We've all noticed the decline in good RPs recently, so I've made this thread for people to get and give ideas from! Isn't that nice of me? Well, maybe...
English
#Offtopic
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1 답변Honestly? I wouldn’t mind seeing some more creativity with RP’s. I’ve been thinking I might make something to test the waters a bit.
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9 답변
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2 답변Perhaps a grand RP thread that is a collection of people telling stories in a shared world, rather then individual threads that have short stories and then disappear.
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I haven’t really been to involved in roleplaying here recently although I do think it would be nice if there where more good roleplaying post out there. Personally, I would prefer more social ones instead of combat. I think there could always be more of those.
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14 답변I've felt like all of mine have been completely doodoo lately and I wouldn't even be offended if somebody agreed with that. I might have an idea for something [i]big[/i], but it'd be hard to pull off.
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Personally I’ve been planning a kill-off in mine, but I’m not sure whether it’ll be taken well. I also don’t know if I want to make a really big battle before or after. But honestly, big battles with tons of objectives.
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5 답변I wish I could make more RPs. They’re super fun, and I always put in an effort to make them unique, both from eachother and from the usual “let’s fight da bad guys” formula. But man are they just so much work to run. >.< As for things I’d like to see, well, I prefer dialogue-centric RPs to combat-centric ones. If there is a lot of combat, I generally prefer us not to just murder a bunch of dudes, and instead either having most of our enemies be not-people, or have combat end in some other way. Keeping deaths for major story beats rather than murdering every generic grunt we run across. Above all else, though, I just want to see some good stories being told!
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1 답변I've been trying to make improvements on my upcoming ones. The formless story arc is planned to have the enemy forces be more tech-based with some level of magic. Plus it makes the origins of certain characters and the last chapter make more sense. Not to mention the Between has a few new concepts that could be used in the Formless to make an interesting back story and/or start a debate about human nature if done right (knowing me, probably not). The Between has seen some minor changes to story and the tank abilities of certain enemies and allies are planned to have a "taunt" mechanic like from xenoblade chronicles x where taunted enemies can only attack the person who afflicted them which should create some new potential tactics. This should also make those powers less redundant. I also have a few new mission types like "invasion" where a gateway opens to another world, causing threats from that world to pour out. Players have to fight both these new enemies and the main threat. Failing could lead to some of the invading targets to be assimilated into enemy forces, making them a permanent threat. Rewards are weapons from that world but nothing stupid broken.
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3 답변A good large scale combat would be good. I’m talking like, battle sized, with each person have different overall objectives. We need more casual Lowkey RPs. Blaze’s Bar was a good example of this. Some more small random RPs that take a small bit of time might be fun. [spoiler]Hecking Spitfires [/spoiler]