Do you know the best way to "adapt" to shatterdive? Don't let a Revenant get within 25 meters of you, and if playing as a Titan, don't put a barricade down if a Revenant is anywhere near you. That's not fun, that's not reasonable.
It's not "oh I'm just using it to shutdown these shotty apes," it's jump and throw your grenade for a free kill as long as you have an ounce of aiming ability.
I've seen some people point at HHSN and Shoulder Charge to try and say they're on equal footing, and just, what? HHSN can self damage, requires a charge up that has a loud sound indication, and has a shorter range. Shoulder Charge requires you to get into smell-your-opponent's-breath range in a shotgun meta, is overall pretty predictable, and often whiffs due to melee registration issues.
Shatterdive is world's easier to use, more consistent, and more effective. Plus, it's a 4 second cool down aerial dodge even if you can't use it for a kill.
This is all coming from a Hunter.
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My only problem with shatterdive now is that they can destroy enemy crystals without taking damage from the shatter. If titans receive self harm shattering through enemy crystals so should hunters. It would be cool as a counter play to throw your crystals where they shatterdive.
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6 답변작성자: Dredgen Truth 9/15/2021 11:11:59 PMWhat plenty of people fail to recognize, including many in these replies, is that good players using shatterdive wont use it predictably like you might think, nor will they use it defensively. They will throw a glacier nade around a corner and be falling with shatterdive before the nade even pops out of the ground. Theres no way to adapt to that other than just not playing entire portions of a map period, and an ability that makes you have to play like that is not fun or fair to fight against.
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5 답변People are still defending a broken mechanic. Even Aztecross admitted that half of his kills in trials were from shatter dive. Then you will have the hunter mains who claims that everyone needs to adjust.
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4 답변I killed an invader in his super at full health with grenade shatterdive. I shouldn't be able to do that... just not fair.
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3 답변Yeah I decided to play on reverent today. It's cheesy as hell. Need to break line of sight? Shatterdive! Being pushed on by enemies? Glacier nade alone will scare them away but the brave sole that keeps charging will die. They can't shoot you because a giant gernade wall is in the way or they're frozen, plus your zooming quickly down. Need to get out of a sticky situation? Silence and Squall is so good and basically guarantees 2 kills or more. The freeze radius is generous that people who see you and try to run will still get frozen. Fragments Just run torment, fissures and the one that grants faster gernades after shatter. Aspects Shatterdive The one that buffs all your nades. Useful for glacier gernades The withering blades can still cancel sprint so they're still very good. Don't require much aiming as they track targets well. Overall stasis hunter is still the best hunter subclass for pvp. The Shatterdive combo is still very effective and needs to get looked at. You know it's bad when you put it on for 4 matches and realize how disgusting it is.
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40 답변작성자: zG Maximus 9/15/2021 2:52:38 PM🤣 some ppl just like to argue bad arguments for the sake of arguing. “Just back up”, “don’t push a hunter”, “play ranged”, etc... Some people act like there’s only one way to play the game and think they wrote the book on how to counter everything but it rarely translates well into the game. HHSN was completely busted on launch and hunter mains cried over that as well but the same logic could have applied to that...- Don’t push a warlock, just back up, play range. It’s a ridiculously cheesy combo and I’m pretty sure the only ones defending it are the revenant mains that crutch it, low skill players who stay at the back of the map at all times and obsessive kd farmers who run away from literally everything anyways.
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1 답변Shatterdive can even kill supers thats just ridiculous. People on here also say you gotta stand next to the glacial nade to get killed by SD which is just wrong bc i got killed countless times by the thing and was a good bit of distance away from the nade. The entire revenant class is just a bad joke and needs to be NERFED for real this time
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3 답변Sure, Shatterdive is strong and OP, but nobody is talking about middle tree Arc Titan super, where it can automatically kill anyone without even popping a grenade
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13 답변
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2 답변Easy fix.....remove stasis from Destiny totally. Bring back some level of self satisfying skill to the game.
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153 답변
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9 답변Its 4 seconds for the shatterdive... Its close to 2 minutes for the nade unless you fully spec into discipline. And shatterdive by itself does nothing. Also..titans and warlocks also have glacier nades and can easily do the same thing.
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4 답변Yeah it is about adapting. Plenty of times I have dodged their grenade and shatter as well as others. You people act like it tracks onto you like shoulder charge, celestial fire, axiom bolts,
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2 답변
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8 답변Yet, we have adapted on how to counter Shoulder Charge and HHSN. So why can't we do that for shatter dive? The use of HHSN went down because you basically have to catch people by surprise, so we use to camp around corners but not anymore since well, the nerf to them and the exotic. Shoulder charge, can still get the kill, shoot it can even suppress supers with an AoE. yet people were able to keep their distance.
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Bingos spoke about giving different abilities different cool downs. I feel like if the fastest you could get the grenade back took much longer then it could be ok. With the right set up you can currently get a grenade every 20 seconds or something. I think if it was once every 2 minutes, it would still be extremely powerful but also not spammable.
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Started using shatterdive since yesterday after seeing all those nerf posts. (Didnt visit bungie since a long time, due to crybabies) (nothing changed) Still dont see the problem. Guess that my shatterdive isnt OP at all But fun in pve though
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1 답변I was planning to take a longer breather from here but I'll be reasonable for once. Shatter dive itself isn't the problem...........the problem is the shatter damage itself. There was or still is another class with shatter damage potential. Titan. (I can't count warlock as it's not as viable in my eyes). Think the only way to solve the problem. Especially on hunters would be a CD to the dive itself........or do the usual and nerf the dmg itself in PvP if able.