You won’t.
Precision and low impact frames need some love imo. They just have no range at all and the precision has consistency issues.
High impacts feel good, but could use a slight buff to range. (Like 2-5 meters max.)
Bastion is fine where it’s at and Telesto is still the besto. But for the love of all that is good on this earth please fix my baby Merciless! It hasn’t worked for a very long time and it’s one of my favorite guns.
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#destiny2
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Just let fusion rifles be able to get precision shots. For bigger targets, yes it will be easier to down. As for smaller targets/crucible most of your shots will hit the body, but as soon as one or a few of the fusion bolts hit the head, its over son!
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Fusions are basically different versions of shotguns, same goes for linear fusions being different versions of snipers. I think fusions are just as annoying to deal with as any other one shot weapon and would rather bungie nerfs all specials so primary weapons have more use.
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3 답변작성자: Ion, Disciple of Melvin 9/29/2020 11:08:08 AM
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1 답변Yah they need a buff. Sometimes I have to charge up my bastion before it will fire which must be a glitch. My erentil only has two rounds. Sometimes I kill two people and someone else gets the special because they die on the opposite side of the map. To fix this I should spawn with 6- max ammo.
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작성자: BlakkShadow 9/29/2020 10:11:55 PMObviously, you've never laid hands on the Main Ingredient or a Erentil. if you had you'd be crying for a nerf rather then a buff, as someone who primarily uses fusions as my Special weapon of choice I am 100% saying they are either good where they are or just out right need to be nerfed IF ANYTHING. edit* if you use fusions quite often and still feel this way then you just don't understand how broken a 22 consistent kill range is for high impacts, or how insane precision frames are at shutting down apes for up to 15 meters or more.
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작성자: Swiftlock 9/28/2020 7:56:08 PMIn PvE, legendary fusions definitely need more reach and punch. Merciless also needs to be fixed. In PvP, buffing fusions is asking for trouble. One wrong tweak will make the mode even more miserable than it is now.
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The issue was when bungie nerfed high impacts it was a blanket nerf that hit all fusions all thats needed is to undo the nerf to all fusions except high impacts (these still can map people you just need the right roll and be good at predicting it's recoil)
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작성자: A Simple Farmer 9/29/2020 7:14:55 AMThe damage scaling between fusions needs to be more linear; 540, 660, and 740 fusions need a flat damage increase to make the damage model between archetypes a more consistent trend. As it is, the trend is +3 damage per bolt compared to the archetype below it, up until 860 fusions, which jump up by 9 damage per bolt rather than 3. Another issue is the range cap, pre-worthy, fusions [i]could[/i] keep up, but the range nerf really neutered them even though only 1-2 fusions could really be considered op. [b][i]cough[/i][/b][spoiler]Erentil[/spoiler][b][i]cough[/i][/b] As for Bastion, a nerf I think is unnecessary. Back in Dawn, before fusions got nerfed, Bastion was okay, written off by most. Not a lot of people used it as it was essentially just a fusion with less range, albeit more predictable. With most fusions being capped at ~17m, the same range as Bastion. Bastion has essentially just become a fusion, but better in every way.
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Nerfs and buffs to all legendary weapons and archtypes are preplanned throughout the year. Bungie is forcing a meta to get players to use different weapons. It’s been that way since destiny 1. It may be a couple seasons or more then a year before fusions come out on top again.
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7 답변“Lol......bastion is fine”, that thing needs a nerf to how much damage it does to supers, thing is literally Mountain top in fusion form, super cheese, it also needs a recoil increase. high impacts are ok, rapid fires/adaptive frames need help.
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