When Destiny 2 first launched shaders were a primary component of its monetization plane
Their single use function made them a reason for players to keep engaging with the microtransactions portion of the game
I'm not here to talk about that though
Since then eververse has gone through many changes to be as profitable as possible while causing as little outrage as it can. Thus shaders have become a constant reminder of what we started from
It's no longer hard to acquire multiple of the same shader, if you got it once you can essentially buy another one infinitely from your collections. If this was a feature in year 1 Tess would be almost useless
This isn't even mentioning the fact that umbral engrams can be upgraded to where shaders drop with each decryption, making them even more common
So why are they still single use?
Seriously, I understood it back in the day but with the current economy and function? Why are they STILL single use cosmetics when I can just require the same shader from my collections for next to nothing?
It's a waste of time to just run out of a shader then scroll through your collections or find it again and purchase a handful. This could be avoided entirely if we combined Destiny 2's individual application with Destiny 1's static cosmetic
[spoiler]I sincerely hope this post gets off the ground[/spoiler]
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5 답변Shaders are something we should go to a vendor for if and when we want one. The game environment should drop resources and high stat items. Bungie needs to quit wasting our time with inventory, quest, and bounty management.
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28 답변Complicated? You hold apply and it is on your armor. I cant wait till you have troubles having to press reload after shooting....
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4 답변yea but like... They don't play their game so Idk how they could possibly ever know. Because they for damn sure don't listen to US.
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1 답변If we went to proper color palettes over this weird nonsense, there just might be hope after all.
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4 답변They need to revert back to the d1 system. A non consumable shader that applies to all armor pieces. Problem fixed.
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1 답변Shaders reflect the larger problem that so much of this game is pointlessly complicated. The number of currencies is another indicator. Absurd. After how many years will we finally be able to pull bounties without having to fly in to the tower? Mechanics for mechanics' sake to increase difficulty of raids? There are ways to make raids difficult and entertaining without employing bullet sponges and slams and contrived mechanics that have no verisimilitude whatever, even in the Destiny universe. Bungie bemoan database issues when talking about the vault and inventory, yet continue to give us a mountain of single use shaders for us to manage. And don't even get me started on the random rolled weapons and kit that we can't pull from collections so are expected to manage otherwise. What a mess.
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I really liked the old shader and emblem system in D1. Doesn't take up space and you didn't have to pay currency for something you already earned by unlocking it. The same for sparrows, ghosts and ships. Make amanda holliday useful again.
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We should be able to put shaders on exotic weapons they can't say its impossible cause when you inspect a shader and you have an exotic kinetic weapon equipped it applies the shader to said weapon as well as the full armor so its already possible.
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4 답변Just want an apply all button sometimes. Other times, mixing and matching is alright with me
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1 답변
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Honestly we don't even need a shaders screen at all. Collections let you cover it pretty well and I'm sure there's a way to rejigger the UI to let you see what ones you have unlocked from the armor/weapon customization screen. It feels like there are two too many steps, grabbing 5 of them out of collections and then going to an entirely different part of the UI to equipment them. There should be a shortcut to go from collections to inventory without backing out 3 times, mousing over two tabs, and then clicking and scrolling once to get to the armor customization screen.
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3 답변Would definitely be nice to have shaders be non-consumable, ideally for me picking shaders would just go to collections, or you could have like 10 favourites, then also perhaps a "recent shaders" list below for when you buy some cool new shaders from Eververse/Zavala/Drifter/whoever
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I like the freedom but have the hang ups like it being 1 time use and costing mats to recall... Also I still feel very limited with what I can do I'd like more preview options and the ability to cycle shaders so I can get more use out of the ones I already have 1 shader having 4 ways it can be applied.
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3 답변Well for new players it's currently (seasonal umbral engramm shader reward) a good source for legendary shards. For the legendary shaders you scrap, you get one (or two maybe) each.
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5 답변I feel like the only reason Shaders are still as complicated as they are, is because one of the team members (probably someone with more pull than the rest of them) is REALLY, REALLY proud of their "idea", and simply refuses to let go of it. There's no other explanation for Shaders to be such a pain in the ass to use and manage. It's kind of bad in the way programming your guns to randomly jam would be bad. Awful game design.
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3 답변They could make a sistem that, if you have 5 of one shader, an option of "apply on all armor". Would be nice.