needs to be removed, it needs to have a faster charge up time and an increased knock back or reverted it to a 1hk. Not to mention if an enemy is rushing you while you use it it often pulls them towards you instead of pushing them back - you know the scenario where you would use it. Melees and shotguns often kill your before you can get it off or if you do you die to a shot gun anyways because of the self damage. Just another tool taken away from snipers to combat shot gun apes. Hunters have 3 1hk abilities and while the 4 SC abilities were also needed they were buffed in substantial ways and still 1hk with greaves. Why is warlock the only class without a 1hk? The super also needs to be looked at again. I feel like they toned down the blast radius and it needs to be made T3 not T2.
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2 답변No way they’ll buff it back to a OHK. Apparently that’s a hunter exclusive ability now. Warlocks have always needed help, Icarus got nerfed cause it was able to out play and out maneuver the hunter sweat lords. Hunter will always remain on top. But I’d like to see the charge to HSNN to be held infinitely and way more range if it’s not OHK. But titans and warlock will always be in the hunters shadow. Nerfing dodge(while not enough) was a good start. The other two classes will always pale in comparison. Giving hunters the upper edge is bungies thing, sad to say it but it is what it is.
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2 답변They destroyed middle tree again. The new super cool downs are also insanely long. If I want a game that focuses on gunplay, I will just play another shooting game. Destiny was different because of the cool abilities, but now they neutered us. At least now I have plenty of time to play the other games that I bought during Black Friday.
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작성자: DJ Professor K (Timelost) 12/21/2021 11:18:15 AMit ABSOLUTELY AND COMPLETELY BEFUDDLES ME that Hunters can one hit kill from a SOLID RANGE with multiple things, and handheld supernova which not only requires a chargeup, but is also incredibly close range, can not one hit kill. Not saying it should be OHK, but no f###ing way should HUNTERS (AND ONLY HUNTERS) HAVE WAY CHEESIER ONE HIT KILLS. WHO THOUGHT THAT WAS OKAY.
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15 답변[quote]After the changes to its damage, it’s kinda been put in a super weird spot with no real merit for its existence. 1. Does less damage than just throwing any of the grenades 2. Has a painfully slow cast time 3. 14m range but doesn’t push back unless @12m (this is slug shotgun territory) 4. Push back is negligible 5. Does self damage(THIS IS DUMB) These are fatal issues. The one utility it was supposed to have(push back) is irrelevant. The charge time makes it useless in most scenarios. Any scenario where you would use it preemptively would be better served with most special weapons or a melee(which also does more damage) Although Void 2.0 is coming out soon. I can’t imagine a single situation where this ability serves any purpose that isn’t better served by a regular grenade. Even if there was some aspect or fragment that directly benefited handheld, that’s a similar situation to the blink/astrocyte issue. If an ability is so weak that it needs an exotic or aspect just to make it usable then there’s something fundamentally wrong with the ability. I’m not saying it needs to be a one shot ability but there’s no reason for its existence right now. There are only two ways I could see this issue being solved. Make it a one shot, but give it a separate and longer cooldown. Or keep the damage, have a shorter cooldown, and make the pushback significantly stronger while functioning at max range.[/quote] So don’t use it? Why you crying? You’ve got options.
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4 답변[quote]After the changes to its damage, it’s kinda been put in a super weird spot with no real merit for its existence. 1. Does less damage than just throwing any of the grenades 2. Has a painfully slow cast time 3. 14m range but doesn’t push back unless @12m (this is slug shotgun territory) 4. Push back is negligible 5. Does self damage(THIS IS DUMB) These are fatal issues. The one utility it was supposed to have(push back) is irrelevant. The charge time makes it useless in most scenarios. Any scenario where you would use it preemptively would be better served with most special weapons or a melee(which also does more damage) Although Void 2.0 is coming out soon. I can’t imagine a single situation where this ability serves any purpose that isn’t better served by a regular grenade. Even if there was some aspect or fragment that directly benefited handheld, that’s a similar situation to the blink/astrocyte issue. If an ability is so weak that it needs an exotic or aspect just to make it usable then there’s something fundamentally wrong with the ability. I’m not saying it needs to be a one shot ability but there’s no reason for its existence right now. There are only two ways I could see this issue being solved. Make it a one shot, but give it a separate and longer cooldown. Or keep the damage, have a shorter cooldown, and make the pushback significantly stronger while functioning at max range.[/quote] 100% bro. Hunters get throwing knives and one hit kill grenades that are better than our Handheld. Such BS
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3 답변They should bring back the fast charge if they reduced the damage. Also remove self damage. Always been pretty stupid to me.
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HHSN was in a good spot from my perspective. Just like when Dunemarchers was buff beforehand, this latest nerf to HHSN was unnecessary and unwarranted. Before this nerf, HHSN as felt pretty good and they ruined it. All they need to do is improve the charging grenade mechanic because having slow ANYTHING in this game is cancer. I don’t know why they want some things to be absolutely slow in using ie Reload, Handling or Charging/Throwing Mechanics but have players move at the speed of light ie Mobility Enhancement Boots
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2 답변Hand held was a meme ability before its nerf, now its straight up garbage. Bungie literally kept the charge time and self damage and only buffed the range by 1-2 meters lmao. Nova warp was pretty dead before but now its extinct.
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작성자: WulfPak666 12/20/2021 11:26:51 AMOddly enough (if I'm not mistaken) the charged melee does MORE damage than the grenade and has a further more reliable knock back effect. If the grenade does less damage with an inconsistent knock back and a 2 second charge to use it, why the hell wouldn't you just punch them instead?? Heck and the charged melee with the Necrotic grips can just about if not 1hk low Resil players anyway. Handheld is useless. If they are going to keep the long charge time and not make it a 1hk then make it do more damage with a better knock back. I'm taking pre nerf Behemoth ragdoll knock back. I want shotgun rushers fly back at mach 10 and splatter against the wall.
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Just wait until WQ and use chaos accelerant with nova warp. It’s far superior with vortex nades and if you just wanted to use nova warp it will probably become an aspect. Maybe when everyone is using chaos, bungie will buff handheld again but for now, top nova is easily the best void class by far especially with contraverse hold.
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6 답변It's fine where it is. It can still one shot fairly well but at least it's not a team wipe ability like it used to be.
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I tried using it for a while in crucible, and outside of a few funny moments where I sent people flying to their death, I didn’t have any reason to use it over a normal grenade. It’s slow to charge, and people can hear you charging it, which usually leads to a shotgun push that results in your death. The range isn’t great, which means you need to play close with it which also leads to death by shotgun. Given it’s charge time, and how close you need to be, you’d think it would do good damage, right? Nope, someone needs to be very weak for it to kill but because of the slow charge time it’s almost impossible to kill before they regen their health back to full. Honestly? I’d say if you’re using nova warp just use scatter grenades with nothing manacles until witch queen, and never use handheld supernova unless you want to try and throw people off the map.
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2 답변With the massive amount of new crutches in the game currently, I think you'll survive without that one.
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13 답변No it doesn't, you probably missing cheap no brainer kills in pvp maybe use weapons instead 🤷♂️
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8 답변