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3/26/2021 10:36:42 PM
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Towering barricade is hands down the best class ability in high tier pvp and pve. Only rally is in need of any sort of buff.
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  • 작성자: NoblexxVI 3/26/2021 10:47:36 PM
    Its definitely very useful, but I wouldn't say best. Its a nice way to nullify damage. Rift does this with over shield (while also allowing user to shoot back), and dodge does this via get out of jail free cards. Barricade requires thought and good timing to be used effectively and can be destroyed very quickly. Dodge can be used anywhere and nearly instantly. Rifts are invincible and give bonuses to all allies. I don't really like to think of it as buffs or nerfs although the description isn't entirely wrong. More of bringing them in line with the other subclasses. Rally was on the right track, just went a little overboard.

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  • [quote]Its definitely very useful, but I wouldn't say best. Its a nice way to nullify damage. Rift does this with over shield, and dodge does this via get out of jail free cards. Barricade requires thought and good timing to be used effectively and can be destroyed very quickly. Dodge can be used anywhere and nearly instantly. Rifts are invincible and give bonuses to all allies. I don't really like to think of it as buffs or nerfs although the description isn't entirely wrong. More of bringing them in line with the other subclasses. Rally was on the right track, just overdid thing.[/quote] Barricades have 600 health. They don’t go down quickly. They’re by far the best class ability in trials and high end game pve like GMs. You still take damage while you’re in a rift, you don’t take damage behind a barricade. Not only does that stop you from dying, but it allows for uninterrupted revives in trials.

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  • 작성자: NoblexxVI 3/26/2021 10:58:20 PM
    Its not quick because the barricade is lacking per say, its quick because everyone team shoots it with high damage weapons. Yeah no I get it that they are useful in PVE, but the main focus here is PVP. Values can be independently manipulated for each situation to maintain balance. The big difference with a rift is that you can recover any damage taken all the way back to full health. Yeah the revive bit is very useful, but that gets into player skill and positioning more than anything. Doesn't help much when stasis is everywhere and people get little punishment for just running right through it or jumping over it.

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  • 작성자: Bore 3/26/2021 11:10:02 PM
    [quote]Its not quick because the barricade is lacking per say, its quick because everyone team shoots it with high damage weapons. Yeah no I get it that they are useful in PVE, but the main focus here is PVP. Values can be independently manipulated for each situation to maintain balance. The big difference with a rift is that you can recover any damage taken all the way back to full health. Yeah the revive bit is very useful, but that gets into player skill and positioning more than anything. Doesn't help much when stasis is everywhere and people get little punishment for just running right through it.[/quote] It takes 12 120 handcannon shots to destroy a barricade. Rift healing is completely different. 4 120 shots to someone with full overshield in a rift and they’re dead. Not only that, but you get barricade back in 14 seconds compared to rifts 40 something. Run through a barricade and you’ll be brought down to low health. There is nothing bad about towering barricade.

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  • [quote]It takes 12 120 handcannon shots to destroy a barricade[/quote] What about shotguns, snipers, fusions, gls, arbalest, bastion, nades, etc? Yeah I know rift healing is different, but their trade off is actually being able to shoot during that time. So sure 4 120 shots would kill, but the person in the rift is also shooting back. [quote]It only that, but you get barricade back in 14 seconds compared to rifts 40 something.[/quote] I would say that is fair because barricades can be destroyed and rifts cannot. Not to mention rifts have extra utility. [quote]Run through a barricade and you’ll be brought down to low health.[/quote] I mean yeah, but thanks to bungie servers, they'll still end up trading with you via felwinter+melee. [quote]There is nothing bad about towering barricade.[/quote] There definitely is, but there is also things it does well. You can talk for and against something and balance those differences.

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  • 작성자: Bore 3/26/2021 11:21:28 PM
    [quote] What about shotguns, snipers, fusions, gls, arbalest, bastion, nades, etc? Yeah I know rift healing is different, but their trade off is actually being able to shoot during that time. So sure 4 120 shots would kill, but the person in the rift is also shooting back.[/quote] Yes, rift is also good, but not as good. Also nades don’t do squat against properly placed barricades. Specials do more damage than primaries, but if someone wants to waste special on your barricade that you have every 14 seconds, more power to them. [quote] I would say that is fair because barricades can be destroyed and rifts cannot. Not to mention rifts have extra utility.[/quote] The rift cooldown is shit, but it is fair. That is also mainly because of empowering rifts. [quote] I mean yeah, but thanks to bungie servers, they'll still end up trading with you via felwinter+melee.[/quote] They run through and then you melee. Free kill majority of the time. Of course barricades aren’t going to make you immortal, that’s not the point. [quote] There definitely is, but there is also things it does well. You can talk for and against something and balance those differences.[/quote] They’re in a perfectly good spot. There’s no need for nerf or buffs with them. Rally barricades are shit, sure, but towering are great.

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  • 작성자: NoblexxVI 3/26/2021 11:31:25 PM
    [quote]They run through and then you melee. Free kill majority of the time. Of course barricades aren’t going to make you immortal, that’s not the point.[/quote] A lot easier said than done lol. Usually, melees in such scenarios whiff and all you hear is that dumb BLOOP noise followed by a felwinter shot. I am not claiming that they should make you immortal. Their current basic function is somewhat acceptable, I am just bringing up the idea that they have additional effects. Obviously since they have a good impact already the effects should be small, but add something... The rally was a step in the right direction, but its useless now. [quote]They’re in a perfectly good spot. There’s no need for nerf or buffs with them.[/quote] They are in an barely acceptable spot. Only one option available in all reality is not good. Especially when the variant that got nerfed was the one attempting to do something different.

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  • 작성자: Bore 3/26/2021 11:35:17 PM
    [quote] A lot easier said than done lol. Usually melees in such scenarios whiff and all you hear is that dumb BLOOP noise followed by a felwinter shot. I am not claiming that they should make you immortal. Their current basic function is somewhat acceptable, I am just brining up the idea that they have additional effects. Obviously since they have a good impact already the effects should be small, but add something... The rally was a step in the right direction, but its useless now. [/quote] The additional effects is what rally should be about. Currently rally is lacking. Towering is more than strong enough. [quote] They are in an barely acceptable spot. Only one option available in all reality is not good. Especially when the variant that got nerfed was the one attempting to do something different.[/quote] They are by far the best class ability in high end content. You have zero credibility behind anything you say when you call them barely acceptable. I highly recommend you spend more time on the other two classes in pvp before you judge how good they are in comparison to your own.

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  • [quote]The additional effects is what really should be about. Towering is more than strong enough.[/quote] Care to rephrase? [quote]They are by far the best class ability in high end content. You have zero credibility behind anything you say when you call them barely acceptable.[/quote] And here I was thinking we were having a decent conversation lol. Guess not. They literally do ONE thing lol (two if you want to count the damage from walking into it). All other subclass abilities on their own are just as good as barricade in their own way if not better. Then add on all the other secondary effects they have, subclass perk options, and exotics. Sorry, but no lol. The only happy medium I can imagine for this situation is rather than changing the barricades, add more passive perk synergy on the titan with barricade. Everything on titans revolve around getting a kill with abilities. Maybe take some inspiration from hunters/warlocks and how their class abilities interact with their subclass?

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  • [quote] Care to rephrase?[/quote] Already fixed the typo. [quote] And here I was thinking we were having a decent conversation lol. Guess not. They literally do ONE thing lol (two if you want to count the damage from walking into it). All other subclass abilities on their own are just as good as barricade in their own way if not better. Then add on all the other secondary effects they have, subclass perk options, and exotics. Sorry, but no lol. The only happy medium I can imagine for this situation is rather than changing the barricades, add more passive perk synergy on the titan with barricade. Everything on titans revolve around getting a kill with abilities. Maybe take some inspiration from hunters/warlocks and how their class abilities interact with their subclass?[/quote] Barricade gives you the ability to peak around a corner while staying protected and having visibility. An incredibly strong advantage in a game like destiny. An advantage that will only get stronger once they nerf 3 peaking. It doesn’t do less than a rift or a dodge. Towering barricades are in a great spot right now. They’re the main reason why I play titan more that the other two classes. Again, you seem to be lacking in play time with the other two classes in pvp. In video games, everything always seems better when other people use it. Try it for yourself.

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  • [quote]Already fixed the typo.[/quote] Thx [quote]Barricade gives you the ability to peak around a corner while staying protected and having visibility[/quote] So does invis, getting full overshield before peaking in rift, and class ability 3peaking during activation. [quote]An advantage that will only get stronger once they nerf 3 peaking.[/quote] Will have to see how that plays out. From what I have heard they are only doing it with swords, but I can totally be wrong on that. [quote]It doesn’t do less than a rift or a dodge. Towering barricades are in a great spot right now. [/quote] I think a better way to word it is total contribution to subclass performance compared across all classes. They might fill a similar niche mechanically, but dodge and rift do more synergy wise. I'm not talking about increasing the health or anything crazy. Just small bonuses from either activation of the ability, or passive perk synergy. [quote]Again, you seem to be lacking in play time with the other two classes in pvp. In video games, everything always seems better when other people use it. Try it for yourself.[/quote] What is everyone's deal on here with trying to find some way to invalidate the other person lol? I do on occasion and I don't really like wasting time to re train muscle memory hence why I main titan. I'd rather be the best I can be on one class than meh on all of them. This opinion comes from regularly playing in 6v6, 3v3, and sweats. Every time I would almost win a gunfight, hunters would either nope out via dodge or jump 3 stories in the air within half a second. Gets annoying to play against "Oops I messed up, lemme reset this engagement and try again" only for them to pass it off as "skill".

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  • [quote] So does invis, getting full overshield before peaking in rift, and class ability 3peaking during activation.[/quote] Invis doesn’t cover you. Being able to lock on to your target and then peak shoot is a massive advantage. The game’s p2p connection means peakers advantage is in play. [quote] Will have to see how that plays out. From what I have heard they are only doing it with swords, but I can totally be wrong on that.[/quote] Ammoless swords and emotes will be disabled in competitive modes. [quote] I think a better way to word it is total contribution to subclass performance compared across all classes. They might fill a similar niche mechanically, but dodge and rift do more synergy wise. I'm not talking about increasing the health or anything crazy. Just small bonuses from either activation of the ability, or passive perk synergy.[/quote] There are small bonuses from using exotics. I’m not opposed to the idea of adding some barricade synergy to that one sentinel tree(the useless double shield one). [quote] What is everyone's deal on here with trying to find some way to invalidate the other person lol? I do on occasion and I don't really like wasting time to re train muscle memory hence why I main titan. I'd rather be the best I can be on one class than meh on all of them. This opinion comes from regularly playing in 6v6, 3v3, and sweats. Every time I would almost win a gunfight, hunters would either nope out via dodge or jump 3 stories in the air within half a second. Gets annoying to play against "Oops I messed up, lemme reset this engagement and try again" only for them to pass it off as "skill".[/quote] You understand how you’re judging the other classes without playing them, right? You have 3 matches in your hunter and 20 something in your warlock. Again, everything seems stronger when others use it.

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  • [quote]You understand how you’re judging the other classes without playing them, right? You have 3 matches in your hunter and 20 something in your warlock. Again, everything seems stronger when others use it.[/quote] No I totally get it, just don't have insane amounts of time to get as strong with them as I would like. Think the biggest thing holding me back from playing on them is having to do stupid levels of PVE activities to unlock everything for them to even begin to play on them in PVP. Just because I main titan doesn't mean I am not allowed to have an opinion on non titan things lol. What reinforces my lack of experience is data in the form of people who play all characters doing better on warlock/hunter in high end PVP gameplay.

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  • [quote] No I totally get it, just don't have insane amounts of time to get as strong with them as I would like. Think the biggest thing holding me back from playing on them is having to do stupid levels of PVE activities to unlock everything for them to even begin to play on them in PVP. Just because I main titan doesn't mean I am not allowed to have an opinion on non titan things lol. What reinforces my lack of experience is data in the form of people who play all characters doing better on warlock/hunter in high end PVP gameplay.[/quote] But you understand how things look better when they’re used against you, right? Titan being used less doesn’t mean they’re worse than the other two. The performance of all the classes are extremely close to each other.

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  • [quote]But you understand how things look better when they’re used against you, right?[/quote] How things *can* look better. yes [quote]Titan being used less doesn’t mean they’re worse than the other two. The performance of all the classes are extremely close to each other.[/quote] Here is the data I am referring to. They have several viewing options. Be sure to pick console. If necessary, show years worth of data. https://guardian.gg/2/class-stats

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  • [quote][quote]But you understand how things look better when they’re used against you, right?[/quote] How things *can* look better. yes [quote]Titan being used less doesn’t mean they’re worse than the other two. The performance of all the classes are extremely close to each other.[/quote] Here is the data I am referring to. They have several viewing options. Be sure to pick console. If necessary, show years worth of data. https://guardian.gg/2/class-stats[/quote] None of that data shows titan being the worst class. It doesn’t show any class being the worst class.

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  • Agree to disagree then sorry. Its more apparent when you look at years worth of data and toggle the visibility for each class. There are consistent trends that show some classes doing better than others for extended periods of time.

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