JavaScript is required to use Bungie.net

서비스 알림
정기 점검으로 내일 데스티니 가디언즈를 일시적으로 플레이할 수 없습니다. 여기를 클릭해 최신 데스티니 서버 및 업데이트 상태를 확인하시기 바랍니다.

데스티니 가디언즈

데스티니 가디언즈에 관한 모든 것을 토론해봅시다.
작성자: Potato (Adept) 1/29/2021 5:00:29 AM
3

Thoughts on m&k Stability Changes

I feel like Bungie is stepping in the right direction with this change, but led with the wrong foot. M&k and controller recoil patterns should be similar, if not identical, to prepare for cross-play. I believe, however, that lowering Mouse and keyboard stability was the wrong choice. When I first read that m&k stability was being lowered, my first thought as a console player was "Haha yes, feel our pain!" Now that I'm think about it though, should "feel our pain" be my reaction? If the goal is to even out stability patterns across platforms, why not move controller stability up? Maybe Bungie feels that m&k stability is too high and was aiming to lower it anyway, and if that was the case, I'd say to meet in the middle. Lower mouse and keyboard stability, but not so drastically. Maybe 25% or 30% less recoil instead of 20%. You could then follow up with buffing controller stability to a similar number, something that almost the entire console community would love. By slightly lowering m&k stability and increasing stability on controller, you've mitigated PC rage, pleased your console player base, and solved the issue of evening stability across platforms.

게시물 작성 언어:

 

다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

모든 주제 보기
  • 작성자: mdcaimbeul 1/29/2021 4:43:08 AM
    Because we’re trying to balance it and “us” (console” players having so much aim assist and bullet magnetism is ridiculous. The stability stat should matter and the console recoil is the standard it should be. PC recoil on console would be ridiculous and unbalanced.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

    2 답변
    회원님은 해당 콘텐츠를 볼 수 없습니다.
    ;
    preload icon
    preload icon
    preload icon