JavaScript is required to use Bungie.net

데스티니 가디언즈

데스티니 가디언즈에 관한 모든 것을 토론해봅시다.
4/7/2021 12:10:06 PM
207

Why do people gatekeep this game so badly?

Its really unlike any other game I’ve played. In destiny people seem to mystify things like raids or trials or gms with some elitist attitude like only the “best” should be able to play. People push against things like matchmaking for stuff which would be an objectively good idea with a voice chat fix like...team game with no way to make a team ok. I think even d1 had an easier system. There’s a lot of stuff a lot of people are missing that make this game a lot more complicated then it needs to be. Trials is just pvp it isn’t some big thing. Anyone can play. Raids are just a long strike with mechanics. Just because someone doesn’t want to have to get there phone and discord just to play a free game doesn’t make you better. Do better as a community and make things less scary and maybe save this hemmoraging player base and hopefully bungie does too if they realize casual players will bring them money too. But I also wanna know why??? Why do people get so defensive when raid matchmaking is brought up or making trials a fair mode???
English
#destiny2

게시물 작성 언어:

 

다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • 작성자: Mara Sov’s Step Bro 4/7/2021 7:33:58 PM
    Destiny casuals are also the worst kinds of players. Most of them are not simply “casuals” they’re the kind of people who expect everyone to literally bend and cater to them. Back in my day I played a game called Final Fantasy 11. I had my first run in with actual elitists. People who wouldn’t let you join a group because your ring had 1 point less Strength than the “best in slot”. That kind of crap is elitist gatekeeping. Expecting a basic level of knowledge and dedication is not. If you want to do the activities than put in the effort like everyone else because if you don’t - not only are you bringing down everyone around you - you’re bringing yourself down. These things exist in games as challenges - because - believe it or not - challenges can be fun. However if you’ve grown up in an age of playing Clash of Clans and throwing money at your cellphone to progress - you’re probably not the kind of person who is going to read guides and research things in a video game. You’re probably the “I play games to relax” type. That’s fine and dandy. But don’t go strolling into a game designed to make your heart race, with enough flashing visuals to give an epileptic a seizure and core mechanisms designed by psychologists to be more addicting than grandmas gambling and say you’re here to “relax”.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

    37 답변
    • Because people only want to play with other players of a certain level that they decide on, either to make things smooth or to compensate for their own lack of skill. You're more than welcome to make your own groups if you don't like the requirements that other people have.

      게시물 작성 언어:

       

      다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

    • I've experienced this first hand, Raids is the least affected and still is heavily gatekeeped, Trials and GM's being worse but also somewhat understandable. Don't disagree one bit but you have to take into account your opponents in Trials and the difficulty of GM's. So and so I think

      게시물 작성 언어:

       

      다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

    • Key words in this post; free game, don't feel like getting phone (lazy af). No one wants to ride the struggle bus for a random entitled person who, in many end game encounters, can cause failure. Hit the xbox button, search for a lfg for whatever you are trying to do and ask for an invite. Takes like 5 minutes and maybe you will make a friend or two so you can stop acting like we are gatekeeping you when in reality you are gatekeeping yourself.

      게시물 작성 언어:

       

      다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

    • [quote] But I also wanna know why???[/quote] Flex! Flexing is brain food for no brainer, yes? Gamer is no brainer is playing now this flex game. Hehe Game empty. Is an empty game now. Creativity is no more. Is all just flex game is no brainer game. Is like Arnold classic game is playing flex game. Emote dance and flex is Arnold classic. Is flex and dance game. To make easy game is make empty game. So make gamers flex in Arnold classic flexing game. Hehe. Flex. Hehe.

      게시물 작성 언어:

       

      다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

    • End Content requires commitment and time. For instance, raids can take from 30 min to 3 or 4 hours. When people are learning raids, there are lot of wipes. Some encounters are not that simple. And people leave mid raid. And finding people to replace takes time. Also, there are challenges and triumphs, and if people don’t have experience with the mechanics, it can take forever. Then there is an issue of people joining who have no clue and don’t prepare for the raid, many don’t have the weapons needed for DPS. There are a series of activities that prepare people for raids. For instance, people can get xenophage from the pit of heresy. This weapon is used in GOS raid. Raids are no strikes, strikes last 10 minutes, raids require commitment and prep. In LFG, you can find sherpas, people willing to spend time teaching, where new people are welcome. You can find people wanting to do a specific challenge, meaning they need people who already know the raid. And there are people who want a quick run, this is often people who has done the raid too many times but who haven’t got the exotic yet. Grandmasters can take a long time, last week was very hard. They require commitment. So matchmaking won’t work and frankly it’s absurd. Trials they could do a sbmm maybe???

      게시물 작성 언어:

       

      다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

    • I can see an argument for trials, it needs some serious changes, I personally disagree with matchmaking as one of them, but I know there's a legitimate argument for it. For Raids, I have more than a few reasons why I don't want matchmaking. First off, implying they're just a long strike with mechanics is completely false. In order to complete a raid effectively, communication and coordination is required. The reason I think matchmaking shouldn't be introduced for raids is because if they do, then eventually raids will be designed around the existence of that solo experience. Either that or you'd hear "raids are too hard, my teammates won't communicate, I can't get them to work with me" all the time. So what results will inevitably be either an experience that is pointless for the players using that matchmaking, such as what happened to Heists in GTA Online, or an experience that is ruined for dedicated teams, removing any need for communication and coordination, for the sole purpose of pleasing the people who don't have a dedicated team to play it with. To paraphrase, I don't want raid matchmaking because I am completely confident if they implemented it that eventually they would stop making fun raids.

      게시물 작성 언어:

       

      다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

      9 답변
      • 작성자: drew012278 4/8/2021 7:28:43 AM
        Bungie cultivated that very attitude in this game. They geared it for the “hardcore” adding artificial difficulty. It’s why they had a massive population dive. Well one of the reasons. They are lazy and weren’t able to meet the needs of a large audience. Exit Activision. Which despite what people think wasn’t a good thing. Activision wanted the game to appealing to the largest audience possible. Obviously that equals sales. And bungie couldn’t deliver. At this point they have given up on the game. And they have players literally chasing their tales with hardly ever adding any content. Those “elitist” players are now just drones grinding after gear they had 7 years ago.....when it was actually worth having. But they are great at at the game now because they kept playing and competition dwindled with again massive player falloff. Game makers in general are now falling suit. Boring the base to tears. Btw this game is not a MMO it never ever was. Anyone who says it is or will be is tbh a chump. I played when it went free. Played for about 3 or 4 weeks and then it was nope nothing changed and what’s this the cosmodrome again. Nah pass. I already spent 4000 hours there. Shrugs

        게시물 작성 언어:

         

        다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

      • i get your point of view but i dont think matchmaking for raids/trials would work very well. it would just make it even more likely for groups to disband after a bad raid encounter or trials game.

        게시물 작성 언어:

         

        다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

      • Idk but the community is why i hate the game. I play solo to avoid playing destiny in a way i hate. You cant simply have fun you gotta work for it smh its dumb. The community is terrible. I wish it would go all pve. Tbh i think the game would be better designed as a solo experience

        게시물 작성 언어:

         

        다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

        1 답변
        • Because they're losers and bad people. This is all they have. They don't derive any joy from helping people and they don't have any healthy relationships or real value in their life. They just play this game and need to force a false sense of superiority in this one video game to have any self esteem.

          게시물 작성 언어:

           

          다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

          17 답변
          • I did guided games once. Very terrible experience No mics Hazy mics Lag (may have been my shitternet) People who just...do something and expect a reward from it. (Yes people couldn't even throw a ball at the black armory forge because it wasn't rewarding enough.. yeah..throwing a ball at a large object was too much effort for them) While would I expect the community in the state its in now meaning; entitled for every minute a reward, just people who wanna chill and deal with toxic must have +10 clears, and all the other stuff A raid isn't a strike with mechanics. Heck some people can't even do a simple mechanic like throwing a ball. I want you to watch the final encounter of garden of salvation and see how many things happen at once. Also the third encounter before the final one where a mic is needed. Just because people can do it and it's harder doesn't mean it should be made easier to please everyone. They did that in vanilla d2 and it sucked major ass As for trials Its not gatekeeping, its just how it is. Only people who dedicate time and effort to get better go flawless. Some people just want a flawless card and hence the requirements As for optional mm not hurting anyone It does but not in the way you think, it's a function that needs to work, get fixed and maintained meaning extra resources are spent on that. While the game is already lopsided game mode rewards they could better get their shit together before spending more resources on something new

            게시물 작성 언어:

             

            다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

          • POV: Your salty you didnt have Ghorn for raid day

            게시물 작성 언어:

             

            다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

          • Those elitist players gatekeeper with the excuse of if everyone had the same gear then my gear isn’t special. I have made idea after idea to make the game easier for casual players. The real player base that keeps the game going. Not those who only play the game for pvp or whatever have you. I have made ideas to make trials pliable and more appealing to the causal player to to make it where more players play trials and wouldn’t have a problem. Bad part is it makes it easier to get gear in the long run. Good part is more people play even though they are losing. Remedy you ask? Get rid of the loss counter the stupid three losses. Exactly trials is just pvp and should not be gated. Raids well anyone can play those but what makes it difficult are those who get mad and rage quit half way through it h because of having to do the same thing over and over again when it shouldn’t be that difficult to play. Remedy? Well not the most popular idea but get rid of all the stupid puzzles and game mechanics for dps phases. We are literally fighting a being that is three times the size of guardians. Why can they just not have an outrageous amount of health with just constant waves of enemies to impede progress. With the introduction of champions I’m sure that is a possibly choice now since they are a pain to deal with since they have a bug that doesn’t stagger them or something. An matchmaking that’s fully on bungie because they don’t have dedicated/regional servers connection base matchmaking doesn’t work right. An skill base matchmaking doesn’t work because skill is not defined for games like this. I mean I can keep going with issues that are brought up like this but these same issues are well know and bungie nor the community want to change it. Most excuses from pvp players is they don’t want the game to change cause it would ruin there “fun” an idea of self satisfaction from making other lose and being sore winners by sending toxic messages or telling other players they suck for simply trying to play. For pve is that basically bungie doesn’t want there players having any type of fun or being able to one tap or play the game as players want. I say that because everything for pve has been nerfed or messed with to make the game more difficult instead of easy. All abilities and weapons are to weak and more or less useless. So I mean take your choice. Either blame the developer or blame the community that refuse fair and balance play for all.

            게시물 작성 언어:

             

            다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

            1 답변
            • Raids require coordination. You have to be in a group where at least one person knows what to do before the encounter begins. If you had matchmaking DSC and nobody picked up the scanner augment you would wind up with a wipe. Do this a few times and people start dropping and you’re stuck at the first encounter. If you had matchmaking for GM Ordeals you would have to have the correct mods for every champion in case the people you matched with didn’t have one. I was in a battleground where nobody (including myself) had an antibarrier mod. We struggled through it and finished but in GM the champions regain health so fast you can’t beat them without stunning them. Plus, match game is in GM. Unless you’re using one of 2 specific exotics, if you’re missing an element you can’t break the shields without using up all the other ammo you have. Trials? Well, they could probably do matchmaking but there’s already a ton of complaints each week about going against good teams. Just add to that complaints about going against 3-stacks. So, you’ll suggest they just make a freelance mode. That worked like garbage in Iron Banner. The freelance games are the worst. I go into normal if I go in alone because freelance is so bad. You want optional ([u]optional[/u]) matchmaking? Fine. But don’t come back and complain about how bad it is when you get matched with people that can’t even make a public event heroic. A better option is to join a clan that plays endgame activities so you have teammates available to play with.

              게시물 작성 언어:

               

              다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

            • This entire post is basically someone crying. “I dont feel like doing any work to find a group. Bungie please make the other kids play with me!”

              게시물 작성 언어:

               

              다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

              28 답변
              • Amen, played with this guy last night that was bossy the entire raid. When I would not put on the falling star chest piece as a titan, he had a fit. He told me I’d make it harder for everyone. We still beat the encounter with no wipes. There were other instances where he barked and yelled. Finally , after being mocked at the boss, I kicked him right before the kill. Long story short , don’t act like an idiot.

                게시물 작성 언어:

                 

                다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

                8 답변
                • 작성자: Necrogen 4/8/2021 4:46:23 AM
                  Games deserve two sandboxes, casual and hardcore. Hardcore's should never want to make casual activities harder and casuals should never want to make hardcore activities easier. Pinnacle activities are clearly set to get you to LFG. you have tools, use them. As for how the community is? Every game community has toxic players. Destiny isn't in the unique position of being the worst. What's best for you is to make a clan, find like minded players and enjoy the game. That's what matters. Make your own teams and do your best getting partners.

                  게시물 작성 언어:

                   

                  다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

                • D1 had and easier system? Hahahahahahaha oh wait you’re serious. Ope

                  게시물 작성 언어:

                   

                  다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

                  2 답변
                  • It’s almost an entirely different game when you have a group of friends with varying degrees of autism that you are familiar with and consistently play with vs. LFGing. I have had good experiences when it comes to LFGing but basically didn’t do it in D2 because of my friends; there is a meme experience and overall a much more enjoyable one. Sometimes tough to schedule though lol. In terms of trials, doing away with the light level enabling would probably help somewhat because it would eliminate a completely arbitrary factor. I think overall that is a very stupid idea for both IB and Trials and always have.

                    게시물 작성 언어:

                     

                    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

                  • I agree

                    게시물 작성 언어:

                     

                    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

                  • If you can make this post, you can join an lfg on the app. When matchmade teams would not be able to complete raids, it may push those players away forever. An in game lfg or advertising the app’s lfg would probably work better.

                    게시물 작성 언어:

                     

                    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

                  • 작성자: Burnt 4/8/2021 3:29:02 AM
                    Nope, no gate keeping for raids. You can find a group in seconds using a discord lfg, faster then any match making will get you a group. Trials lighthouse is gate kept of course, as the better players will be higher up on the card, the game mode itself you can also find players in under a minute and load into trials, it’s no problem really.

                    게시물 작성 언어:

                     

                    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

                  • 작성자: I6v6I 4/8/2021 2:32:11 AM
                    [quote] Trials is just pvp it isn’t some big thing. Anyone can play. [/quote] Rewards are locked behind wins, so no, not everyone can play. (if you just want to do the weekly bounty then make a post for that, people join instantly) [quote] Raids are just a long strike with mechanics. Just because someone doesn’t want to have to get there phone and discord just to play a free game doesn’t make you better.[/quote] It's more like a big co-op puzzle that requires coordination and communication. Having one or two people without a mic is doable in most raids but any more than that and it becomes impossible. A lot of people are also just plain stupid and cannot learn mechanics even when you spend 5 hours explaining the first encounter to them. Most blueberries still have no idea how to start a heroic public event!

                    게시물 작성 언어:

                     

                    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

                  • This game doesn't have rampant gate keeping. For raids, most people are willing to teach, or at the very least expect you to have done some homework ( watch a video on the raid ). Also, people want people to communicate because a lot of encounters require communication. For trials, it is supposed to be the best of the best in pvp, so yeah you should be expected to bring good gear and have good game sense. You want to know really bad gatekeeping? Destiny 1, Year 1; you want to do a raid? You must have fatebringer, black hammer, and Gjallarhorn. Also, anyone who demands #x+ clears for a raid most likely sucks at the game and is looking for a carry. Just ignore them.

                    게시물 작성 언어:

                     

                    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

                    19 답변
                    • After so many years in D1/D2, you get to see the types of players that play. Afk's, blueberries or new lights, people that leave, lost sector goblins and potato wi-fi users and players that punch you non-stop. These types of players are what drag the game down and put the game in a bad light and not "elitism".

                      게시물 작성 언어:

                       

                      다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

                    1 2 3 4 5 6 7
                    회원님은 해당 콘텐츠를 볼 수 없습니다.
                    ;
                    preload icon
                    preload icon
                    preload icon