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39 답변Here’s what it should be: 110: 2 head one body but range exceeding pulse rifles. 140: 2 head one body 150: 3 head 180: 4 head. Solved HC for you. Also, autos need a more steep drop off. Finally: shooting a shotgun and not getting a kill should result in rate of fire penalty for 2 seconds. Bam. Solved destiny.
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7 답변Keep It Simple Stupid Every weapon type only needs 3 archetypes. That would make weapon balancing a cake walk. Turn all 150s into 140s but keep the Lightweight Frame.
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2 답변작성자: dawheat 7/10/2020 5:10:13 PMNot all types of a weapon need to be equally good at a time. That being said, I'm personally ok giving HCs a little more range back as long as damage dropoff remains steep. Autos need a small nerf to their range (they should not be neck and neck with pulses) with steeper damage drop off, especially considering how much flinch they cause. This will keep autos as the current meta but a little less spraying. I'm ok with the meta forcibly shifting every few seasons or year, though personally I'm not enjoying the current auto meta.
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1 답변They just need a range buff. They were fine before Bungie blanket nerfed range on handcannons across the board to 25 to 30m depending on perks. This made 140s and 110s lose their identity.
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9 답변With hawkmoon coming back an being 140 I'm pretty sure they will get a significant buff because you can't rerelease this weapon an it not be what it once was with how long it's taken to be returned to us.
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1 답변작성자: MAIE 7/10/2020 6:40:42 AM
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10 답변150s 0 to 50 meters, 140s 0 to 80 meters, 110s 0 to 100 meters, 180s 30 to 80 meters... I'd make 180s lose aim assist from 0 to 29 meters to balence... Last word 0 to 50 meters Erianas's vow 20 to 80 meters with it 1 shot headshoting in the sweet spot of 20 to 80... These are the ranges we're the guns should do the most damage.
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2 답변작성자: BraddyBo 7/9/2020 10:47:57 PMHCs need a full rework. Remove bloom 110 (Aggressive) 2C1B Kills/40M Range 140 (Precision) 3C Kills/30M Range 150 (Adaptive) 3C Kills/25M Range 180 (Lightweight) 3C1B Kills/25M Range NF to become 140 with magnificent howl restored Luna to remain the same *Ranges above are hard capped *110s have lowest reload/stability/handling while 180s have the highest This is what should be done. 180s being precision and 150s being lightweight, ALL archtypes having basically the same range and rng being introduced upon shooting at the max rpm (bloom) makes no sense.
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2 답변110s also need a buff, this is what I'd do to these weapons. 110s: Increase RPM by 10 (this would also affect Crimson so that would need to be addressed). Increase damage falloff. I'm pretty sure Crimson with it's catalyst doesn't have much more range than Ace. They should be able to compete around AR ranges. 140s: Reduce incoming flinch. Increase range by 3-6 meters. Increase damage by 3 or 4 (this might be an issue for Ace though as it would be able to 2 tap if you have really low resilience.)