Here is the realty of the situation, that "top players" (really cheese/meta abusing players mostly) aren't saying.
The old system was great for many of these players, because here is the cold hard truth:
Old Trials was a joke of a mode, that only was relevant to a very small % of the community. Why? Because a mode that really only rewards flawless runs, is naturally going to reward the very top of the player base. They don't really want fair/balanced matches. They don't want to be competitive. They want to stomp the bottom tiers of players for the majority of their matches before they play 1 or 2 "even" matches. It was true in D1, and continues to be true in D2. This change is actually making the mode both more approachable AND more competitive. A win win!
So of course the new change is counter to that. It shouldn't have to be said, but your SECOND+ flawless card should be HARDER. The fact that flawless players are QQing that they now have to be more on point and competitive after going flawless... their true casual mentality is shining through.
The old system was a rich get richer system, that wasn't rooted in being "fair/competitive" at all. This new system is. Want to go flawless twice? Do what the competitive community has pretended to care about... rise to the challenge. Don't QQ about not being able to just stomp players to flawless 10 times a weekend. With maybe having a few "difficult" matches.
Seeing the lighthouse more then once a week should be hard. Hell, it should get increasingly more difficult. I honestly think the system needs to be tuned to increasingly match players based on how many times they have gone flawless. Matchmaking times SHOULD increase as you have proven to be a better player. Getting 2, 3, 4, 5, 6, 7, 8 visits to the lighthouse in a week SHOULD be increasingly more and more difficult.
However, it should also be tuned to reward the better players with more rank progress, and higher quality loot. Visiting the lighthouse on your 5th flawless card in the new system should have better QUALITY loot, or more drops.
In general the matchmaking changes are exactly what the mode needed, and now it just needs to be tuned a little bit to make the rewards/incentives to better match the time put in.
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101 답변If you seriously think this weekend's changes were good then YOU'RE the one who needs a reality check. You only look at the small picture, at going flawless. Well let me tell you something, if you couldn't get flawless last weekend then I am not sorry, you're just bad and don't deserve to go flawless. Time to improve. Getting flawless this weekend was a complete joke. But guess what wasn't a joke? The fact that they absolutely KILLED the replayability of trials. The casuals who got essentially a free flawless this weekend are NOT going to stay in the player pool because they will absolutely get annihilated by the top dogs. This results in no one wanting to be in the flawless pool because it ain't rewarding enough, especially when you have to face the top 1% nearly all the time. At least last weekend the majority of the casuals stayed in the playlist because they got loot. This weekend, they didn't. On top of that, if you already went flawless, you can essentially no longer play with your friends who haven't gotten flawless yet as they'll be punished because you went flawless. Ironic, considering the fact that Bungo always said that they're "all for playing with your friends." So much for playing with my friends when I can't because if I do, I'll ruin their experience. The fact of the matter is that there will always be winners and losers in a game mode that is literally built upon that fact, that one team wins, one team loses. No need to -blam!- and moan about it. Not everything should be handed out free on a silver platter. If that were to be the case, they may as well make it so upon loading the game on Friday, you can automatically just go to the lighthouse and get your adept loot without even touching trials. Trials is an end-game pvp activity, akin to something like GMs. It shouldn't be watered down to where its just another clash or control like playlist. We pvp players aren't asking Bungo to water down GMs. We don't wine. We just do the GMs, get our loot, and replay them for more loot. So quit -blam!- and moaning in regards to watering down OUR end-game activity.
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I have zero problem with putting flawless players in a separate matchmaking pool. If you're three revenant hunters, running coordinated comms, chances are you're gonna go flawless. However, I think that account based flawless matchmaking is a mistake. I'm terrible with my warlock and probs would never go flawless with it, so I could run that with my friends who haven't gone flawless yet. But, again, I do believe that some form of flawless matchmaking is a necessity.
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78 답변Most of the so-called good PvP players always wanted to farm less skilled players, that's why they're so strongly against SBMM in the game. Trials is no exception to this. The first time that Bungie created a flawless players MM they started resetting their cards at 6 wins to escape that MM. They don't want a truly competitive mode, they want Trials to be based on stomping casuals, it's how they get flawless so many times and how they're able to feed their gigantic dopamine dependent egos. They're basically a bunch of hypocrites, period!
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In order to combat players resetting at 6 wins, and to prevent casuals from getting their faces stomped on, why not matchmake based on PvP matches queued within a certain time frame? Then sweaty PvPers should only be matched with sweaty PvPers, because naturally they'll be queuing PvP frequently. It also discourages carrying people in the mode, because the match-ups will be with others who play the mode just as much. Alternatively, it can also be based on lifetime guardian kills. It has the same effect, but won't lump bad players who queue frequently into the mess. Casual players also won't have as many kills as hardcore players, so they wouldn't be matched with them. In this way, it's also impossible to queue with lower skilled players unless you actually straight up stop playing PvP for an extremely lengthy period of time, and no hardcore, sweaty player would do that.
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3 답변100% truth. The "recov mafia" as I used to call it was a bunch of high-ELO neckbeards who were essentially getting paid to smurf, and they more or less controlled Trials (and later Comp when Luna's and NF were meta). Have a sub-2.00 overall K/D, and you'd never find a group willing (or capable) of helping you get to flawless for free. It created so much anxiety around any PvP mode because you had to constantly be trying to pad your stats so that it would be easier to find a group. Could never just mess around with loadouts or play for fun because you had to maintain a good K/D for trials. The new changes eliminate ALL OF THAT. Trials is literally perfect now. Can't find a team? You don't need one! Can't go flawless? You still get a pinnacle, and you're really only missing out on one other. As a solo player, I don't even have to worry about queue/stack-dodging because I know that at the very least the people I'm playing against haven't gone flawless this week either. Can't imagine why anyone would complain about the new system, unless they somehow benefitted from the old, much more elitist system.
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22 답변작성자: Zenith 9/21/2021 12:28:41 AMStreamers/youtubers want trials so they can do free carries and promote their channel. Top 0.1% players want trials so they can do paid carries and make money. Top 1% players want trials so they can flex their stats and act like they're some hot shot. Literally none of the people who enjoy trials play it for its actual purpose which is to get loot. It's always about marketing themselves or feeding their egos. I absolutely agree with OP in that the flawless mm pool was a necessary change and it only hurts players who want to go beyond 1 flawless a week for the reasons mentioned above. I have little respect for people who want to turn a game into a business or a toxic measuring contest. Go ahead and look at my stats too. Sure, I don't play trials all that much, but I do pretty well for myself in crucible.
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1 답변작성자: Neuro Pixel 9/20/2021 9:58:12 PMI have said this for years … The sweats and elites of this game only ever wanted CBMM so they could farm the weaker players to boost their KD .. They wanted the same in trials and farmed the low end card for tokens and KD … These elitist players are nothing more than wannabe gatekeepers .. They are not skilled and get scared very easy when having to play others of same or better skill level because the precious KD might get hurt.. The game is about everyone not just a few and the game is about enjoyment not KD .. But these kids don’t get that .. The new trials is actually good , challenging and fun..
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2 답변작성자: Shockwave 989 9/21/2021 9:15:59 PMHi, mid-tier pvp player here. Neither garbage or super sweaty. I’d just like to be able to play a game after a Flawless card without wanting to tear my hair out. Took three attempts to get it and every game afterwards was either a 0-5 stomp or a sweat fest we lost 4-5. Genuinely not enjoyable, especially with the Lorentz’s and high aim assist snipers on a map with massive lanes. That is all.
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1 답변
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6 답변All I see from this weeks MM was Regression. Wonder Why… https://twitter.com/trialsreport/status/1440381823616311305?s=21
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15 답변Why should successive flawlesses become harder? Why can't we just have successive rounds become harder? Players skill levels are on a continuous scale not binary. Your idea of elites players vs everyone else is simply wrong. The flawless pool affects average players the most. The zks and frostbolts will still get multiple flawlesses every weekend whereas the average joe (by definition the majority) who manages to go flawless will be suffering the most.
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1 답변I’ll play both sides [spoiler]I love flawless matchmaking [/spoiler] [spoiler]I hate flawless matchmaking [/spoiler]
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5 답변Except for the fact that the system this weekend hurt the Average players the most. Those “elitist Sweats” are going to win consistently anyway. But the Average player just got pushed into being Fodder for them if they played past 1 flawless. Slowing down rewards tremendously for most of the playerbase. Hopefully it was just for this weekend add they’ll go back to last weeks setup but also try a true freelance Lab for the solo players.
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The problem is everyone from last weeks flawless pool got dropped into a flawless pool again because it’s broken. Meaning every player who scratched by flawless with randoms (there were a lot) we stuck going against sweats again making the changes erroneous at best and ruining any fun for the casual player. I’m not a PvP player, and last week was very fun. This week was just back to the same old trials only I could get stomped by 3 stacks with randoms rather than having a team.
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1 답변The thing that annoys me is that this is exactly what happened with Day 1 Deep Stone Crypt. As soon as it was discovered that Crypt had the highest Day 1 clears out of any Raid, the hardcore immediately complained that the Raids were too easy. Don't cave into the hardcore crowd Bungie. Everyone deserves a chance to experience everything Destiny has to offer. Not just the hardcore.
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I love the changes. I don’t have much of an opportunity to sit and play for extended periods of time so I have to be efficient about what I play and I gotta say last season I never touched trials because I’d get stomped and have nothing to show for it. This season I can actually go in and get rewards for time spent in the playlist. The people angry about the the Flawless pool are dumb. The more people that go flawless the bigger the pool gets. Maybe they need to make the pool more rewarding than normal as an incentive to go flawless and then keep playing but for people like me who might be able to make one run at flawless a week this is great. I might never get there but at least I can get a weapon every now and again.
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I would say this..... D1 was actually doable to go to the lighthouse tho because there was such a huge population of players playing it. D2 trials had ultra low populations which means youre going to see far more sweats naturally. i remember a couple times last season the xbox playlists having 500 players playing trials . Personally i think what bungie has implemented is pretty great so far for this version of trials. i played last week and enjoyed our games and run to the LH TBH. I already assumed when i read the changes pre this season of trials that streamers were going to be angry, because lets be honest, them dominating bad to average players to do carries on their stream gets them more viewers, now that they have to fight other players in the same pool they dont look as dominant as before. My personal opinion is I dont really care, this game shouldnt put streamers who are in the minority over the general population. There are a couple streamers i watch that i think do provide a lot of value to the destiny community tho like aztecross
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40 답변I’m an average player, I play for flawless, got it then haven’t stepped foot in the playlist again. I can’t help my friends who haven’t been flawless because we match the top 1% players. These changes have killed replayability.
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4 답변Finding the sweatiest of players on my friends list and not going past 6 wins next reset. Going to have a lot of fun.
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37 답변작성자: Braun 9/20/2021 4:48:32 PMEvery win has someone losing. This concept is true in every multiplayer fps game (every game to be honest) since the beginning, I really don’t understand the destiny community’s inability to see this. Someone will be better than you and will win occasionally, and that’s because this someone put effort in getting better. Bungie’s team balancing is far away from being even acceptable, but that’s not a player’s fault. You have to respect players that are better than you. You don’t see cristiano ronaldo destroying the other team and then having thousands of people talking about how he shouldn’t be playing against x team because he is better. Destiny community, you should grow up and understand that the majority of the player base is below average and you won’t have everything given to you at no cost.