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작성자: vivelalune 12/15/2020 4:30:39 PM
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Datto think Raids are too Easy

This is my response to you directly: I do agree that the ads should have more lethality and intelligence.... but.... -You play on PC and have no recoil on weapons. Your SMG’s with warmind cell builds can shoot at the same distance as an auto rifle but with no recoil. -You play with the top of the top players -Try playing with “non-raiders” on LFG using an older gen console There’s the challenge you might be looking for https://youtu.be/r-ZcAo64vxI

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  • -blam!- datto

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  • Dude if you're having trouble with ads in raids.... I think you should spend more time practicing with EDZ mobs before stepping into the raid. Xbox player btw

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    1 답변
    • From the perspective of a d1 beta player who played on every platform at this point as well as used lfg so not top tier players across every platform i have a weigh in here. Recoil, absolutely agree it’s different and makes no sense. If I use an Xbox one the recoil let’s say moves 10 units on average per bullet fired. Using a mouse it’s like a 1 so lower number is less recoil. Why the -blam!- does a controller on pc have significantly less recoil then a controller on console? Like I get the argument for pvp since you can’t have one input without recoil and one with but why not just standardize it across all inputs so stability means something with a mouse. Like I really don’t understand that design choice. Lfg and the skill of player who use it. I completely disagree on that one, I used lfg for the overwhelming majority of my raids with pc being almost exclusively lfg or half an lfg team and the quality of player on Xbox or pc was the same, perfectly adequate for the challenges with some groups being abysmal and some being half asleep it’s so easy. The better you are as a player wether it be through keeping a teams mental up or just carrying more then your fair share, lfg isn’t a bad experience. Used it for years and I genuinely love it. I’ve met quirky groups that I hung around chatting with for hours, random people who I stuck with for years and some really just fun happy groups like sure maybe 1/10 isn’t the best but I really wish people would accept it isn’t this evil demon because you have to meet new people. I see no difference between console players when I raided on console or players on a pc. Loads of potatoes on both if not more on pc since learning to aim isn’t as forgiving at the low end Tl;dr, I disagree about platform being related to skill on an average lfg team from experience. Recoil being different on console or pc even with the same o it device makes zero sense to me.

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    • For the first time in perhaps two/three years guys are returning to the clan specifically in order to do the raid, they’ve heard it’s fun and a bit more forgiving. It matters not if the thing isn’t super hard, it matters that it brings a group of guys together who thoroughly enjoy it.

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    • Yes and we all know why and comments reflect that. Datto is in the .000000000000000000001 percent of the playerbase who use this game as their source of primary revenue. We shouldn't be trying to sugar coat this and I applaud you for bringing this to the front. I left this game due to the way it was going and the fact that I couldn't stand the 100-level seasonal mess with hardly any story updates. To listen to content creators is one thing wrt suggestions, just like from any player, but to then go and dev based on the suggestions from content creators is another thing, and not a good thing. Most regular players want to have fun while playing and they don't want to be so frustrated that they give up. Bungie has moved down this path and now players are suffering for it. I've completed some of the raids, not many, but they were back in the early days. Just go and look at the raid completion vs player base over the years and you'll see what I mean. I shouldn't have to find a ringer group of people in order to beat it. A group shouldn't be punished if one or two persons has a hard time learning the mechanics, plus, we shouldn't have to "study" and watch hours of vids in order to be included in a raid group. The whole raid system is flawed because Bungie decided to dev content based on content creator input. It's wrong.

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      1 답변
      • Screw Datto. He can use side arms only. But in specific ditto play.

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      • You guys know the next raid is going to have bullet sponge adds and take longer than Last Wish to clear because of people like this, best get ready for it. The more accessible a game's endgame is, the healthier the long term life of it is. Blizzard has been cheerfully wrecking the end game accessibility of World of Warcraft to the point of insanity just to cater to this mindset. The now shut down MMO Wildstar was built on the principle of making it hard as hell, and it never recovered from 90% of its player base walking away. There is a good argument to make that DSC might be undertuned because of a lack of testing time due to the pandemic: FFXIV's current raid tier, single player trial, and dungeon are notably easier than the previous tier, and that's likely due to difficulties with playtesting. While Blizzard has been ludicrous in making the endgame harder of late, the heroic difficulty (second hardest) of the new raid was notably harder than it usually is. Tuning endgame content is probably a nightmare to do at the moment. But arguing that the raids need to be so hard only a tiny percentage can complete them has been proven, historically, to be a death blow to the long term health of a game. I don't expect a lot of agreement, mind, but it's true.

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        3 답변
        • I mean console did just get that upgrade and having higher FOV has been proven to reduce recoil, so maybe try a raid again when you got a next-gen console.

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        • personally i agree with him. But different people of different skill levels play this game, so it's no fair to call an objective difficulty

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          2 답변
          • 작성자: Wicked_Winnie 12/16/2020 3:59:15 PM
            I like mechanics in raids. I like them because to me a raid is about TEAMWORK and the ability to work together to meet the objective. I do realize that most of the casual raiding community doesn't agree with that position and they don't like heavy mechanics and just want to kill ads and plow through to the end. (In my mind that is a strike, not a raid). I have well over 1000 (full run, no cheese ) d2 raid clears with 316 sherpa runs so I think I have a good perspective on what it means to raid as well as what it takes to teach raids. I do like the new raid a lot. Yes, its mechanics are definitely easier than say the Riven final boss (legit) fight but it's still a lot of fun. I consider it along the lines of Crota or perhaps a Lair in that you can do a full run in half hour pretty easily. Here's the thing, they can't ALL be super long complicated raids and they can't ALL be super short easy raids. I like a mix so people can choose and more of the community gets a chance to raid. What I DON'T like is them removing raids! I like having a wide variety to pick from because some days you want easy and some days you want the challenge. I also don't like that they don't fix most of the cheeses. If you are going to pick a challenging raid then you shouldn't be able to completely bypass a boss fight (I'm looking at all you Riven cheesers!) So in a sense, Datto is right that this particular DSC raid is on the easy side. But not all of the raids are easy and I do believe there needs to be this mix so that more of the community engages in the content that they spend a lot of time developing. If they are all overly complicated / difficult then you end up with less than 10% of the community playing them.... and that's just not good. Bottom line, I'm a raider... for as long as I play this game I will be a raider. Be they hard or easy, I will be running them A LOT. I'm not really the player that Bungie needs to worry about engaging... and frankly I don't think the streamers are either. I think the players they need to worry about are the ones that really WANT to raid but run into various roadblocks. Sometimes those are the complexity of raid mechanics and sometimes it's just not being able to find a good team. In that regard, bungie SERIOUSLY should consider [b]completely revamping[/b] the Guided Games system. It has such potential... but they really dropped the ball on it. TL,DR; Raiders gonna raid no matter what the difficulty. Bungie should decide if they want raids to be inclusive or exclusive to the rest of the community. I think they are trying to find a happy medium but you are never going to please everyone all of the time.

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            1 답변
            • Hard mode/ prestige mode would be welcome. The enemy AI is terrible though this is one of the bigger issues, that and Warmind cells are OP.

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            • [quote]This is my response to you directly: I do agree that the ads should have more lethality and intelligence.... but.... -You play on PC and have no recoil on weapons. Your SMG’s with warmind cell builds can shoot at the same distance as an auto rifle but with no recoil. -You play with the top of the top players -Try playing with “non-raiders” on LFG using an older gen console There’s the challenge you might be looking for https://youtu.be/r-ZcAo64vxI[/quote] Exactly, I try and teach 4 new people, per run, off lfg twice a week. It takes awhile, but most leave understanding everything. Instead of people paying others to do it for them. Like, notice he complained about the game that gave him his YouTube life. And the video was sponsored also. Only thing he didn't do, was pull a mesa suck, and promote merch and his paywall discord for 5 mins before he started complaining

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            • 작성자: Jonny_ Reggae 12/16/2020 7:09:28 PM
              He would get world's first every raid if it was that easy oh wait he didn't again. But I do think there should be a normal and hard mode like D1 were the raid exotic would be tied to the hard mode and both having its own loot pool

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            • 작성자: Slevi 12/16/2020 5:45:44 PM
              Spire of Stars was my most favorite raid despite community hate for it. And that raid was considered the hardest raid because it was full of timers. Take out the Wardcliff cheese, its an amazing fight. Ever since that raid, all raids have gotten progressively easier to carry players. Partially because bungie just gives us the guns to stomp on the new raids. Lament and Divinity is evident of that. As for the Warmind build, it isnt as meta as you think. I just run a drang side arm for the entirety of DSC raid.

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              2 답변
              • If they are so easy why can’t he get a worlds first?

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                8 답변
                • Remember when Redeem got bored with raids and they started having fun choosing random load outs to make the raid more challenging? Let the players enjoy the raids (considering such an anemic size of the population for dies them) and add challenge and hard modes again to satisfy the streamers. Simple solution.

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                  1 답변
                  • I know this is a death sentence to say on these smooth brain forums but I have to agree with Datto, raids are too easy lol.

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                    4 답변
                    • 작성자: Disciple4Christ4 12/16/2020 5:15:58 PM
                      SOOOO many people here didn’t even watch the video and it shows. He literally talks about people doing exactly what they are doing in the comments 😂 Y’all just hate to hate, you don’t even give others a chance to explain themselves One of the main points of the video was: Why are enemies in Gambit more of a threat then enemies in the raid!!

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                      14 답변
                      • So the raid is pretty easy, the number of completions don't lie. Why can't their be a hard mode, their hasn't been a hard mode since leviathan. Or have an option for contest mode. I also feel their maybe something coming, their are a lot of weapons un accounted for. Yes I know raids don't always have every weapon, but there are a ton of archetypes unaccounted for.

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                      • 작성자: CunningOrange01 12/16/2020 6:41:27 PM
                        To be fair he said [b]aspects[/b] of the raid are too easy that being the enemy red bar's[b]AI[/b]

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                      • I don't understand why not make it challenging for himself? Odd example but it's what I'm used to, people in the Pokemon community who find the games too easy made nuzlocke and added rules they chose to give themselves a challenge. I seriously don't understand why these streamers aren't doing this if it's too easy.

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                        2 답변
                        • Who?

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                        • Nope. DSC is the perfect balance. Create a "no-life" mode that awards an emblem so they can feel special, but no enhanced weapons or armor. Raids are better when they are more inclusive. Make Trials the go to place for the streamers and sweats.

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                        • Where this belief that weapons on PC do not have recoil comes from i do not know. I play PC and have to deal with recoil on weapons! There may be less recoil, or it may be easier to compensate for, or may just look differently as the view for a PC player is different. I do not know, I have never played a console and am not wasting money on one to try. In the end, Recoil is not what makes a raid challenging!

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                        • Well said! Should copy & paste this under his video.

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                        • Cant bungie just add a grand master mode like they did with nightfall?

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