I find myself often wondering what I want to do. I love the feel of Destiny. I love the buildcrafting. I love going in and experimenting with ideas. However, so many times I've just sat in orbit feeling like there's nothing worth doing.
PvP is pretty fun, but the same maps over and over again get a lil old. Gambit has a whole mix of boring things, like unnecessarily tanky enemies and the tendency to have just random BS happen.
However, I want to focus more on the PvE aspect of the game for this topic. There are a multitude of PvE activities in the game, from strikes and raids, to seasonal activities and patrols. There is no shortage of things to do in this game, and yet it feels like there isn't anything to do.
I feel the reason for this is that nothing gives a proper challenge to the player. When I say a "proper challenge," I don't mean the game isn't difficult enough. The game can be extremely hard, it's just often the difficulty feels contrived and forced. There's also the whole aspect of forcing co-op for the highest-tier activities, which sometimes isn't easily achievable for some, but that's a whole different topic.
Patrols are laughably easy. They are also mind numbingly unrewarding. Common strikes can also be extremely easy, but I genuinely find enjoyment in experimenting to find the most busted and broken ways to utterly break strikes. However, the fun of strikes can end up being throttled by random teammates with bad synergy/teamwork, and sometimes the throttle doesn't even seem like it can open up enough for you. The same can be said for lower tier nightfalls. If only they, too, weren't so soul-crushingly unrewarding.
Seasonal activities tend to be 6-player, matchmade activities (aside from wrathborne hunts). You make up 1/6th of the team. This means regardless of your power, knowledge, skill, and contribution towards the goal, the throttle placed by random matchmaking is much more powerful. Will it go full open and reward you for your power? Or will you get cruddy team mates who make the activity feel like a slog? Either way, they also tend to be very unrewarding.
Higher-tier content tends to have artificially placed difficulty. Being challenged is fun, but what's not fun is rendering 4/5th's of the game's options unviable. This severely limits player freedom of choice when only a handful of options are adequate enough. Still, though, optimization is fun, and it's still possible to blow away a hard activity with a good team, it's just getting that team can be it's own headache.
All in all, when I get on for a bit of Destiny, I just don't have much fun with the bulk of the game. Patrols are boring and don't have any real rewards, the seasonal activities are ludicrously grindy and can be tedious. Most matchmaking in this game can ruin a good time, and as someone who doesn't have a regular group of friends, it's a huge hassle to get a team together for higher-end content.
There is one saving grace activity that I thoroughly enjoy, though, and that is Legendary Lost Sectors. They are the perfect difficulty to challenge me and really test my buildcrafting, skill, and strategy, yet easy enough that once I get the gameplan and rhythm down, I can blow through them at full power. It actually feels good to play them. I contribute 100% of the effort, so the throttle is fully under my control. The game actually even rewards me for learning how to optimize and explode through the activity by faster completions, and it's actually somewhat rewarding to do so. I truly hope they open up more activities that feel this way in the future.
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6 답변There is nothing to do because Bungie created nothing to do. It's simple logic really...
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3 답변You know why you feel like this? Simply because it's true, there is nothing to do in the game. The story is told through lore books. Atleast 98 % of the story is. Not very engaging, is it. The game outside of seasonal activities, the core game, has not seen ANY love, qol and content updates un years. It stayed the same ever since they made it free to play. Should tell you a lot. They constantly take content from the core game AND seasonal stuff away. And the biggest point is that there's NOTHING to chase. Literally nothing. Most mmo's have a gear grinding phase with a new expansion and after that, it's mostly chasing cosmetics such as transmogs, mounts, pets and housing stuff. That's how people play mmos after beating the new raid x amount of times. Destiny has nothing of that. No expanding world with years of content to come back to as a new player to collect old transmogs like wow, final fantasy etc. due to the DCV removing everything. Mount like items (sparrows kinda) are almost exclusively sold in the store, just like our version of pets (ghosts). There's no ashes of alar you can grind months and months for cause it has a low drop rate and it's rare and unique. No, in Destiny it's 12 bucks and can be bought. Grind over. Destiny is what other mmos have at the very beginning of major expansions. Gear grind. And that is all. It gets old imo.
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20 답변The difficulty destroys clans. You join a clan of say 50/80 and play quite frequently. Within a very short space of time there’ll be a group of elitists/best players etc who only play with each other in order ‘to get things done’… the other 44/74 then gradually leave the clan or the game. Ad nauseum.
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4 답변[quote]I find myself often wondering what I want to do. I love the feel of Destiny. I love the buildcrafting. I love going in and experimenting with ideas. However, so many times I've just sat in orbit feeling like there's nothing worth doing.[/quote] That's called burnout. The best thing to do is leave the game for a month or two and play other games. When you come back to Destiny you'll feel better. But for every time you do this, the burnout will come sooner than the time before (unless Bungie really, REALLY, creates a lot of original, engaging, and rewarding content, which is highly unlikely to happen).
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2 답변I love Gambit. It just sucks getting paired with awful players who have never heard of the words "Particle Deconstruction". Anyone shooting majors and bosses with a sidearm should be banned.
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2 답변I agree and disagree. I think there is nothing to do because I done it ALL already. strikes, 1 zillion times - Check Gambit, as much as I can stand - Check PVP, hate it but have done some - Check Legendary lost sectors, again and again, and again - Check patrols - check etc. You get the point, right? Nothing NEW to do! I have done it all already and now I am going through my vault working on catalysts for all the exotics I have yet to finish. Can you say "boring grind fest"?! Trying to get ammo to drop for tractor cannon, when it is a heavy shot gun so shot gun ammo finder does not work. I basically run from public event flag to public event flag for 14 bullets. The ammo economy needs fixed in PVE in a bad way.
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I feel ya. Recently I logged in looked around and then end up shutting down the game. I would love to do a master VOG but the amount of energy involved in getting 6 competent players together that aren't going to be toxic or rage quit isn't worth the rewards from doing the raid. Pvp has gotten boring with no new maps and Gambit and strikes/nfo make me want to quit the game from shear boredom. Instead of aritifical power caps and required mods and weapons related to the aritifact I wish the game would have interesting and creative mechanics. Like you said it feels too contrived and imo restrictive. When we stopped being able to use any load out was when end game content was hit or miss for me. Let's hope the upcoming changes improve the overall condition of the game.
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1 답변The problem I have with Legendary Lost Sectors are the ones with glitchy Overload Champions (a certain Europa one comes to mind). While persistence can bring you victory, the grind you may partake in becomes a little annoying when you have to put up with that. I agree with the post though and I'm sure my friends would too.
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2 답변I fixed the problem by not playing anymore, and not sure if I will ever be back, most definitely not for the anniversary scam dlc. Time away made me see I’m really not missing out on anything except a never ending pointless grind.
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Honestly I understand the feeling but I can actually say it feels like less things to do because that’s what’s actually happening. I understand they’ve brought back the saber 2 strike and devils lair with the addition of the cabal strike and Europa but they’ve removed more than that from the game. If youve been playing from shadow keep you’d feel the difference when you think about it.
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You're 100% right and I've been saying this for a long time. The issue is that so much of the game gets left in the dust. Look at the raids, (and this issue happened in d1, they solved it, and then did it again here for some reason) they fall behind and become worthless. 75% of the raids in the game have no powerful gear, and the loot in itself is bleh. We need our weekly rotating raids back so that they have a purpose again. Patrol needs to have a higher version. It's pathetic to be a 1350 running around an 1100 area and having nothing to do but run circles killing the same 3 dregs, 2 dregs and vandal, captain and 2 vandals, over and over. Endgame needs to be expanded to more content. It's stupid to have raids and GMs be the only endgame, and even then, barely. GMs are just harder strikes, which we have played a million times ready, and the raids are easy to complete in 35 minutes with a good team (and no, low skill/inexperienced players struggling doesn't count as making raids hard). I'd love to see new content or maybe a whole new patrol area exist in the endgame. A place for top level players to be matchmade only with other higher level players, and forcing them to overcome harder public events, bounties, missions, etc. Without this, there's nothing for us to do but grind the same 8 strikes forever
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작성자: nusho 11/28/2021 3:10:24 AMGood luck build-crafting in the future. Bungie is all but making abilities pointless in anything other than long content like GM's and raids. If you're running strikes or NF's, forget about it, because as fast as most people expect you to fly through this content, you might get to use your grenade three total times if you're lucky. The rest of the entirety of the game will consist of you standing around like sticks in the mud boringly firing your gun into bullet sponges and never-ending fodder. No more creative approaches to builds, no more making things interesting and fun working on high ability uptime builds. When you can blow through most strikes, and even a handful of NF's in a matter of minutes, abilities will be all but pointless anymore. This must be Bungie's way of artificially forcing challenge into the game. Instead of sunsetting our weapons, now they're forcing us to rely mostly on them by sunsetting our abilities. This is just Bungie's next failure of a way to alleviate power creep. But it won't work. Anyone outside of PVP will be pissed after the changes go live, and Bungie will spend months ho-humming about it in TWAB's, and then they'll finally accept defeat and tone it back. Typical. And now I'm really regretting pre-ordering the next expansion before they dropped this bullsh-t bombshell in their last TWAB about this game essentially being turned into a typical boring shooter. What, because they can't be assed to properly balance PVP without watering the game down to something truly boring in anything outside of PVP? Yay. Us PVE guys get to stand around and shoot mobs. No creative build-crafting necessary.
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4 답변Play another game. I just started playing Final Fantasy 14 Online and I have never been happier. Realizing that there are OTHER games and breaking away from my Destiny addiction was refreshing.
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작성자: Kiro - 13 11/26/2021 3:48:55 PMI get this, a big reoccurring problem is "Why do GM unless its palindrome week". Every one of the weapons is a tier 2 option save palin. Sure you can like the gun but it does not make it any less worse(talking about you players that want to farm hung jury when rapid fire frames with frenzy exist.) Maybe its a first world problem but our clan see's such a content drought this season we are doing 2 man/solo raids or solo GM more then any thing else. Which is not reasonable content for 99% of the player base.
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As a Guardian who finally completed every triumph seal in the game this season, I’m relaxing in the down period before the Anniversary event. Starting watching Peaky Blinders, Halo Infinite was a welcome surprise, taking breaks from the game should be a natural point in the life cycle. Can’t play the same thing constantly without some down time.
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1 답변[quote]I find myself often wondering what I want to do. I love the feel of Destiny. I love the buildcrafting. I love going in and experimenting with ideas. However, so many times I've just sat in orbit feeling like there's nothing worth doing. PvP is pretty fun, but the same maps over and over again get a lil old. Gambit has a whole mix of boring things, like unnecessarily tanky enemies and the tendency to have just random BS happen. However, I want to focus more on the PvE aspect of the game for this topic. There are a multitude of PvE activities in the game, from strikes and raids, to seasonal activities and patrols. There is no shortage of things to do in this game, and yet it feels like there isn't anything to do. I feel the reason for this is that nothing gives a proper challenge to the player. When I say a "proper challenge," I don't mean the game isn't difficult enough. The game can be extremely hard, it's just often the difficulty feels contrived and forced. There's also the whole aspect of forcing co-op for the highest-tier activities, which sometimes isn't easily achievable for some, but that's a whole different topic. Patrols are laughably easy. They are also mind numbingly unrewarding. Common strikes can also be extremely easy, but I genuinely find enjoyment in experimenting to find the most busted and broken ways to utterly break strikes. However, the fun of strikes can end up being throttled by random teammates with bad synergy/teamwork, and sometimes the throttle doesn't even seem like it can open up enough for you. The same can be said for lower tier nightfalls. If only they, too, weren't so soul-crushingly unrewarding. Seasonal activities tend to be 6-player, matchmade activities (aside from wrathborne hunts). You make up 1/6th of the team. This means regardless of your power, knowledge, skill, and contribution towards the goal, the throttle placed by random matchmaking is much more powerful. Will it go full open and reward you for your power? Or will you get cruddy team mates who make the activity feel like a slog? Either way, they also tend to be very unrewarding. Higher-tier content tends to have artificially placed difficulty. Being challenged is fun, but what's not fun is rendering 4/5th's of the game's options unviable. This severely limits player freedom of choice when only a handful of options are adequate enough. Still, though, optimization is fun, and it's still possible to blow away a hard activity with a good team, it's just getting that team can be it's own headache. All in all, when I get on for a bit of Destiny, I just don't have much fun with the bulk of the game. Patrols are boring and don't have any real rewards, the seasonal activities are ludicrously grindy and can be tedious. Most matchmaking in this game can ruin a good time, and as someone who doesn't have a regular group of friends, it's a huge hassle to get a team together for higher-end content. There is one saving grace activity that I thoroughly enjoy, though, and that is Legendary Lost Sectors. They are the perfect difficulty to challenge me and really test my buildcrafting, skill, and strategy, yet easy enough that once I get the gameplan and rhythm down, I can blow through them at full power. It actually feels good to play them. I contribute 100% of the effort, so the throttle is fully under my control. The game actually even rewards me for learning how to optimize and explode through the activity by faster completions, and it's actually somewhat rewarding to do so. I truly hope they open up more activities that feel this way in the future.[/quote] There’s plenty to do just nothing you want to do. Fixed your multi page essay for you.
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3 답변I've started running through my head on how to solo the Prophecy dungeon, got me working on a Warlock. Tried it with Titan, and it just did not work out.
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For me there's never enough to do for long term play all their rpg systems are to linear so the use rng to compensate regardless of that its just a very empty world with a dash of story to try and have some sense of interconnected felling through it all but ironically every si goes location and more so the characters feel alien to 1 another its dogshit for this reason alone