It's so op it's a joke.
No charging sound cue.
Can activate instantly.
No risk or self harm to the user.
Zero skill for instant kill damage against any guardian in any state.
(Edit) To all who are claiming to "just adapt" this basically means don't approach a hunter.
Regardless if they are in the air or not it doesn't matter because even then they can be in the air and crash down in a spit second. Not approaching the majority of the pvp player base (which is made up of hunters) doesn't make for a good resolution in a game where you are to "engage" in battles.
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#destiny2
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9 답변Really??? Main hunter dont use shatterdive. I want my -blam!- nades and melee do some damage. It does ZERO damage in crucible. Even tripmines are rubbish. Everything a titan have is -blam!- OVERPOWERED. They where made for NOOBS like you and they STILL crying. Genocide should be happen to titans. Nothing to say about warlocks, they are cool and balanced
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2 답변작성자: Rays of Glory 9/14/2021 4:22:52 PMIts fun seeing the hunters who use their crutch come out from the woodworks to defend a blatantly broken ability lmao
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3 답변
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89 답변Hmm... - Titans: one-shot shoulder charge - Warlocks: one-shot handheld supernova - Hunters: two-shot grenade + jump in the air and dive move Uh... are you serious? Get over yourself lmao. Hunters just aren't allowed to get ability kills at all, huh? Titan/ Warlock crybabies are the primary reason why PvP in this game will never be balanced.
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3 답변작성자: zack1stplayer 9/15/2021 11:49:45 PM1) Why the hell is a random forum post of someone complaining about a movement option in my Newsfeed App 2) It's not that hard to track a SD Hunter, they move in a straight line, it deals next to no damage on its own unless you count the kenetic potential that can cause you to launch into a wall or the floor at terminal velocity (but while yes a ohk, it is so bafflingly uncommon of an occurrence that it makes me wonder why the hell that's something you felt the need to complain about), they already put it on a four second cool down (which is too much for a movement option that has an hour of end lag anyway, it would make more sense on a more potent movement option that actually moves to horizontally at a stackingly greater speed), aforementioned end lag makes the option a risk if not landing directly into cover (makes using it on rotating platforms or slopes a huge risk too), it breaks stasis crystals so you can't even use those as mobile cover, AND its primarily downward angle makes it difficult to master however once you know it's limitations and can work around them you can use it to clutch out some amazingly fun movement. I cannot fathom how it needs to be nerfed, in it's current state it's still slower than Warlock's Air Dash even with it getting reduced to 1 charge. You people constantly complain about Hunters to the point at which the most "Agile" and "Mobile" Class is consistently the slowest, a Titan's semi-truck sized of a [provocative] [posterior] should NOT be able to outrun the lean, optimized cheetah that is the Hunter. I can understand Warlocks with their literal teleportation, but an actual SEMI-TRUCK? You people are insane. Edited to fix the censorship of Titan's Sekk-C Assets
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4 답변While i agree with you, I believe that whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.
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3 답변You really are notoriously known as a giant baby in these forums 😂 After every hunter nerf you still haven’t understood that you’re just bad 😂😂😂
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15 답변Dear Bungie, I'm getting killed by another player and it's annoying. I could just as easily use that same setup , however, it would be easier for me if you just nerfed something someone else likes to use. -fixed it for ya.. Next time, just keep it 100 and tell the truth
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23 답변So you basically saying you watch someone throw a grenade at you, they jump up and slam down to kill you and you're mad at about it cause it takes 3 steps to kill someone with it and you don't have the knowledge or experience to see it coming and move out the way. What's next? Asking the hunters jump to be nerf? Saying they have too much height?
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15 답변Did a hunter kill your family? Because I've never met someone on this forum who is as anti hunter as you.
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2 답변작성자: Wes 9/13/2021 12:23:46 AMShatterdive is easy to dodge when they're baiting a corner with it. It's when someone uses it aggressively and throws a nade and instantly smashes. The smash can happen the moment the grenade hits the ground, so it can happen in a fraction of a second, and there is zero risk involved. That is where the problem is. Something needs to be implemented to add risk to the combo. Maybe an air time requirement? Not sure. It would have to be something like that so it wouldn't hurt PvE too bad.
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2 답변
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13 답변Extremely, extremely broken and everyone knows it yet bungie refuses to nerf it accordingly... Needs a cooldown and other nerfs that have been mentioned badly, please fix for the love of god!!
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I love playing hunter and I love shatter dive. I agree it pretty busted in its current state. It feels great wiping out an entire team that is snuggled up together but very frustrating to be on the other end. The speed at which it can be executed and area of effect is a problem and difficult to counter against adept players. I also think the AOE of dunemarchers is an issue too. Overall, Bungie has done a great job balancing most things in this game. At least the one eyed mask and invincible titan smash isn’t a thing anymore. I wipe an entire enemy team 3 times before my super tan out. That was really broken back then.
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24 답변
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2 답변When was the last time you were killed by shoulder charge or hand held nova? Can’t honestly remember. When was the last time a ratty hunter shatter dove and killed you. The last pvp match you played. Hunter stasis has been broken since it came out. At least we don’t have to deal with the auto tracking double shirekans any more, now that was no skill.
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As someone who tried running Insurmountable Skullfort during last Iron Banner to speed up ability kills, let me tell you that the shoulder charge comparison is a joke. Can’t count how many times I traded/got shutdown by someone running a shotgun or backpedaling, as I have absolutely no means of defending myself during windup.
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