"Warlocks" (you happy) got a Well, Blessing gernade, devour, and Phoenix Dive. Probably more options with certain exotics. On top of that you got Recovery as the main trait for warlocks. What else do you want immunity from dying?
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Well is garbage in pvp and is only good in pve group content but it’s a super and the point of supers is pretty much to be invisible, even then you can die super easily in a well. Healing grenade is actually pretty good but it’s tied to a team reliant subclass that’s bad in pvp, but it’s still amazing in pve. Devour only works after a kill and will go away after 10 seconds, and getting it needs you to commit a grenade which is the most important tool in a warlocks tool kit, so its a gamble in pvp, in pve it’s tied to a subclass that isn’t well or have an amazing damage or enemy clearing ability. I’m not even sure why you bring up Phoenix dive it’s literally one of the worst things ever, it really doesn’t heal too much and makes you really susceptible to dying when using it because you can’t do shit and you are in the air. The only exotic that heals you to my memory is a helmet that heals you when you cast your super which isn’t too helpful as you are going to use your super at full health in most situations. Yeah warlocks have the highest recovery, but it doesn’t mean that they are invincible it just means they can go into another fight earlier, and it’s not even that much at max, and other classes can get just as high of a recovery stat
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What are you talking about - Well is as good as bubble in PvP - pop is on a control point and unless the entire other team are shooting at you or you’re just bad - it’s guaranteed lockdown. The healing grenade and Devour grenades are insanely powerful - particularly the healing grenade - you can make your teammates almost invincible. Devour lasts for 10 seconds, that’s comfortably enough time to get a kill and when paired with blink and a shotgun - again, near invincibility. Rift takes just over two seconds to put down, if you die in that time you weren’t paying attention, you tried to panic cast it or you were far too close to another player when you cast it - the amount of annihilation medals I’ve earned while in a rift is insane - dodge and barricade are both brilliant in their own right but neither have the potential that a well placed rift can have!
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작성자: Mortdecai The Mercurial 10/20/2020 3:07:42 AM[quote]Well is garbage in pvp and is only good in pve group content but it’s a super and the point of supers is pretty much to be invisible, even then you can die super easily in a well. Healing grenade is actually pretty good but it’s tied to a team reliant subclass that’s bad in pvp, but it’s still amazing in pve. Devour only works after a kill and will go away after 10 seconds, and getting it needs you to commit a grenade which is the most important tool in a warlocks tool kit, so its a gamble in pvp, in pve it’s tied to a subclass that isn’t well or have an amazing damage or enemy clearing ability. I’m not even sure why you bring up Phoenix dive it’s literally one of the worst things ever, it really doesn’t heal too much and makes you really susceptible to dying when using it because you can’t do shit and you are in the air. The only exotic that heals you to my memory is a helmet that heals you when you cast your super which isn’t too helpful as you are going to use your super at full health in most situations. Yeah warlocks have the highest recovery, but it doesn’t mean that they are invincible it just means they can go into another fight earlier, and it’s not even that much at max, and other classes can get just as high of a recovery stat[/quote] Maybe Bungie can give Warlocks exotic piece that converts well into healing/empowering buff for x seconds - like titan’s upcoming exotic that converts shield into “wearable” buff?
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If your talking about pvp then thats a diffrent story, since Mobility is the main stat you want to prioritize. I was just pointing out that Warlocks have all these options to heal up conpared to Hunter or Titans, yet still complain about the healing rift Pve side of things playing as a warlock is EASY mode
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Animation needs a speed up but the healing from the rift itself is fast enough. They bumped the speed already in the transition from year 1 to year 2 to componsate for the faster ttk and movement. Trust me it was PAINFULLY SLOWER in year 1
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작성자: pcln3806 10/20/2020 1:44:51 AMNot really since in most high level content other classes are just as good if not prioritized a bit more, mainly hunters due to having two outstanding supers. If you mean in like general activities then that’s really dumb because the game is always on easy mode and it’s hard to die in general as any class but yeah you could make an argument that warlocks are the easiest class in solo general play
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In the highest level content most people use only well for warlocks because it’s team based while the others usually rely on you getting kills for yourself which is inconsistent because you have a bunch of other people killing stuff and the stuff is harder to kill fast. Warden is just as helpful as well on average, wardens super is slightly better while warlocks non super gameplay is a bit better. Again, hunters have the best stuff for high level content. Just because you can regen fast doesn’t mean you are invincible, because most enemies at high level content can kill you before you can notice the healing affects from anything other than well. Regen isn’t everything in content, it’s also how fast you can kill your enemies and other classes do that much better
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Pretty sure your lying there, because hunters have been consistently used a lot during raids. Although I do agree that it is more common for people to ask for a warlock, and are highly used. I have had people who where fine with just a sentinel Titan, and ask for people to switch to hunter for dps or for tether In nightfalls to suppress enemies
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Im jist talkimg from experience. You can raid report me if you want to make sure im not bullshitting you. All classes are good at something for helping out the team. But for sure Warlock has that feeling of security, to play it safe. I had been in fireteams where the leaders would kick those who werent warlocks in flawless raid attempts
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Thats very rare. Usually happens in Shuro Chi or wherever a tether is extremely useful. Actually i can only really think of a fireteam kickimg out someone only on Shuro Chi. No other raid encounter realisticly needs a tether. Although invis is always nice. Goldy is a must go for hunters