Getting a huge amount of ghost melees playing on titan in pvp, not sure if this issue is widespread, I have a fairly speedy Internet connection so don't think it's an issue on my side, anyone else got this issue?
Edit: been playing on my warlock and hunter recently and can confirm the melees are ghosting for them as well, although not as frequently from what I can tell
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2 답변작성자: Ryxerz 4/8/2020 3:00:39 AM
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4 답변Shortstopping's been in the game since day one of D1. If they haven't fixed it in going on seven years, they're never fixing it.
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[quote]Getting a huge amount of ghost melees playing on titan in pvp, not sure if this issue is widespread, I have a fairly speedy Internet connection so don't think it's an issue on my side, anyone else got this issue?[/quote] Even with supers it slows down to the point I can’t hit someone in front on me.
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작성자: Author 4/8/2020 4:53:33 AMI think the problem is to do with a downtime in hitbox movement according to the player because melees are fast enough to lock on but not to follow. Me and my friend tested this and realised that if you are elevated, jumping, sprinting or sliding against your opponent, there is a chance that their melee will attack the end of your hitbox, causing a miss. It must of happened when they nerfed all the melees.
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Got into a melee fight with a hunter yesterday....proceeded to melee over their head 3 times while both of their melees connected. [spoiler]Probably the worst luck I've had in a long time to get 3 ghost melees in a row.[/spoiler]
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3 답변작성자: Valhalla 4/7/2020 2:13:20 PMTitan melee seems to be broken at the moment. Shoulder charge only works 50% of the time. And dont get me started on Sentinel in pvp...feels like there is no difference in terms of damage reduction between super and not supered. i can get one shield throw off before i get killed by primary fire. and the shield throw targetting also got nerfed for sure.
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I know they changed the locking which is nice when you’re fighting against a shoulder charge. They spam it too early and the lock is gone, meaning you can just jump over it. Unfortunately it seems they can just shoulder charge right through a blade barrage and take zero damage, but whatever lol
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1 답변This has always been an issue in D2, but as of this season, it definitely seems to have gotten worse. If the punch tracks and lands, it should count as a hit. It's like the enemy greased themselves up so my punch slides off of them.