Yeah, it really isn't. Teliporting people left and right. -blam!- even I teliported a couple of times. Was kinda funny ending up behind a whole team of sweats and gettting them with my nade.
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36 답변[quote]Yeah, it really isn't. Teliporting people left and right. -blam!- even I teliported a couple of times. Was kinda funny ending up behind a whole team of sweats and gettting them with my nade.[/quote] Player base is dropping only going to get worse.
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3 답변Skill based match making won't make it any better. It's been confirmed many times that it's worse than what connection based matchmaking does
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Nope. Not working at all. I've seen this teleporting b.s. in both 6v6 and comp. The laggy shield displays make it impossible to tell who is friendly or foe. So I just shoot at everyone like a damn fool and end up with 0.5 efficiency. This mode is a joke.
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2 답변Well ya, because your on PC. Are you sure there not just CHEATING. CBMM works great on Console.
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작성자: D2ninjas 7/21/2020 8:02:18 PM[quote]Yeah, it really isn't. Teliporting people left and right. -blam!- even I teliported a couple of times. Was kinda funny ending up behind a whole team of sweats and gettting them with my nade.[/quote] Low player base in crucible only 408k played on Sunday.
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Never has. In fact there was never any major lag or matchmaking time. It's about skilled players, sweaties, streamers, ect picking on lower skilled players. Unless it's a friendly thing between sweaties for giggles recording themselves touch each others peepees they just wanna pwnt some nubs. Sbmm works. Nubs still lose but it's not "AS" bad.
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2 답변작성자: RichGhost77 7/21/2020 4:25:30 PM
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1 답변[quote]Yeah, it really isn't. Teliporting people left and right. -blam!- even I teliported a couple of times. Was kinda funny ending up behind a whole team of sweats and gettting them with my nade.[/quote] It’s not connection based. It’s just trying to make quick matches that aren’t matched by skill. So it’s trying to find players in your local area first, and if they aren’t available then it matches with first available not taking location or connection quality into account.
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