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1/26/2021 9:31:31 PM
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My Thoughts On Destiny 2 Beyond Light

Dear Bungie It has been about 3 Months since Beyond Light had come out and I been meaning to give you my opinion on the matter at hand. I am not some content creator on Youtube nor a Streamer on Twitch. I am just a Veteran Player who has been with you since Destiny 1 Beta. And despite my Veteran dialogue not existing which irks me. That isn't why I am writing this. You see I been stressing for the past weeks or possibly months; on my feelings about the state of the game. I will be hitting several topics such as Raids, Nightfall's, Crucible, Gambit, & Etc. Keep in mind these are merely suggestions for the game and its Sandbox. I am not even sure if anyone from the Dev team will read this but I hope everyone at Bungie does. First an Introduction. I'm Loneonyxwolf, mostly called Onyx and I have been part of this community and game for a long time. Actually I can with 100% certainty say your game has gotten me hooked in a way no other game has before. You have created a story that truly capture my imagination and has inspire me in many ways. As a Fanfiction writer which I have as a Hobby. The Writers for lore and story have all done a breath taking job and I admire their skill and talent. Bravo on you guys, you deserve a lot of damn praise. And everyone on the Team deserves a pat on the back for all the great work you have done. However, there is still more work to do. Now I am not going to point out every flaw with the game. But I will instead focus possible solution or suggestions. First up, Raids. Raids are the Pinnacle activity that everyone wants to do. However, a problem still happening to this day I noticed is that those who know what they are doing and those who don't are divided. I am mostly a console player and I play on Xbox specifically. However, when I look for other players to join up on a Raid or wanting to do a Raid. I encounter those people who are less than... pleasant if I put it lightly. A simple problem that many might get behind is a THREE choice Difficulty setting before you launch the Raid. One mode known as ADEPT that will teach the individuals the Mechanics of the Raid. This is basically a relaxed version of the Raid that is only meant to teach people the Raid. How it works, what to do, & etc. Not much needs explaining. HERO could be considered the 'normal' mode of the raid and LEGEND is the hardest Difficulty one can pick and its a combo of not only mods but it has the same difficulty of CONTEST mode with High Risk and High Rewards. Like if the team fails they are kicked into Orbit and have to restart from the beginning of the Raid. Up next, Nightfall's. I don't have much to say about Nightfall's to be truthfully honest. The only thing that bugs me is that the Match making on Legend and above is OFF when I feel like it should be ON. This could apply to many game modes with the same level of difficulty settings. What could make them slightly interesting is not only unique weapons but unique armor pieces that are designed after an enemy Faction. These armor pieces would act like Pinnacle weapons but have a unique trait that doesn't make them exotic but makes them a stand above normal Legendary armor. Thirdly, Crucible. As a player who plays mostly PvE I do not see the appeal to PvP like some others do. And thinks to several Content creators I feel like their Influence or opinion matter more than the next guy. Lets take one of my Favorite Destiny 2 Creators for example, Azetcross. Azetcross is one of the few Youtubers who I seen cover both PvE & PvP numerous times. Not a lot of people do that and especially if they are PvP mains. However, as I said we will only look towards possible solutions. Now I have a few ideas for this game mod to pick again. So the PvP community is somewhat satisfied. One possible solution is a game mod that you can switch out where you have no abilities, and can only use the guns you have on person. This means no grenades', no dodge, no rift, no barrier, no charged melee, & no super. You could add a somewhat mini story arc with Lord Shaxx rattling his head about how to test Guardians in ways they haven't been Challenged. And our Guardian brings up an uncomfortable time of when we were Lightless. And how we had push different tactics to get through the beginning of the Campaign. This gives Shaxx several ideas on how to test Guardians in a manner that forces them to not only use their light but be aware of what they can do without it. This game Mode will switch out like the others as well. I have a few other ideas but I am unsure they will catch on. Fourthly, Gambit. Gambit is the PvPvE mode some either love or hate. Truthfully I generally am neutral to the overall game mode and you have certainly improved it. I am not entirely sure how you can improve it either but I did have an idea way back when. You could give the Drifter a Redesign weapons and armor. But instead the theme would be a 'Dark Age' sorta weapons and armor. As he seems to be the only character to be willing to craft such items. You could take it a step further with his being a sorta Gothic Dark Age type look. This means you have to deliver on not only brand new weapons and armor. But Gambit Weapons could be unique as they both have a PvP Roll and a PvE roll on one weapon. And Finally, The Sandbox. Oh boy, the sandbox can be so much more and I have thought up several different exotics. From a Solar Bow that's a Rapid Fire Frame (Seriously, why no solar exotic bow?), to other weapons, their sub-types, and etc. I have to much time on my hands sometimes and my mind tends to wonder. First up is how can or could we make the Sandbox exciting or Interesting again? One way I can see the Dev team tackling this problem is have certain enemies more resistant or less resistant to certain weapons and their archetypes. This could in theory have the player base use many if not all the weapons not only on their person but in their vault as well. And Example being Fallen have a higher resistance to lets say, sidearms. However, Bows have a Higher Critical Damage on Fallen. Instead of tuning everything in a blanket manner. Fine tune everything in a certain manner. Kind of treat the Game like an actually MMORPG and kinda go nuts. Have fun creating these things and don't be afraid to be Bold, passionate, and creative. How their elemental and Kinetic aspects can come into play but only help enough to make the weapons not an Exotic Level. For example: Kinetic is a tough sell but if I were going to give Kinetic weapons a special trait I would have to say we have to look at traits such as Steady Rounds, Accurized Rounds, High-Caliber Rounds, Ricochet Rounds, Armor-Piercing Rounds & Etc. Because I think if Kinetics can roll with other types of 'Rounds' that separate them from elemental damage weapons. I do not truly know how to make Kinetic weapons just as special like Elemental but give me a week and some soda and I'll figure something out. Eriana's Vow & Posterity are both Handcannons that are Solar & Arc respectfully. You could have a 'Stun' mechanic that is completely unique to Arc base weapons and a 'Burn' mechanic to Solar weapons. Will these be overpowered or need tweaking? Maybe. Lets take Eriana's Vow for a second and say it triggers an 'Elemental' burn on a Vex. That means it would get burn damage for about 4-5 ticks of damage. The damage being 3 ticks each. so that's about 12-15 points of damage total. Its not crazy but Arc 'Stun' could stun a enemy for a good 3-4 seconds but not as long as a Unstoppable Shot does with Champions. However, if a Guardian is in a tough spot and is able to trigger that 'Stun' then that can turn the tide in their favor if capitalized on it correctly. IKELOS_HC_v1.0.2 is a Void Legendary handcannon that can also provide a useful example. If Solar Burns, Arc Stuns, Void will be more tricky but not impossible. most like provide a 'Impact' like effect. As Void is linked to Gravity I would say that this effect should be like restricting or crippling a target. Like the debuff 'Slowed' but instead of 'Slowed' it would simply be 'Weighed Down' or 'Crippling Weight' as its more a Gravity effect. Stasis is another element that we only have one exotic from. In fact, you could have Drifter process, craft, and produce Stasis themed weapons. As he would be the only one to defy Zavala and anyone else for that matter. And Stasis could have a 'Shredding' or 'Bleeding' effect as the Ice Shards are sharp and jagged and could possibly leave open wounds. Cause abilities already have the slow and freezing. Of course there is Quality of the weapon. A Exotic weapon will have a higher chance to achieve these effects and sustain the effects far better than a legendary would. Now, I am no Game developer nor do I know of the innerworkings of Bungie. however, in my opinion the Sandbox is a bit to uniform and stiff. Instead of doubling down, we need to triple down and come up with some wild ideas and bring them in a little so they aren't that overpowered. And again these are merely suggestions I hope The Dev team or anyone reading this takes to heart. Love Loneonyxwolf P.S: I am sorry for any spelling mistakes including my Grammar and etc. Hopefully you can all read this easily.

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  • 🍻

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  • You could have saved yourself the trouble the game is f2p now it will receive minimal effort from here on out what part of that cant you people understand?

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    13 답변
    • tldr?

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    • This is the type of feedback that gives me hope. There is so much negative feedback for the game at the moment. Some of it is warranted and some not. I feel it is the stress of the times that has players more agitated than normal. I love your idea for raids. I have so many times wanted to raid but the LFG says 20+ clears only. So few wanting to take the time to teach the raid. It's all about blowing through it to the loot at the end and not the experience itself. Stay safe and let us hope that your post is one that is read by Bungie.

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      1 답변
      • 작성자: Synge_X 1/27/2021 3:48:31 PM
        Great feedback! I don’t really agree with the part about the raids, and I don’t think that PVP players necessarily want a completely gun focused mode, I think that something approximating The opposite of Mayham would be nice. A mode with less focus on special weaponry and ability/spam.

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        3 답변
        • TBF you make some good points. I don't agree with them all but that's cool as my wife will freely tell you that I'm an idiot 😂😂 What i do admire is your passion for the game and desire for things to be better. You'd get my vote to be on the gameplay design board if there was ever an option. Thabks for the read, stay safe and I'll probably bump into you on one of the planet's (I'll be the one crashing my sparrow into everything 😂😂).

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          3 답변
          • Nice wall of text. Seems like alot of work for something they will not even glance at......

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            1 답변
            • Thank you for paragraphs, Capital letters, commas etc. It was an easy read and enjoyable. Agree with basic everything except getting kicked to orbit if you fail in a raid. I get the idea of difficulty but it’s basically a time waster. Otherwise great ideas, truly liked them. Thank you for taking the time and effort to write the way you did. Love back to you Guardian.

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              1 답변
              • This company is not worth this novel u just wrote bruh. Theyre not gonna read it

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                3 답변
                • Not a bad post. I always crack up when players say they want matches with no space magic. LMAO! Why the f**k are they playing Destiny then? It doesn't make any sense. Why on earth would Bungie want to turn off space magic? That's the bread and butter of this game. That's something they worked hard on for years. I would think it's a slap in their face, by the players. I think a good compromise would be Bungie giving those kinds of options in Custom Matches. Let those players set their own parameters for their own little mini tournaments. I'll bet the sweat community would love that.

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                  3 답변
                  • Tldr

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                  • Respectfully disagree with much of these solutions, but that’s just my opinion. Just a guy who has also played since D1. Kudos for the post though, thanks for sharing. 🤙

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                    1 답변
                    • Dude (or dudette, don't want to assume your gender....) Ignore the hate posts on this thread, don't answer them, they're just keyboard warriors looking for a fight. I think your ideas are awesome, the kick in the ass the game needs to survive. As far as f2p goes, we had it back in the days of cover mounted CDs on game mags. Demo's. That's all f2p should be. A taste of the game. Like it? Buy it, otherwise, move on. F2p in its current state is ruining the game, especially on pc. Cheaters using multiple free accounts to f#ck the experience for those of us who paid for the full experience. It's getting much the same on console, again cheaters with multiple free accounts using their chronos max to come mess up someone's day. Make f2p a demo mode, invest in some server upgrades and use your ideas. Make destiny great again!

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                    • The story aspect of Beyond Light was great, I enjoyed it. But they took away way too much, and gave us so little to make up for it. I hate that one of the main ways of achieving stuff is through strikes, especially with not a lot of strikes being available. The new mission for getting rolls on the Hawkmoon is good, I've found myself actually wanting to play for that reason, but once I get a good roll, I'll be done with it. There's just not as many things to do as I'd like. Raids fun, but after getting the exotic, I haven't even done it. Overall, I've lost almost all interest in even playing, just doesn't seem worth it at this point.

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                    • Upvote for paragraphs.

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                    • Good post, some neat ideas, keep thinking and drinking that soda bro.

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                    • and my thoughts on beyond light. destiny 1 recycled sh&t copied and pasted by lazy greedy b^%$£$ds

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                      6 답변
                      • I like the idea with raids but imo raids should be matchmade and it could be done with a simple variant of the raid, but to exclude solo players from this is just annyoing imo. But I like your idea there with a more simple raid mode to get the gripes of it. Good post. :)

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                        1 답변
                        • 작성자: Phyromancer 1/27/2021 7:59:44 AM
                          Great post. Some of the longest I've seen, but it shows you are passionate of the game. I'm glad you are optimistic. But I hate to tell good people bad news. This would have been great a couple years ago. I don't know how useful this is now knowing they aren't making a lot of content on D2 now. I hope I'm wrong. The D2 landscape right now is pretty shallow. Game has no essence and some population of the community is kinda unhappy. I hope game turns around somewhere and maybe use some of your ideas. But you can see the game deteriorate right in front of your eyes. That's why you're here, right? You could see there are issues on the game, so you wrote this, right? Well, great job. Keep at it. Who knows, maybe "Fantasy Land" will be better and will get some of these ideas from you out in the wild.

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                          2 답변
                          • Beautifully put, mate. Your voice deserves to be heard just as much as the big content creators, so here's to hoping someone at Bungie notices this. Stay well out there!

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                          • 작성자: BloodS1ay3r 1/27/2021 7:06:43 AM
                            Great post! I like the idea of the elemental types actually meaning something. I know Warframe does this. Elec stuns, fire burns, radiation causes enemies to shoot each other, corrosion melts armor, and so on. Would be a fun situational thing, outside of popping same colored shields. Would allow for more depth to combat.

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                          • Finaly some actualy feedback on here! Now let me grace you with some feedback feedback! Raids: Mainly only one minor gripe here, but I would suggest either adding one more difficulty between Normal and Legend, the difficulty being simular to Legend but without the Extinguish modifier. OR make it so the raid rewards are not locked out on Legend Difficutly, that way you can not feel too bad about having to restart if you say, died on the boss. Night falls Not much here as well as I mostly agree, but I feel like only legend should gain matchmaking. I'm a pretty average player and I do okay in the occasional master, but seeing as there are many below the average anything higher than legend would cause a problem. OR you could force players to have at least element that matches a Sheild type as well as some sort of champion mod equipped. In fact, this should be require even for legend matchmaking, seeing as it has match game. PVP I dont have a whole lot to say. Gambit I love your changes, though as a personal lover of the mode I have a few suggestions about it. Bring back the original Gambit mode, but have it under the name of Trials of the Nine and have it be competative gambit. And add in "Mayhem" Gambit. Faster recharge on everything, massive amounts of adds, huge boss health bars, and 1000 motes to bank. And I love your sandbox changes as well!

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                            3 답변
                            • 작성자: Corrick II 1/27/2021 3:59:23 AM
                              The next time Bungie feels like posting a letter from the Director they should just look at this. This has better ideas and makes more sense than the incoherent ramblings of the actual leadership. [quote]the Sandbox is a bit to uniform and stiff.[/quote] This is [i]easily[/i] my biggest complaint about the game. There are no surprises. Nothing ever changes. Nothing varies from session to session. The sandbox is stale, and it seems like the devs, who claim to care about their game, don’t actually give a shit. They get close, like when they introduce random enemy events in Patrol, but then they get taken out when a new season rolls around and we’re back to the same bounty and Public Event schedule. Maybe if they listened to players like OP things could actually change for the better.

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                            • The biggest single fix bungie could do for this game is double the health and damage of all enemies, everywhere, with the exception of grandmasters and master nightfalls, where they only need a 50% increase. "That's too much, that's artificial difficulty, the game wouldn't be fun then, you're too try-hard, Blah blah blah". That is where Destiny 1 was at WHEN IT LAUNCHED. As of now, enemies in endgame destiny 1 content deal 3 times the amount of damage as enemies in destiny 2 and have twice as much health, even more health for powerful enemies. It is not too hard, it is just right! It's not impossibly punishing, but it is far more engaging than mindlessly stomping through everything. The added damage makes modifiers that buff the enemies more noticeable, and the added health makes the modifiers that nerf the players more noticeable. Finally, because enemies are more of a threat that cannot be torn through, their unique abilities are more pronounced. I play with people that complete DSC 3x a week, and before Beyond Light they did every raid at least once per week. Some of them didn't even know that Dregs throw grenades until we got a fallen grandmaster. Some of them didn't know hive wizards could heal hive until we got a grandmaster. Most of them weren't aware that Psion blasts leave a void DoT field where they pass over, until we got a grandmaster. All of those unique abilities should have definitely been far more pronounced in raids, the pinnacle endgame content of this game, and making enemies more of a threat is as simple a solution as it comes to making a game more engaging. At Destiny 1 launch, the players complained that enemies didn't have enough abilities and were just stat blocks to mow through. Since then, every enemy faction has become so much more unique and distinct, but none of it matters because everything dies before they can become a real threat.

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                              • I actually read the entire thing because it was interesting and wow do I wish they would change weapons to have specific things like that in PVE ONLY because then they could truly begin to revolve the game to an MMO

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                              • Toooo long

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