Straight and to the point: high-impact fusions need an overhaul in D2. The nature of the weapons (hitscan, low charge times) completely negates the skill gap that’s supposed to exist with a ranged, non-precision OHK weapon. Aim and charge time are the two things that kept fusions in check in D1, and neither of those are a significant barrier to ease of use in D2.
It also makes rapid-fire fusions completely irrelevant. Why would you use one when a Bastion or Erentil still charges in less than a second, but has more range and consistency?
That’s it. Not gonna argue with any scrub fusion users. I just think the issue with fusions goes far beyond what Bungie has addressed thus far. They should consider making them projectile weaponry again, or increase charge time for high-impacts, or both.
EDIT: Fusion main bots swarming on cue. I love it. 😂
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작성자: TheArtist 5/12/2020 4:57:23 PM[quote]EDIT: Fusion main bots swarming on cue. I love it. 😂[/quote] Got that backwards. Post by a player who is whining and wants Fusion rifles broken----again---because he doesn't want to put in the effort to learn how they work...what their weaknesses are...and how to adapt. Fusion rifles weren't "held in check" in D1....they were rendered broken and unusable. (Its why "nerf fusion rifles got to be such a persistent meme, that the devs actually had to BEG us to stop using it. First time I've ever seen a dev throw in the towel like that.) A fusion rifle is SUPPOSED to be a mid-range, OHK SPECIAL weapon. It is held in check by 1. Its limited ammo supply. 2. Its charge up time. 3. The need to track a moving target. The charge up time puts a triple pressure on the FR user, because not only does it leave the user vulnerable during the time the weapon is charging up, it forces the user to track and time his shot properly so that the weapon fires at a time where the projectiles will hit the target, and lastly it demands accuracy. Because if you fail to get the OHK....odds are you are going to die. You're opponent will kill you before you manage to get a second shot off, or switch to your primary. Which makes it a high-risk/high-reward weapon. Like a shotgun. The people who -blam!- about fusion rifles fall into a few predictable categories. To a man, they are unidimensional players for whom FRs are a hard counter to their preferred play style. Since they can't adapt to their presence....they demand that Bungie break them. 1. Hand cannon users that either make poor use of cover...or refuse to accept that they are not supposed to win ecounters at mid-range against someone using a HI FR. So they keep wading into fights where they are at a disadvantage.....and losing. But instead of changing their poor tactics...they scream that the weapons are OP and need to be nerfed. 2. Shotgun rushers who are overly aggressive, and don't know how to advance under cover. So they go rushing at a FR user over open ground. Used to leveraging the slow TTK of the games primary weapons and simply face-tanking primary weapon fire on the way in. ONly a HI FR has the range to reach out and kill these players on the way in. But instead of refining their rush technique....they demand nerfs. 3. Snipers who lack the skill to acquire their targets and get their shots off quickly. These players tend to hardscope....and lose situational awareness. That---and the fact that most them sit stock-still while they are scoped in----makes them easy targets for any competent FR user. The result is that these guys are so (literally) tunnel-visioned that they're dead before they realize their in trouble. They -blam!- about FR being over powered....when they didn't even bother to hear the sound of the weapon being charged up. The fact is that FR are in a good place right now...and they are easily managed by good players who have taken the time to familiarize themselves with what this weapon class can-and-can't to...and ADAPT accordingly. Erentil needed to be adjusted because that ONE weapon had too many range and stability perks in its tree. Which allowed a small number of god-rolled weapons to act too much like a linear fusion rifle, than a standard one. So you wound up with people making fusion rifle shots at scout rifle ranges. But that problem has been addressed....and if you're struggling with FR users at this point? [i]Get good.[/i] Take the lesson, adapt and get better.
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8 답변And what would you suggest we use? Rapid fire fusion rifles? Last I checked the "fixes" Bungie introduced all but screwed fusion rifle consistency. The only consistent fusions are, once again, the high impact type. So if you don't want us using these *ahem* "no skill weapons" then I suggest getting through to Bungie and having them fix the issue.
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3 답변I never thought that in a world in which shotguns performe way better then fusion rifles people actually talk about fusion rifles. Bastion is a weapon that perfomes way to good compared to other fusion rifles though.
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1 답변I'm sure you are correct. I checked the stats and it shows Erentil in trials is the number 5 used energy weapon over last weekend. It made 1.11% of kills in PvP. Stats like this don't lie. It is a menace and as you state needs something done to tone down it's lethality. 🤪
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2 답변Nerfing the only viable fusions is just going to completely kill them, the other frames need a buff or all specials should be nerfed as well. [spoiler]We've gone through the latter, it solved nothing.[/spoiler]
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18 답변If you got caught by a fusion it"s simply you lack of skill. No offense but fusions charge time is long enough. You simply made a mistake if you got shot by one.
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1 답변Snipers are easy to use, far more oppressive and kill from any range in one hit.... nerf them first....
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2 답변작성자: Soupreem 5/12/2020 5:16:05 AM[quote]Straight and to the point: high-impact fusions need an overhaul in D2.[/quote] This again, let's go. [quote]The nature of the weapons (hitscan,[/quote] Irrelevant considering 20 meters effective range. [quote]low charge times)[/quote] .87 seconds is fast? Last I checked more than half of all primary archetypes can kill faster than this. [quote]completely negates the skill gap that’s supposed to exist with a ranged, non-precision OHK weapon.[/quote] Uhhhhhhhhh let me put up that number again, .87 seconds. For Reference, 140 Hand Cannons are .83, I believe, and 150s at .8, and 600 ARs are .7, so.... [quote]Aim and charge time are the two things that kept fusions in check in D1, and neither of those are a significant barrier to ease of use in D2.[/quote] Bullshit, Fusion usage (in terms of how they're deployed, not how often they're picked up) is the exact same in D2 as in D1. Your range is just limited by actual falloff, not the connection-reliant and overall inconsistent projectile nature And again .87 seconds of charge is slower than at least half of all primaries. [quote]It also makes rapid-fire fusions completely irrelevant. Why would you use one when a Bastion or Erentil still charges in less than a second, but has more range and consistency?[/quote] Bastion is a unique option in an alternative slot that has its own niche (trades range for power). Erentil still charges in .87 seconds, Proelium charges in .54 seconds. That's a HUGE difference. Problem is the fact that Range determines spread in Destiny, and the range on FRs in general is piss poor compared to their power, charge time, lack of overall mobility. All FRs not named Bastion (and Telesto and Jötunn are also excluded for obvious reasons) need a range buff, and spread shouldn't be influenced by range at all. Proelium would be amazing if it could reach 20 meters, it's already... Slightly more usable than it used to be, arguably with the bug-fixing for the magnetism. [quote]That’s it. Not gonna argue with any scrub fusion users. I just think the issue with fusions goes far beyond what Bungie has addressed thus far. They should consider making them projectile weaponry again, or increase charge time for high-impacts, or both.[/quote] Alright, then buff high impacts to a 3-bolt kill and remove damage falloff entirely from the class in return for putting them back to projectiles. But you're not going to respond to this, so... [b][i][u]Bungie, if you read this, do not listen to russlexsweat[/u][/i][/b] [quote]EDIT: Fusion main bots swarming on cue. I love it. 😂[/quote] To be fair, you want Counter Strike with slower kill times, so...
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4 답변[quote]Straight and to the point: high-impact fusions need an overhaul in D2. The nature of the weapons (hitscan, low charge times) completely negates the skill gap that’s supposed to exist with a ranged, non-precision OHK weapon. Aim and charge time are the two things that kept fusions in check in D1, and neither of those are a significant barrier to ease of use in D2. It also makes rapid-fire fusions completely irrelevant. Why would you use one when a Bastion or Erentil still charges in less than a second, but has more range and consistency? That’s it. Not gonna argue with any scrub fusion users. I just think the issue with fusions goes far beyond what Bungie has addressed thus far. They should consider making them projectile weaponry again, or increase charge time for high-impacts, or both.[/quote] They are completely balanced and don’t need any more nerfs. If you’re dying to them consistently that is a you problem, and it doesn’t take much adjustment to your play style to counter them.
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25 답변[quote]EDIT: Fusion main bots swarming on cue. I love it. 😂[/quote] Where? You got three replies.
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9 답변Charge time is already very long, precharging is what makes them viable. Besides Bastion I’d say all of them are balanced currently, all but high impacts need a buff