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원본 게시물 출처: Sniper flinch is a social construct
9/8/2020 3:06:52 AM
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For the 1000th time snipers are not broke. Flinch is broke. It does the same thing for all guns. Shooting someone while they are aiming flinches your aim towards the head for some stupid reason. Fix flinch the sniper problem would go away. If they can anyway.
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  • Snipers are broken. They do insane bodyshot damage, feel like a god damn primary mobility and handling wise, have near infinite ammo, god tier aim assist, short zooms (on the meta ones), and can one shot anyone from across the map with no penalties.

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  • Revoker does 160ish. Most others hit for 100 or less. Its also the only special weapon that has to aim and gets punished for missing and hitting body shots. Revoker has low handling and low aim assist but a god tier perk and damage. Beloved has average damage but god tier handling and aim assist. Once these two are sunset snipers in gernal will be weak again except for in quickplay. And lets be real if you are on the forums begging for nerfs because of quickplay you need serious mental help.

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  • 72 and 90 rpm snipers do too much damage to the body. They shouldnt even break your shield. They are meant to be precision weapons, not double body a guy or shoot him in the body then hc him weapons. You only get punished for a bodyshot if the opponent hits a headshot with another sniper- which doesnt make them balanced. Revoker has snapshot which is more than enough to make up for its handling. "Low aim assist"- but the gun still aims for you. Beloved is the perfect sniper. Great fire rate and damage with amazing perks. Not sure. Eye of sol, ikelos sniper and bite of the fox are good enough to replace them. When I make posts regarding pvp etc I usually mean actual endgame pvp unless specified.

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  • TTK on 600 rpm autos and they have more than enough range to punish any sniper that misses in less than a second with minimal damage fall off. High impact pulses also could easily take down someone who misses the head. Other primaries are too weak atm which is part of the problem with snipers that most people don't realize. If flinch wasn't broken scouts would destroy snipers every time. How does revoker aim for you with 40 aim assist? Revoker is only good because of its ammo regen perk and the ability to 1 hit supers. Beloved is the only sniper with good enough handling and perks to be agressive with and do drag shots. Which is why most players use it. There enough enough good options for players that are close enough to those two as far as pvp goes. Those snipers you listed are okay but they are not actually good when compared.

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  • The ttk of a 600 auto with 100% HS accuracy is like, what, .6 or something? A sniper's ttk is 0. You can literally just slide out, or stand next to a wall and the auto user cant kill you quick enough. Getting bodyshot by a sniper flinches you most of the time (properly flinches you), so they have a chance to kill you. However, only a bad sniper sits there and tanks a bunch of bullets. In and out, in and out. That's how you should play. Keep on your toes. Scouts would not. 0 ttk vs like .8. EVERY gun in this game aims for you. https://youtu.be/HCQpToKnkJ0 Beloved is the best sniper in the game for someone that can consistently aim. It has no drawbacks then. Those snipers are more than "ok".

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  • Sniping is only 0 ttk when they hit the head. Getting picked in a game is a you problem not a sniper problem. Gotta play smarter if you are getting killed before you can react because that is the point of a sniper in the first place. Play smarter, apes cautiously, stay out of lanes

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  • That is completely irrelevant because EVERYWHERE is a lane. Snipers have the power to peek anywhere with no drawbacks. The counter to snipers is to hope they miss (literally rng) or sit in a corner with a sword and wait for supers and capture point. Cause if you peek them with anything BUT a sniper you are dead. 2 hand cannon rounds into their head? You're dead. Sneaking up behind them? You're dead. Snipers have been too oppressive for more than a year, and anyone who is decent at pvp will tell you they need adjusting. Primaries are too weak too. Literally just special weapon duels.

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  • Litterally false info. Everywhere is not a lane because there are obstructions in the map that can and should be used as cover. You are complaining about snipers being opressive when that is their literal job in this game. They are meant to pick you from afar and keep you from pushing them. Your example of a sniper killing you after 2 handcannon headshots is an example of why flinch is broken not snipers. Snipers are not too strong just beloved and revoker are. Scouts are too weak hand cannons don't have enough range. High impact pulses and 600 autos are the only primaries that can punish snipers for missing. If you are complaining about snipers 1 shotting you before you shoot at all you are complaining about getting picked which like I said is a freaking you problem.

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  • Yeah, you can use areas as cover. But the second you go out it becomes a lane. And you kinda have to peek someone to shoot. 3 people can literally sit in one spot near the point and you cant do shit apart from peek them. Your clearly do not know what oppressive means in this context. They outclass EVERY weapon. Flinch is still a sniper problem though. It also doesnt stop them from icarus dashing into heat rises at mach50 and hardscoping so far away that even a scout would struggle to hit them... within 5 seconds of round start. Not really. The second you shoot with a sniper you can just go back into cover. EVERYTHING in this game is a YOU problem apparently then.

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  • You act like every player in this game has 100% headshot accuracy with a sniper 😂😂😂

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  • Well of course they dont. But you dont know whether they will miss or not when you peek them.

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  • Well of course not it's game you don't know anything that's going to happen. It's like saying Cristiano Ronaldo needs nerfing because he scores goals 🤦🤦🤦🤦🤦🤦

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  • Yeah, and relying on someone MISSING to beat them means the weapon is broken.

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  • You could say that about any weapon?🤦

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  • Not at all. That's cause no other weapon one shots from any range instantly.

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  • To make your point valid everyone would have to have aimbot. Every play style and every weapon had a counter. It's up to you to react to it

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  • The only proper counter to a sniper is a sniper. The other ones rely on them missing or being incompetent. There is a reason why everyone uses them in high tier play.

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  • You have a choice, fight or avoid. If you made the wrong choice you have to learn from that. You're using a shotgun? Close the gap and if you say you can't move because you'll be instantly sniped that's just bs

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  • Fight or avoid. You're right. That's why everyone 3 peeks the entire match cause peeking isnt an option and the only other way out is to wait. You nerf snipers and you fix a lot of the 3peeking problems. Bannerfall is the perfect example. It is one of, if not the worst trials map. You can just sit outside with a sniper and if you have half a brain you cannot die. Pair that with heat rises and gg.

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  • First off your examples only apply in trials or competitive. Your example is easily dealt with and they are not near as opressive as your lack of imagination. Push 1 sniper as a group with your primaries. If the snpiers are all grouped up toss your greandes flush them out and pick them off. I agree primaires are too weak to compare against any special weapon right now. I agree beloved and revoker are broken in the context of competitive play. (which is going away in a few months) I agree flinch is broken and needs fixed. Snipers as a whole are not broken. That would be like calling all shotguns broken because felwinters and mind bender are the best . Also would be like calling all fusion rifles broken because of bastion. And getting picked before u can shoot someone is still a you problem lol

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  • 작성자: cesar1 9/9/2020 8:21:36 AM
    Sniping is unbelievably easy, that's undeniable. The zoom levels are too low, simple as that. If you have basic map knowledge for reticle placement, decent mouse aim, and an understanding of how flinch works, then you are automatically top tier. The base hitbox for most snipers is extremely forgiving. Add mods on top of that, then you're running around with a linear FR with no charge. Outside of medium range, most weapons will hardly flinch you. This is fine however, and poor map design is more at fault when this is a problem. Challenging snipers at long distances should punish you. In theory, ammo should be harder to collect as a sniper, but it's not since the usability range is so low, and you don't need to actually travel that far. The problem with snipers is that sniping at a sub-15 meter range is actually quite easy. With decent reticle placement, you don't need much aim correction. As for the Revoker, it's perk is just poor game design for comp. It promotes passiveness and leads to constant stalemates on poor maps (which happens to be most of them). I don't think snipers in general are game breaking, but they just too low risk high reward right now. That's because they're just too easy, and the biggest factor is low zoom.

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  • Sniping for pc is a joke as is most aim because PC is easy mode for all guns with the lack of recoil. I myself play on console where it has aim assist but the low frames per second and lack of ability to turn 180 makes it harder than pc. Snipers are bad with long zoom scopes because like you said the maps are all small. If they were to fix flinch make primary guns as a whole stronger and tone down aim assist snipers wouldn't be an in issue in my opinion. Scouts being so weak is the biggest problem for sniper balance in my opinion because they should be the weapon to shut them down at range. But as I've stated lots of times fixing flinch would more than balance snipers out. If people weren't getting sniped while flinching the sniper they wouldn't be crying at all.

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  • I only talk about the proper pvp modes. 6V6/QP is a joke. Anything is usable and broken there. Only a trash group would let those 2 things happen. Revoker will still be able to be used in trials- and will still be usable EVERYWHERE else. Plus we will probably just get a new broken sniper. Eye of sol already exists too. It's solid. Snipers are broken by nature. All specials are- going off special economy and movement alone. However snipers tick more boxes. For a PRECISION weapon they have an awful lot of bullet magnetism and forgiveness. You can slide out unpredictably but cause of the aim assist they can just drag their reticle near your head and you're dead. Or, as stated previously, tank some shots and get flinched to your head or just take 0. That's like saying constantly dying by pre-nerf LOW is a "YoU pRoBlEm." Everything in this game is a YOU problem based on that.

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  • Its more of the flinch in combination with the heavy aim assist and bullet magnetism that makes snipers intolerable

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  • Because of snipers having no damage falloff, they kinda make primaries useless as how snipers can just snipe-melee or they just make primaries as cleanup tools.

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