So the explanation Bungie gives for hunters getting two one it kill options is straight up trash.
So Bungie says it is because it requires high skill level.
Okay granted, it does, but that is not the point at all. The point is warlocks and titans loose all their abilities, except Titans can still one hit with an exotic.
The point is, that it is so classic of Bungie bias toward pvp hunters. For the sake of balance all classes should get a high level one hit kill ability.
This is not about hunters though, it is just about balance.
English
#destiny2
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Oh but wasnt that concerned with it when hunters had 0 ohko and warlock a 12ft ohko then titans shoulder/knee charge ohko and let me add that warlocks and titans gain shield / hp with those . Bet your sweet cheeks you were not on here crying then were you . Nope sit down !
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1 답변작성자: Ghostfire239 12/9/2021 1:33:04 AMI’m assuming Bungie is going to be adding higher skill ohk abilities to the other classes. This update is just supposed to be ground work to prepare for all 3.0 subclasses. We saw in the trailer that the Voidwalker was using one of the Sentinel grenades, so I’m pretty sure we all have access to the same grenades (kinda like stasis). Meaning once Arc 3.0 comes out everyone will have flux grenades. I personally do think getting rid of the ohk on SC or HHSN wasn’t needed, but I’m assuming that Bungie will introduce a new ohk ability. That or perhaps allow them to ohk by building your subclass for that.
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2 답변Yeah and hunters don't have any way to buff weapon damage yet both titans and warlocks do. Gold gun had no super armor, meanwhile Dawnblade has tracking projectiles and the fastest movement of any super. Then titans have bubble which if there is an objective to capture hunters can't counter it.
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16 답변I don’t understand their reasoning. Hunters get two one hit abilities but it’s okay because it requires skill. Soooo.... why not give the other classes one shot ability that require skill?
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6 답변Chill out no one uses HHSN and SC in high-level gameplay anyways. But to be completely honest Titans got shafted the hardest.
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5 답변Why are we acting like a nerf to hand held supernova and shoulder charge is going to have any affect on the PvP meta? I genuinely can not tell you the last time I died to either of those abilities. They are already useless and no one uses them.
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작성자: MrMiizii 12/6/2021 8:37:08 PMGet on the hunter. Only use weighted knifes in pvp. Let me know how many 1-hit kills you get per throw. I play titan often enough to tell you with skullfort it can get wild AF. Nothing beats kneeing someone in the face, turn the shotgun to the guy next to him and barrel stuff him with a gauge.
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I think some of the logic they used was that getting killed by HHSN or Shoulder Charge doesn't feel great. They aren't very exciting abilities, meanwhile if I get domed by a throwing knife, I just have to give the user props for a good throw.
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2 답변작성자: TripleJ 12/6/2021 7:19:11 PMWhy are hunters the only class that deserves a 1 hit skillshot ability? Aren't warlocks supposed to be the class specializing in ability potency and synergy? Why aren't they getting an ability that requires more skill to 1 shot with to replace the much easier to use handheld supernova?
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7 답변작성자: ♤ TeaBags0614 ♤ 12/6/2021 1:04:14 PMIt’s a whole lot harder to hit a throwing knife than to charge up a grenade Handheld wasn’t broken but it’s a whole lot easier to use than a weighted knife As for the flux grenade, it’s literally going to be one of the most slowest charging abilities and one of the hardest to land I’m sure the knife will get a slower recharge speed too Would you have rather Bungie kept shoulder charge and handheld? If so, they would have had to made them harder to use and have slow charge times (Bungie didn’t want to do this, that’s why they removed the one hit capability) You’ll still be able to use handheld to shut down apes, it’s going to blow people back and do 150 damage so it’s possible you can hit somebody and fling them into a wall to kill them (you might even be able to repel yourself into the sky but throwing it at your feet) Shoulder charge is being made even easier to use Finally, every class will have fluxes in Arc 3.0
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To be fair though, the titan had a braindead one shot ability (coming from a titan main) so it would make sense that a high risk move should give a high reward instead of just blindly throwing a shoulder/knee with minimal risks if used right, obviously charging at someone in the open will get you bursted down so that's why it's best to use it around corners
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4 답변Right handheld needed to be pint blank essentially after nerf and require you to hit all to kill. Gets nerfed, could have had a range nerf but okay. Shoulder charge requires you to run at an enemy without dying then pull off a melee without dying and get away without being killed by an enemy team mate. Also requires an exotic to get that ability back after use and bugs out and doesn't come back if you die during it or other person melees you. Hunter gets to keeps throwing knife which people says takes skill. Yeah to cross map someone but point blank takes no skill at all. You hit someone And have it all back even if you die during the kill you have it back. It can bounce off walls and doesn't take an exotic to get it back. Has an exotic to get two of them and one to do more damage and have more bounces to wall bang. I assume the other is shatterdive I haven't played since beyond light so I don't know. Takes no skill to pull off, just throw a made and so the ground. Don't have to be high off ground has ridiculous blast radius, regens super quick. Unlike titan shatter can be done no matter what titan one requires you to slide into it and have the person close. Warlocks don't have one they can't break their own ice unless shoot it. Hmmm not sure how these take more skill to pull off when one is panic throw it and kill someone 95% of the time and get it back instantly and thenother is panic throw it at floor and break and has a 200% effectiveness because ive never seen anyone survive that -blam!-. You can't get out of it in time, you cant shoot the person and have to watch. You can't back up to get out of radius because you're frozen even if the made hasn't touched you. Yeah hunter ones take no skill to pull off unless you are cross mapping with knives, shoulder charge was more risky and took more skill because any good player just backed up or jumped or blinked at last second and they can't hit you. Handheld just back up or shoot them first or wait for them to drop hand because they can only hold it a few seconds. Shatterdive you don't have to get in the ice just be near the ice. It has no cool down that affects the use drastically, it's not tied to the melee ability which it should be. I ln no way does it take skill they are trying to keep the hunters happy who cry when they get killed by a good titan or warlock and start calling them op and crying for nerfs. At this rate just remove warlock and titan since hunters have all their abilities anyway in better forms. Shatterdive should take up the melee slot and require a exotic to kill like shoulder charge does now that way it's balanced. Knives should only kill if headshot and should only recharge with an exotic like shoulder charge then it's balanced. So warlocks get no one hit abilities. Titans Go back to vanilla D2 which bungie said they didn't want to do. And hunters can still be op in crucible and spam easy kill abilities even more because the other classes don't have one hits to counter it. So snipe every hunter and watch them cry snipers are IP and need nerfing because they can't kill you with a shotgun or handcannon.
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The only way I can seeHunters (Arc subclass) being the only ones with 1hk grenades is this, There is some kind of aspect/fragment combo in the void reward that makes Hand Held Super Nova, Titan Shield bash or Magnetic Grenade a 1hk. Maybe based on the Void debuffs mechanic they outlined awhile back? If that's not the case, then any Arcstrider I drop that's being a sticky boy gets the full Hazel Nut special. *Dip dip*
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3 답변It would be cool if bungie would buff hunters in PVE and nerf them in PVP. Do we need to go another 5 years of hunters with the stock load out? I’m obviously talking about HC, shotgun and stompees.
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4 답변