Its ridiculous, the time it takes for an overload champion to be stunned, gives him plenty of time to kill you before getting stunned, i lost count of the times i threw a grenade to a champion rushed him with sword while he was inside my grenades AoE only to be 1 hit melee killed by the c u nt, proceeding 1 second later after he killd me for him to getting stuned 3x in a row, 3!!!! Is this on porpuse just to take the piss out of players? And the time it takes for autos to shoot an overload round...ugh...even worse is the time it takes a champion to be affected by the same overload round, sometimes they just ignore the stun and rush you, wot a joke, especially on the heroic lost sectors it just cheaps out the game so much it stops being fun
-
1 답변The gun mods need to either last the remainder of their mag while firing, or hold their buff so long as ut hits an enemy. AR rounds in particular should also have an actual timer like scouts, swords, and handcannons had.
-
I believe it is a combination of a little understood mechanic / slightly bugged. I think there is a hidden cooldown if you stun a champ to when they can be stunned again, and if you overlap the stun sometimes it just bugs out and doesn't end up stunning the champion. Also if you stun them using a weapon mod like a scout, and then immediately stun from the grenade, it has a quite large delay.