Stack limits on anything really doesn't make any sense. Especially when we have a dedicated vault to store our things in, except for things like masterwork materials that just... don't fit? I can store hundreds of guns and every planetary material in there but god forbid I attempt to store some enhancement prisms. What, is the vault technology just not capable of containing the power in these little handheld crystals? (The post master can store them, so why not vaults?)
People only want to store materials because the stack limits are so low. 50 prisms, while on the low end, is okay I guess. But only 10 ascendant shards is way too low, especially if there isn't anything you specifically want to masterwork and you want to save up materials for when you find things you like. The stack limits for both need to be doubled, at minimum. Or just let us deposit complete stacks into the vault. There is no acceptable excuse for artificially limiting the material economy like this by imposing stack limits and the difficulty of acquiring materials..
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작성자: Swift 9/8/2020 12:41:55 PMwell, they have a reason on their end - and that's what they care about; not us. If we don't have stack limits, the weeks where the nightfall is super easy or glitched (ie. double rewards per run) then we will just grind out for like a day and have all the mats we will ever need and not have to grind down the road. Pair this with sunsetting and they have perfected their hamster wheel design. Now that said, if they removed the stack limit we run this risk of having what happened when the masterwork/enhancement core w/ masterworked item glitch happened. People filled entire vault pages with 999 stacks. Bungie's solution "we will increase sources of cores.............. but oh, btw, we will also add 2 new materials you need to lvl your stuff scrubs". IE. if they remove our stack limits, they'll just add another upgrade mat that devalues what we currently have.
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7 답변I believe it's on purpose. So that you go back out and grind over and over and over again. They could/can make them 999 or however much, but why? Because if you had a tons of them, why would you go out and grind. It's like developers like bungie forgot, that we play to have fun, but noooo FoMo, timed contents, weapons. All to make you grind endlessly.
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1 답변Stack limits are a way to make sure a material maintains its value. It limits the amount of currency available at any one time and is a way of "future proofing" the material. If there were no stack limit, and someone found an exploit or glitch to gain 9999 of each material (which isnt outside the realm of possibility for bungie), it ruins the usefulness of that material for devs later on. Even if an exploit gets patched within 24 hours, it's possible that thousands of people have used it. It's just easier for bungie to prevent this with stack limits than try to remove inventory or replace it with a functionally identical material down the line. That said, I do believe current limits are a bit low.
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Actually, Bungie gave absolute zero reason for anything and everything in that nature. You, like so many other player just have to put up with whatever is dished out by the dev team who knows the best about making grinding more like insult than injury if not on top of many injuries.
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The max numbers should easily be tripled. Think about it. You need 3 to masterwork exotic armor, assuming you play 3 characters, that's 1 each. The should be 30+. I would still complain about 30, but at least you would be able to store up a few for when you get that next exotic or armor set.
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7 답변There are stack limits because there is no loot that is worth the difficulty of end-game content right now. So that end-game is basically a material farm. ...and the stack limits are a brute force effort to keep people engaged with that material farm. Which is one of many reasons why the loot system in this game needs an overhaul.
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1 답변yeah bungie makes it this way so you can't stash them up effectively just a grind decision to stop people from passively making the grind shorter during times when they don't need the materials but are still slowly acquiring them bungie bends the systems into pretzels with a zillion different currencies/materials to try to create grind motivations it isn't very elegant or subtle
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That is a good point. In D1 at least we could store stacks of planetary materials if we capped out on a specific one. Only thing was that character inventory was separate per character, so sometimes transferring materials was a hassle so they made inventory account wide and removed the ability to store materials. Something we still question to this day since some caps still exists on pinnacle materials that some of us know how to farm each week.
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If we can get the material from multiple sources and passively this wouldn’t be a problem , but no , they had to put it as a reward for high level activities because they don’t bother to make a real reward for these activities. And with the gear retirement, there is no reason why they shouldn’t make them more common throughout the entire game.