Why should we waste another penny supporting when you REFUSE to support us with hardware/dedicated servers? Phones work P2P not consoles. With the increase amount of IP server traffic P2P doesnt work.
You brought in $370M est. last year~ {Morgan Stanley}. Activision gave you 50M for 3 games. Where is our support? Where is the transparency that YOU talked about?
Look at the preorder numbers, we're done. Rockstar, Warframe, etc supports players better.
BS card thrown!
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2 답변Yea P2P sucks, especially with CBMM. If they got servers you could do SBMM without it being a laggy p.o.s. but I suppose that costs too much money. I guess we all need to go buy some more ornaments and emotes from eververse then they will finally do it! Lol yea right
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10 답변Why do people keep blaming Bungie for bad internet connections shouldn’t they be blaming cable , satellite, phone internet providers I don’t get it what am I missing, pretty sure in many cases you can upgrade internet speeds which improves connectivity, dial up is whacked at any speed I think, git gud internet people it helps
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6 답변This post sure brought on alot of right and wrong, as usual. Fact finding is simpler than this. Fact: Bungie is a privatly owned LLC based in the US so they have no requirement for transparency of net worth or griss/net income. Fact: Activision is publicaly traded and has an easily found net worth right now just shy of 20 billion. Fact: Bungie is a developer and have neither the resources nor the knowledge and employee base to run a game of this size. Fact: Activision is a publishing company and employs aprox 9700 people world wide and own their own servers. All this equates to Bungie simply being in over their heads trying to run a game that at one time, with Activision running the tech side, managed around 1m active users a day. Post publisher (activision) it struggles to manage 90k users. But more importantly, they have no resources to DEVELOP new content while struggling to keep the game published, hence sunsetting, vaulting and p2p issues. Fact: A partnership with a high dollar publisher would allow Bungie to go back to what they do best, develop. And in this dream world we could all go back to complaining about how the publisher is ruining an otherwise perfect game. And just a side note. Activision publicaly announced they were severing their contract with Bungie and the Destiny franchise 2 months prior to Bungie telling us it was their decision. In Activisions letter to the shareholders they stated they did not see future profitability with the long range plans Bungie presented them. Pride is getting in Bungies way. Imagine where Apple would be if Jobs had been wrong when his pride took over. Food for thought!
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3 답변I agree. It's not just about the crucible tho, literally every part of the game would be better. More players in public spaces, which would allow 40 man tower instances, huge space battles, 20 man public events, maybe even bigger raid groups. Also getting errors that kick you from gameworld would almost stop completely. Crucible could have huge maps with big team battles and moving vehicles, with no people teleporting, and accurate hitboxes. If the game had dedicated servers bungie could support the game in a more competitive sandbox, which would bring in more competitive streamers, and attract a larger fan base to the game. Literally everything about destiny would improve. Every game in 2020 should be dedicated servers. Furthermore any company making 300 million a year should have dedicated servers. Dedicated servers should be a standard for all games. Or Bungie could do none of that and milk its current fan base and never push Destiny the game to its max potential.
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I’ve got a 4ms ping, 450 down and 75 up. Hard wired with corrected DNS settings and still experience lag every time someone departs or joins game. I literally can call when someone left before I see it pop up in the lower left corner. I’m convinced that host will rotate throughout game. I’ll absolutely demolish the opposing team until about the six minute mark. Suddenly cross hairs feel less sticky, guardians always survive with a sliver of health, what one shot a guardian two minutes ago may as well be a tickle now. Then I’ll go back to just curb stomping them again for no rhyme or reason. This has been the most unenjoyable pvp experience I’ve ever been a part of. And I use PvP pretty sparingly.
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2 답변It seems like they do have the money to dedicated/regional servers. Could it be because of the outdated game engine they use in Destiny? Too many maintenance needed? Or is just stubbornness from Bungie?
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3 답변작성자: Nazo 8/29/2020 3:20:36 AM[quote] Look at the preorder numbers, we're done. Rockstar, Warframe, etc supports players better. [/quote] I agreed with you up until Rockstar. Have you seen their customer support? It's nonexistent. And even I have to admit that Bungie's microtransactions aren't nearly as ludicrous as Rockstars' Shark Cards. Still, I remember a time when Bungie actually cared about their community.
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3 답변Every other major title has dedicated servers/in game lfg/cross play bungie dragging their feet to update game development. The pandemic and the fact their coding for this game engine is broken has caused 2 delays in dlc releases and probably why activision left
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39 답변CBMM kills Destiny SBMM kills Destiny Anthem kills Destiny There’s a long list of things that kill Destiny, yet here we all are.
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1 답변Yeah this and having to use an app or even third party apps to find people to play this game in 2020 is nuts. Not to mention the fireteam invitation button NEVER works in the proper Destiny app.
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2 답변Could you elaborate on "phones run p2p" please? I do not get how phones have bearing on this point. Thanks
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16 답변작성자: RussellMania 8/27/2020 7:03:42 PMI agree, but let’s report the facts. Activision gave them $500M, not $50M. And that was on top of all the profits that the game generated, although I’m not sure if any of that went back into the game or not. Either way, making $370M per year is way more. EDIT: Wait, where can you see pre-order numbers?