Alright so a lot of the people on this forum that complain about trials struggle with PvP skill. I have a few methods that brought me from a negative KD player to top 500 and a 2.0+ in all seasonal playlists. Keep in mind, you don’t need to play all of these restrictions, these just helped me when I was trying to improve initially. If anyone else has any ideas that have given them results comment them.
Play rumble:
-The playlist helps with game awareness and gun skill if you play fast. You have to keep track of all of the people around you to avoid being third partied, and have to execute your kills quickly to win the game. Dying punishes you in this game-mode and the fast/awkward gunfights that FFA game-modes give you will help fix up your aim.
Stay away from the trials cheese class builds:
-Don’t let them kid you, running around invisible with a slug or with stasis isn’t a fun counter to apes and handcannons. They’re builds that negate gun skill. If you’re trying to improve, you want to use things that challenge you as a player, not load outs that do the work for you. Avoid perks that are always giving you free health regen (wormhusk, OEM) and damaging/weakening your opponents for free (Arcsouls, stasis turrets.)
The weapons you use:
-People are going to get mad at me for this one but, stay away from using bows, sidearms, fusions, ARs/SMGs, GLs and exotic HCs at first. Things like Ace, main ingredient, the bow swap combo, and smgs do not take a whole lot of gun skill to use. I added ARS to that list because they encourage pre firing and spraying are corners which won’t help train your reactions. Also, avoid getting too used to weapons like slugs. They’re really good right now, but don’t really fit into the sandbox well and will likely get nerfed. It will be hard to play as well when bungie brings them in. Some of my friends had the same issue after the revolker nerf.
Stick to lower AA handcannons, pulse rifles, snipers and PELLET shotguns to improve your gun skill. These weapons are the most aim oriented weapons available, and really punish you for missing or miss placing shots.
Another thing about the weapons, I have found that taking off the targeting mods on your helmet also helps when trying to train aim. Those targeting mods help with accuracy yes, but they give you an AA bump. Playing with the lower AA will also help you get better at aiming weapons in D2.
Lastly, welcome the opportunity to play better players. Being punished for bad moves is a good thing. Playing the top 2%-3%+ is ideal, the gun skill isn’t too crazy but they nail you for playing badly for the most part.
Good advice, but you put PELLET shotguns under aim training... why? Pellet shotguns are best used for quick swaps and cleanups in higher end play, with very little little aim required up close. Half of the time a hip fire suffices enough for a kill.
I’d say put on a sojourners tale which has terrible aim assist and sights because that is extremely punishing when missing the headshot when your opponent has a pellet shotty or fusion.