Just wanted to share a fun build I've been working towards perfecting the past couple seasons. Still tweaking, but it really feels deliciously unfair in pve as of lately xD
Armor:
Solar Helm: ashes to assets, auto rifle targeting, charged up
Arc Gauntlets: momentum transfer, seasonal auto overload, reactive pulse w/ finisher overshield bonus effect
Actium War Rig: melee damage resist, concussive dampener, sustained charge
Solar Legs: absolution, recuperation, taking charge
Arc Class: seasonal mods, powerful friends (seasonal mods count towards bonus)
Weapons:
Sweet business w/ mr cat
Felwinters (comes with mr)
Tempation's hook w/ mr
Since everything is always making orbs, I can always step right up to enemies to pick up the orbs which heal me, give ability energy, and give the charge of light. On arc burn days, and sometimes otherwise, the blast from reactive pulse can take out full health vandals and anything weaker around me if they decide to hit me. If things get too close then I can use the felwinters. For bosses, I'll use the sword since it has vorpal and I gave it boss spec. Overload on sweet business is nuts since all you have to do is let go of the trigger just briefly and you can tag bosses and majors with the debuff, which effectively makes you even tougher. I think it's something like 40% less damage taken from that enemy?
I've currently been very lucky with my gear stats. Once I get the ascendant shards for war rig, I'll have 7 mobility, 8/9 resilience (depending on if I use stasis w/ fragment), 7 recovery, 3 discipline, 7 intellect, and 3 strength.
Hope this inspires everyone to make some creative builds and have some fun! B)