Bungie what about the mission that the player chose not to trust the Drifter? Why the players are forced to follow what the Driter is saing in the Beyond the Light? If I do not want to use Stasis with one character that do not truster the Drifter?
We are forced to use the Darkness now that the Traveller is healing/healed? That event brought hope (in the point of view of the story) as the zavala said in the intro for all guardians that want to remaing faithfull to the Light.
I do not want to follow the drifter with my character that chose not to trust him.
We need choices in the story Bungie.
Stasis is basically up to the user, it's similar to the force in Star Wars, good and evil can use it, it just depends on how much self control they have. Some of the new lore books demonstrate this as well.
I kind of agree a bit though, it would have been cool if we had a path where we could refuse to use it and just get a power boost or subclass upgrade, but this is Bungie and I don't think they wanted to develop upgrades for the 3-main subclasses, easier for them to just make one new subclass and force everyone to use it. If this was a quality dev that cared about narrative we'd have branching story options.