100 mobility = 9 second dodges with easy exotics like wormhusk or jemini gesters being 80% of the crucible for over a year now. How much longer will this run on?
Most abilities for the other classes got nerfed for being this "op". yet here we are 1 year straight and hunters are still dominating PvP... If mobility will give you a dodge in 9 seconds, why don't the other classes get their's in 9 seconds as well?
Also a side note, this ain't the only thing that makes Hunter busted in crucible... We can talk about this. someone convince me that hunters aren't OP. (convincing me the other classes are also OP doesn't disprove that hunters are).
Edit 1: I more than likely will stop replying to this post for a bit as it's 12 in the morning. I'll reply when I can. Just be respectful and we can have a civil conversation.
Edit 2: After reading the TWAB’s, all I can say is..... L O L 😂
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1 답변Hunter main here I think class ability cool down should be it’s own stat not tied to mobility/resilience/recovery. Even with making that change, a top tier cool down star should not equate to a dodge every nine seconds like you said, especially not with something like wormhusk in the game.
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4 답변Don't worry, soon everyone will be whining about the titan exotic that gives them an overshield by consuming their barricade.
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3 답변Let’s look at top tree dawnblade. 2 dodged every 5 seconds even at 0 mobility and because bungie logic, each dodge can propel the warlock at insane speeds, much faster than the “agile” hunter class.... Not to mention that warlocks and titans move faster the LOWER their mobility.... because logic... But yea hunters have it easy lol meanwhile I can hop on my Titan that’s I never play and drop 0 effort 50s in quickplay with random shit because titans get health regen and damage boosts as part of almost every subclass...
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1 답변Sure, if barricaded and rifts last only half a second like dodges do, I’d be fine with universal nine second cooldowns 🙄
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7 답변Hunters are meant to be super agile. That’s fine. But we Titans are supposed to be tanks... And we ain’t 😒
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2 답변작성자: Dredgen Araphel 10/26/2020 1:28:20 PM[quote]100 mobility = 9 second dodges with easy exotics like wormhusk or jemini gesters being 80% of the crucible for over a year now. How much longer will this run on? Most abilities for the other classes got nerfed for being this "op". yet here we are 1 year straight and hunters are still dominating PvP... If mobility will give you a dodge in 9 seconds, why don't the other classes get their's in 9 seconds as well? Also a side note, this ain't the only thing that makes Hunter busted in crucible... We can talk about this. someone convince me that hunters aren't OP. (convincing me the other classes are also OP doesn't disprove that hunters are). Edit 1: I more than likely will stop replying to this post for a bit as it's 12 in the morning. I'll reply when I can. Just be respectful and we can have a civil conversation.[/quote] Hunters aren't op just balanced and I know that sounds stupid but heres why it makes sense. Hunters is a generally popular class and popular because of how its all around and versatile. The titan is supposed to be what the hunter is but whenever a titan does what are supposed to do they get nerfed OEM was op but should have been balanced so it wouldn't be nerfed as hard but titans are actually the strongest class(for now) hunters are just overrepresented. Now to sad thing that is a warlock, Bungie have no idea what they want to do with warlocks so they force us to play they way they want which is why dawnblade is all you see and we get very underwhelming exotics. Hunters aren't broken but balanced and because they are balanced they are broken because the other classes are broken in a bad way.
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Well, when everything is written down....yeah, hunters seem to be busted in pvp...on paper. However playing pvp I certainly do not feel busted. Some games are good, some are bad. I still run into Titans and warlocks that have the upper hand or get upper hand in 1v1 on good and bad matches. Not saying you're wrong, but something doesn't add up. I should have problems with other hunters in pvp, not Titans and warlocks. I feel hunters are way easier to kill. That's just me though. Side note, they can take those exotics and speedy abilities. I'll still stick with hunter main. I picked hunter from d1 before I knew anything about destiny and classes. Because they looked cooler. I can't get a Titan to look like Dredd, doom guy, space marine, Terran marine, or any other bulky war machine. They just look dumb. (If anyone has achieved this look for their titan, please share) Warlocks: .............could look cool, but those head dresses.... ruin everything.
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작성자: SSK0T 10/26/2020 10:06:45 PMTo take the emotions out of this, you can check out win %, KDA and popularity by subclass here. There are lots of ways to look at it, but here is one of them https://guardian.gg/2/class-stats?platform=pc&mode=5&start=2020-10-19&end=2020-10-26 If you hover a cursor over the colored lines you can more easily see the following order for win % Arcstrider 52.93% Dawnblade 52.38% Striker 52.2% Stormcaller Night Stalker Sentinel Gunslinger Sunsinger Voidwalker The top 3 subclasses are all at about 52% win rate. Hunter, Warlock and Titan are in the top 3. Now use the same site to check KDA. KDA for all subclasses ranges from 1.185 to 1.328. The top four classes range from about 1.3 to 1.33. So there is a .03 difference between the 4th best class and the best class. This is not game breaking. Hunters do win by a lot in the popularity category. I really don't see Hunters as OP. They are probably a little easier to operate, but there are lots of great players on Titan and Warlock.
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Brief comment, but an important point: we need to start separating platforms when talking of class. Last time I checked, thoroughly, for 17 months of data, on Console Hunter was entirely and disportionately advantaged. Recently and to nothing like the same extent Warlock has made a selective recovery on PC. It's a one-trick pony now but we do need to speak of PC-Warlock and Console-Hunter, etc.
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1 답변작성자: Seiryoku 10/26/2020 5:23:49 AMThe base form of Titan is generic and weak. I think this is intentional because their build is greatly enhanced by the use of their exotics, exotics that often far exceed the capabilities of other classes. The BEST grenades. Certain class element subclasses have very potent abilities used in tandem with properly made builds. The Exotics are very important to consider in the design. Cause they are not like other exotics. And someone that has mastered Titan jump is lethal indeed. Warlocks strengths are their abilities. Hunter, the passive game agility and Supers. The exceedingly popular Stompies enhance that passive game. Dragon Shadow too. People that haven't practiced breaking line of sight, changing verticality, maintaining their accuracy while moving quickly... are reliant on turning invis with Jesters. Getting too much health back with Worm Husk. But the game is rock paper scissors and the balance between classes is nice. I think most Warlock subclasses are outshined by Top Tree Dawn. But they don't all have to be that powerful. It gets 2 air dashes every 5 seconds with .5 in between. Heat rises. Rift. It's probably the greatest thing in the game. I think between top tree solar Warlock and middle tree arc Hunters, both have extra skills that make for a markedly different experience than the other subclasses. I don't think Titan has gotten its equivalency. Now I think the Stasis Titan will be that. Its melee ability looks strong and far reaching. I also think that the Warlock one will be a strong contender as well for alternatives to top tree Dawn. But while we are mentioning Exotics Dunemarchers: hit everything within 60ft with arc bringing them to one hit for a single melee depression. Antaeus wards: gave immunity and ricocheted projects granting the wearer substantial super energy for sliding into every engagement. OEM... For many months. Sythos: take full advantage of melee rubber banding and when paired properly to make the right build, that I'm not going to mention here, is easily one of the strongest most under utilized things in the game. I agree that Worm Husk, Gemini Jesters, and Shinobu's should be nerfed into oblivion and we should never see another battery mod again.... But Dodge roll is intrinsic to Hunter play. You could never imagine a Hunter with Antaeus or Dunemarchers... Cause Titan uniqueness and power comes from Exotics. Hunters from their agility. If people spent less time complaining about the double jump, which once expended you know exactly where they are falling.... You could slide under... Step to the side of.... very predictable... they wouldn't be bothered by people "jumping off screen". The dodge, how ever nice it is to change height and move another direction, can be countered if you've practiced doing so. You can literally kill Hunter right out of their dodge with sniper, shotgun, fusion, autos, pulses, side arms... Unless a person quickly moves their reticle erratically and then gets it head level again and you know the direction they are rolling to, at the appropriate distance, you can punish them. They are meant to be agile and evasive. If you have good movement with Titan jump or you run Top Tree Dawn, you have perfectly fine contenders.
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1 답변Hunters have good movement intrinsically so they will always be the best for pvp. I dont think they’re op but they will always be the best.
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13 답변Why don't other classes get 9 second cooldowns? Easy, the ability to create cover or a form of healing have more significance than a roll or reload step. Also jester and wormhusk? I hardly see any Jesters ever and wormhusk has lost most of what it can do a long time ago. As wormhusk is not much of an issue and honestly kinda sucks, I would like to open a question to any others to read this post. Is Gemini Jester a common occurrence and/or issue in your crucible games?
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15 답변[quote]If mobility will give you a dodge in 9 seconds, why don't the other classes get their's in 9 seconds as well?[/quote]Dodges are one-off moves that only benefit the user. Barriers & rifts remain in play for extended periods of time & can benefit multiple people at any given time.