This is gonna be a bit long-winded, so you have been forewarned.
I'm legitimately confused as to why everyone is up in arms about Sunsetting gear.
Destiny is a looter-shooter MMO. I've played MMOs for over a decade, and have never minded the concept of old gear being pushed out. It's a natural method of progression in these kinds of games. Hell, Final Fantasy XIV currently does this seasonally:
you have the relic gear, the Normal Raid gear, the craftable gear, then the 2 endgame sets (one requires weekly earnable currency, the other is the Savage Raid gear) and your old gear is literally just replaced with this new stuff. You mix and match pieces from these sets to get the ideal stat spread. And then, 4 months later, the next raid comes out, and with it, new Normal Raid gear, new craftable gear, new currency and currency gear, and new Savage Raid gear. All higher level than the stuff that came before it. Time to climb all over again.
You don't get to sell off your old gear and get back some of the stuff you used to maximize it, like how you can dismantle your gear in Destiny. You can't sell it for a portion of the new weekly limited currency to save towards your new gear set. It literally is just "this gear is old and the stats are outdated; This gear is new. Get this new set."
So the idea of leaving behind the old stuff to make way for new stuff isn't unnatural, to me. Its a natural thing to do. And yeah, we dont know how this new stuff is gonna work out. I didn't know that in 14 either. Sometimes, some of those endgame sets had the perfect stat rolls for my class; other times, they were absolutely shitty statwise, but I still used then because they were a higher level and still provided a better boost in power than my lower-level stuff.
And for the whole "they're just gonna recycle old stuff" argument: literally every game does that. Even if it isn't a direct recycle, you'll see the design and aesthetic and think to yourself "this looks just like something we had before." Again, this is nothing new.
I think the actual problem here is that this community is too entitled. Anyone who has played any MMO would know why Sunsetting happens, and wouldn't even bat an eye. Why? Because that's the way those games work. Thats the way Destiny works. MMO players have accepted this as part of the game.
Because if there's nothing to climb for, nobody is gonna climb. If they don't constantly push the finish line forward, people will just leave. I left after Season of Dawn started because I felt like the game had no progression anymore. There was no point to pushing forward, because there was literally nothing to do aside from PvP, Garden of Salvation, and Pit of Heresy. Now we have Prophecy, sure. But thats not much at all.
But we can't just light torches and pick up pitchforks over something like Sunsetting, especially when we have zero clue what this stuff is being replaced by. My Recluse and Luna's Howl hold a special place in my heart, because my wife and I chased those weapons together as a couple. We love those weapons because they mark a milestone that we took on together. Same can be said for us clearing Titan Savage and Shiva Savage in Final Fantasy 14 together. But I wont let that kind of stuff stop me from chasing the next mountain on the horizon. Titan Savage was replaced by Shiva Savage, and who knows what will come next.
I will miss my Recluse and Luna when they are sunset. I won't dismantle them because they are precious to me for the memory they hold. I still have several relic weapons in my storage in FF14 for that same reason, even though they are massively outdated; But I'm not going to get angry and weep over their sunset, because I don't know what is going to come next. We might get a legendary weapon that makes vanilla Not Forgotten and Recluse look like child's toys, or makes vanilla Ikelos-SG look like a pillow by comparison. We. Dont. Know. So why are people going to get so pissed off about Bungie pushing people to chase after new stuff?
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To put it simply, because by sunsetting, it means farming god rolls become a futile task. Grinding PvP for non-sweats becomes something we can now avoid. Because Bungie has showed in the past they could care less what we think or how we feel in spite of empty gestures like "We're listening"
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3 답변
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2 답변Cause some people hate change and some just have the need to complain about everything. I’m already using different guns and having fun. 🤷🏻♂️
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1 답변Sun setting I wouldn’t mind if bungie didn’t idiotically bring back old weapons that we’d have to farm again. It would be a better concept if they brought in many new weapons into the pool but instead they just rereleased many old weapons. It’d be great if they have sun setting with a large arsenal of new weapons and maybe some type of rare exotic item that lets one specially uncap an old item.
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작성자: BIRB 7/2/2020 9:17:55 PMI don’t like sunsetting, but I’m willing to accept it. What I don’t like is Bungie re-issuing old weapons as new, with the exact same perk pools, stats, model, EVERYTHING besides the little seasonal icon at the top. All of those god rolls you’ve earned? They’re being sunsetted. But worse, we are going to bring back the exact same gun you have, and force you to grind for the same god roll again. It is to create an artificial grind. I mean we’ve given Bungie so much shit for re-skin weapons, now they aren’t even bothering to re-skin it. They are literally pulling items from your vault and serving them back to you, expecting you to work for them again.
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작성자: Swiftlock 7/2/2020 8:57:47 PMBecause Bungie's idea of "sunsetting" means capping our guns and then reintroducing the[b] [i]exact same guns with the exact same perks.[/b] [/i] Bad design choices like this should always be called out. That's why.
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2 답변I'm quite fine with it. I personally think many are upset because they can't crutch on certain weapons anymore. Just my opinion, I could be wrong. But who knows.
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29 답변작성자: Doctor_Roidberg 7/2/2020 7:14:00 PMYou’re looking at it from the optimistic stance that what is to come will be extremely good. However, [b]THIS IS BUNGIE.[/b] People are upset for two reasons; this is a bandaid solution to a larger problem, a problem that is game balance. When something is overpowered, you tune it. Yet rather than tune it, Bungie is choosing to simply allow it to be overpowered and then forcibly kick it out of people’s inventories at the end of its nine month period. From a short term standpoint, this is good. It potentially allows for something really broken to be created and thrive for a period until people get tired of it, then it goes away. From a long term standpoint, this is TERRIBLE. Quite simply, something being tremendously overpowered in something like PVP gets incredibly irritating after a couple months, not almost a year. This is where sandbox tuning is necessary, yet we only get sandbox updates about once a season. But if we ignore PvP, and stick to PvE, we arrive at another issue. Sunsetting restricts loadouts by a lot, and I MEAN A LOT. Having a smaller loot pool results in a more specific meta, which is why you see literally everyone running around with something like Gnawing Hunger now. For all intents and purposes, Arc Logic is the same gun and can roll with similar perk options. But people use Gnawing Hunger, because it’s not being sunset anytime soon. Also, as it currently stands when we enter Season 13, there will be ZERO Energy Scout rifles available for endgame content. None. One would answer “we don’t know what they’ll make” but the fact of the matter is that we have Arc, Solar, Void, and now Stas¡s variants of Energy scouts, as well as multiple different sub archetypes at 150, 180, 200, and 260 RPM. All jammed into ONE weapon type. I don’t know about you, but I don’t see them making 16 energy scout rifles to replace all the ones being sunset. 12 if you don’t include Stas¡s. This is Bungie. The company whose community manager, dmg04 stated on reddit that the reason that there were no new Ritual Weapons in Season of the Worthy, was because all their time was taken up making the Trials of Osiris gear. To put that into perspective, a community manager admitted that they couldn’t make THREE STATIC ROLLED weapons because they were too busy RESKINNING Trials loot from D1. This feeds into the second issue: We are already witnessing gear being presented to us as “new loot”... despite the fact that it’s the EXACT SAME guns with the exact same PERKS that we’ve been using for almost two years. Most of which players already HAVE, and have great rolls on, but will find themselves unable to use because... Bungie said so. Additionally there’s the idiocy of bringing back a couple weapons in a set, but not bringing back the rest. Why can I get Gnawing Hunger but not Outlast? What was so unbelievably broken about Outlast that it needs to be sunset and stay sunset? And then there’s ARMOR SUNSETTING, which REALLY exposes this move for what it actually is. It’s in the same league as Artifact power grinding, an arbitrary number that Bungie put there to slow your progress as much as possible so you don’t burn through content too quickly because there’s not a lot of content to begin with. All comes down to the laziest possible solution to a problem that would be much better solved with actual hands on initiative and attention to player feedback, but once again like the Enhancement Core debacle of Forsaken Bungie refuses to listen to their playerbase until the player number start to drop.
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4 답변Because its a poorly thought out and artificial way to extend the grind. But id be fine with sunsetting if ib/trials didnt have light adv enabled.