Disclosure - I'm a Warlock main, but put in a good bit of time on my Hunter too. Rarely touch my Titan but I try to keep him leveled.
I love when a TWAB has a lotta detail, but this one doesn't look like its gonna A. be well received, or B. fit smoothly into the game. The biggest takeaways/issues I had:
-As a mainly PvE player, I'm content with a lot of what was said. Seems like in general PvE abilities are either getting slightly buffed or not affected
-That said, I'm not happy about almost all the Warlock supers being Tier 1/2 for cooldowns. Like, Arcstrider being a faster cooldown than Nova Warp just doesn't seem like it makes sense. I don't quite understand it, but we have to wait and see what happens
-Silence & Squall remaining un-nerfed, and sitting at Tier 4 cooldown doesn't make sense either given how much its used, and putting it above something like Chaos Reach seems odd after the nerf to Geomag Stabilizers
-Removing the one-hit-kill abilities from Titans and Warlocks, while adding a OHK grenade to Hunters is again, odd. Now, they nerfed shatterdive which is adding balance, but that still leaves two OGK abilities for Hunters while the others have none (although I'd guess a Titan w/Peregrine could still OHK).
In general, I can't say I'm mad about these notes -- it seems like every class lost more than it gained, but it comes of as though Titans and Warlocks lost a good bit more than Hunters. I could be very wrong so we have to see how this is implemented. It definitely isn't helping the "Bungie Loves Hunters" and "Nerf Warlocks" memes though xD
None of this would be happening if the crucibabies didn’t constantly complain! So bungie were listening and the crucibabies got what they deserve!! RIP pvp !